Laz Man Posted August 30, 2019 Share Posted August 30, 2019 I have a problem. When I go into ship,the down section of ship is under water..Is that normal or is that error? [/img] That's sorta cool, like the ship is sinking lol... Link to comment Share on other sites More sharing options...
Guppycur Posted August 31, 2019 Share Posted August 31, 2019 Yeh when I first saw it I thought it was intentional. I ended up liking it. Link to comment Share on other sites More sharing options...
Pille Posted August 31, 2019 Author Share Posted August 31, 2019 There are clearly visible holes in the water and a big section of the ship (actually the most import part) is more or less inaccessible. How can you like that lol? Link to comment Share on other sites More sharing options...
Guppycur Posted August 31, 2019 Share Posted August 31, 2019 Water is weird. I just accept that... ...besides, I have scuba XML. Link to comment Share on other sites More sharing options...
Pille Posted August 31, 2019 Author Share Posted August 31, 2019 Water is weird. I just accept that... ...besides, I have scuba XML. You are lazy and that's all. But that's okay since I don't believe in free will. You can't stop your brain from executing it's quasi-deterministic program. Link to comment Share on other sites More sharing options...
Guppycur Posted August 31, 2019 Share Posted August 31, 2019 Ha, can't argue with that. =) Link to comment Share on other sites More sharing options...
Pille Posted October 13, 2019 Author Share Posted October 13, 2019 I am working on the A18 version of the vessel. The surrounding lake is smaller than the one of the A17 POI, so the distant mesh should work this time. Preview pic in 4k^^: Unfortunately, it doesn't seem to spawn in random worlds atm. So you have to spawn it manually. Anyway, I will try to fix that later: DOWNLOAD LINK (A18) Link to comment Share on other sites More sharing options...
Pille Posted October 19, 2019 Author Share Posted October 19, 2019 Small update: * Improved the ship's hull * added fetch quest item and xml entries * added some minor details and fixed some texture issues * changed block on the top of one of the ladders which prevented you from leaving the lowest deck (custom world version) Hull before and after improvements: Dumb forum. I didn't want to make that a new post. lol Edit: Reuploaded the ship 5 minutes ago because the used pumpkin lantern block crashed the game ... Link to comment Share on other sites More sharing options...
Laz Man Posted October 21, 2019 Share Posted October 21, 2019 Nice detailing pille. Those bumps would drive me crazy lol... Link to comment Share on other sites More sharing options...
Pille Posted October 22, 2019 Author Share Posted October 22, 2019 Nice detailing pille. Those bumps would drive me crazy lol... Yep, that robbed me of my sleep. Link to comment Share on other sites More sharing options...
Laz Man Posted October 24, 2019 Share Posted October 24, 2019 Yep, that robbed me of my sleep. I may need to request your help with smoothing out some of slopes of my prison. 😅. Its in a decent state right now but there are some rough edges (no pun intended). Maybes it's better that way though (more natural Link to comment Share on other sites More sharing options...
Kam R. Posted October 26, 2019 Share Posted October 26, 2019 Okay, so how to do that? I get it's terrain blocks and something something density. I know you posted something about it wayy back and given the great forum search tools I will never manage to recover it Can you give us a tutorial on density manipulation? Or is it all trial and error anyway and there's not much to teach? I want to make a set of road prefabs and I need slopes. But I also need sidewalks and asphalt that fits with them :] Would have taken the easy way out with the new 4-blocks ramp which gives some decent options now, but TFP decided to take away the paintable asphalt texture and none of the others look good for streets, really. Link to comment Share on other sites More sharing options...
Guppycur Posted October 26, 2019 Share Posted October 26, 2019 In his editor, set the densities of the individual blocks. I suspect he's taken the time to make a prefab with a block that shows every density... Link to comment Share on other sites More sharing options...
Pille Posted October 29, 2019 Author Share Posted October 29, 2019 I may need to request your help with smoothing out some of slopes of my prison. ��. Its in a decent state right now but there are some rough edges (no pun intended). Maybes it's better that way though (more natural Let me know if you really need help. I assume it would be easier than sculpturing the ship's hull.^^ Okay, so how to do that? I get it's terrain blocks and something something density. I know you posted something about it wayy back and given the great forum search tools I will never manage to recover it Can you give us a tutorial on density manipulation? Or is it all trial and error anyway and there's not much to teach? I want to make a set of road prefabs and I need slopes. But I also need sidewalks and asphalt that fits with them :] Would have taken the easy way out with the new 4-blocks ramp which gives some decent options now, but TFP decided to take away the paintable asphalt texture and none of the others look good for streets, really. Guppy is right. I've used my editor to set the density. You're talking about the formula in this comment. https://7daystodie.com/forums/showthread.php?72304-Skyscraper-(by-Pille)&p=754708&viewfull=1#post754708 The formula is for the two-dimensional case though. Applying it to the three-dimensional hull was quite difficult. Perhaps I can make a tutorial, yes. Still need to find time.^^ I guess I could add a tool to the editor... I suspect he's taken the time to make a prefab with a block that shows every density... Nope, that wouldn't be useful. Link to comment Share on other sites More sharing options...
Guppycur Posted October 29, 2019 Share Posted October 29, 2019 ...I stopped reading at "Guppy is right." ;-) Link to comment Share on other sites More sharing options...
Pille Posted February 23, 2020 Author Share Posted February 23, 2020 The vessel has been updated. I added some spikes that kill screamers and wandering hordes attacking the ship from outside. That should help to avoid performance issues caused by holes/missing water blocks in the lake. Link to comment Share on other sites More sharing options...
Pille Posted March 25, 2020 Author Share Posted March 25, 2020 Damn, I've used the wrong spikes making my screamer protection fairly useless.^^ The spikes have been replaced by 'Iron Spike Traps' which should kill much more efficiently. Link to comment Share on other sites More sharing options...
Pille Posted April 11, 2020 Author Share Posted April 11, 2020 I manged to fix the texture bug occuring on randomgen and nitrogen maps. Update released. Before: After: Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.