ArcticPrism Posted August 15, 2019 Share Posted August 15, 2019 Is it possible to disable these on a server? "Player has joined the game" "Player has left the game". Link to comment Share on other sites More sharing options...
SylenThunder Posted August 15, 2019 Share Posted August 15, 2019 I am not aware of a way to do this, though I can see the appeal. Link to comment Share on other sites More sharing options...
Prisma501 Posted August 15, 2019 Share Posted August 15, 2019 That's hard coded. But can be patched out. Cheers Link to comment Share on other sites More sharing options...
SylenThunder Posted August 15, 2019 Share Posted August 15, 2019 That's hard coded. But can be patched out. Cheers Waits patiently for next update to CPM that will patch it out.... Link to comment Share on other sites More sharing options...
cookyman Posted August 15, 2019 Share Posted August 15, 2019 You can do that in the GameMessage event. Example: public bool GameMessage(ClientInfo _cInfo, EnumGameMessages _type, string _message, string _playerName, bool _localizeMain, string _secondaryName, bool _localizeSecondary) { if (_type == EnumGameMessages.JoinedGame || _type == EnumGameMessages.LeftGame) { return false; } else { return true; } } Link to comment Share on other sites More sharing options...
Prisma501 Posted August 16, 2019 Share Posted August 16, 2019 You can do that in the GameMessage event. Example: O.o Of course! Its an available modevent. Thanks for the reminder Cheers Link to comment Share on other sites More sharing options...
Prisma501 Posted August 16, 2019 Share Posted August 16, 2019 @Sylen, individual enabling/disabling of GMSG's PlayerJoined, PlayerLeft, PlayerKilled and PlayerDied is in ^^ Cheers Link to comment Share on other sites More sharing options...
cookyman Posted August 16, 2019 Share Posted August 16, 2019 Np :-) Link to comment Share on other sites More sharing options...
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