Laz Man Posted August 5, 2019 Share Posted August 5, 2019 Day 5.9 (Research Submarine, I dunno if it really watertight^^): That's pretty neat!!! We need some underwater buried treasure now! 😅 Link to comment Share on other sites More sharing options...
Pille Posted August 6, 2019 Author Share Posted August 6, 2019 @Laz Man Lol, probably we already have this feature. There's always a bug just around the corner making your dreams become true.^^ Day 6 (Managed to finish the basic form. Ofc it needs some more smoothing, refinement and more details like a bulbous bow but I can start adding interior now): Link to comment Share on other sites More sharing options...
Naz Posted August 6, 2019 Share Posted August 6, 2019 @Laz Man Lol, probably we already have this feature. There's always a bug just around the corner making your dreams become true.^^ Day 6 (Managed to finish the basic form. Ofc it needs some more smoothing, refinement and more details like a bulbous bow but I can start adding interior now): Looking sweet one thing that comes to mind is how will water react to variable density terrain? Will it go flush with the side or will it have a air gap where the water block touches the terrain block. Also I'm interested to see how you tackle the spawning and si. Man I look forward to the Day when water gets overhauld haha =) Link to comment Share on other sites More sharing options...
Pille Posted August 6, 2019 Author Share Posted August 6, 2019 There's some kind of wave formation in front of the bow (see first screenshot). It almost looks like the vessel is driving. lol. So it's not perfectly flush except on the side of the ship. However, I might be able to fix these issues. It doesn't look too bad, so I haven't tried yet. The hull got a refinement to make it more stable and more realistic (see second screenshot, area inside the blue marking is touching the ground). Hidden sheet blocks are used to let it fly.^^ The back part still needs some additional support but that's where the submarine will come into play. Day 6 (Water test and engine room(wip)): (Sorry Guppy not enough space for two of the fat engines^^) Link to comment Share on other sites More sharing options...
Guppycur Posted August 7, 2019 Share Posted August 7, 2019 Looks good anyway! - - - Updated - - - ...what are your plans for entering? Ladder on the side? Dock ramp? Link to comment Share on other sites More sharing options...
Naz Posted August 7, 2019 Share Posted August 7, 2019 looks awesome,love the engine room better than mines lol:tongue-new: Link to comment Share on other sites More sharing options...
Pille Posted August 7, 2019 Author Share Posted August 7, 2019 ...what are your plans for entering? Ladder on the side? Dock ramp? Haven't made any plans yet. A ladder could be easily attached to its backside though. Maybe I'll invent something special. looks awesome,love the engine room better than mines lol:tongue-new: Apropos of yours, how's the final testing going? Link to comment Share on other sites More sharing options...
Naz Posted August 7, 2019 Share Posted August 7, 2019 Haven't made any plans yet. A ladder could be easily attached to its backside though. Maybe I'll invent something special. Apropos of yours, how's the final testing going? Slowly haha but getting there last run I only saw 1 popin issue and a couple minor design tweeks. Hopefully I'll make it before a18 then it's back to the editor to convert lol Link to comment Share on other sites More sharing options...
Pille Posted August 8, 2019 Author Share Posted August 8, 2019 I hope A18 is not going to affect our POIs too much. lol Day 7 - Didn't have much time today. Since I don't have a clue what the layout of a vessel has to look like, my progress is slow. The first passenger has already entered the ship - Mr. space problem. ^^ There will be plenty of space to avoid the zeds: Passenger's cabin: Added this strange looking fin. I don't know its name but it stabilizes the backside and you can find the same thing on real ships: Link to comment Share on other sites More sharing options...
Naz Posted August 8, 2019 Share Posted August 8, 2019 Rudder Link to comment Share on other sites More sharing options...
Pille Posted August 8, 2019 Author Share Posted August 8, 2019 Rudder Hmm it's static and can't be adjusted according to some pictures from google search.^^ Day 8 - Progress gets slower and slower^^. At least I managed to finish about the half of the passengers cabins. And the dumb ship got a dumb name: Link to comment Share on other sites More sharing options...
Naz Posted August 8, 2019 Share Posted August 8, 2019 Like a spoiler but for the high seas haha Link to comment Share on other sites More sharing options...
Pille Posted August 8, 2019 Author Share Posted August 8, 2019 Like a spoiler but for the high seas haha Lol, probably.^^ Day 8.5 - Imoen is taking shape: Link to comment Share on other sites More sharing options...
Pille Posted August 9, 2019 Author Share Posted August 9, 2019 Day 9 (ship's kitchen, canteen and more narrow corridors): Link to comment Share on other sites More sharing options...
bdubyah Posted August 9, 2019 Share Posted August 9, 2019 Looking great. Link to comment Share on other sites More sharing options...
NLBlackEagle Posted August 9, 2019 Share Posted August 9, 2019 Damn, crazy going there! If you're not carefull you may start a hype trai... Uhmm Boat which will sail us to whatever international fleet will pose as result I'll will definitely try out that nuclear sub! Link to comment Share on other sites More sharing options...
Pille Posted August 9, 2019 Author Share Posted August 9, 2019 I'll will definitely try out that nuclear sub! It's impossible to build. Don't even try (I hope my motivation speech works ). Link to comment Share on other sites More sharing options...
Laz Man Posted August 10, 2019 Share Posted August 10, 2019 Day 9 (ship's kitchen, canteen and more narrow corridors): Your use of lighting is master level. It adds so much to the atmosphere. Thanks for the progress pics. Link to comment Share on other sites More sharing options...
Pille Posted August 10, 2019 Author Share Posted August 10, 2019 Your use of lighting is master level. It adds so much to the atmosphere. Thanks for the progress pics. I think it's the game's fault not mine but thanks anyway. Dunno what else to show, the vessel mainly consists of small boring rooms and corridors lol. Day 10 - Getting closer to release (I mean release of the crappy version for Guppy ) . Electric propulsion motors and small storage room. Link to comment Share on other sites More sharing options...
Laz Man Posted August 10, 2019 Share Posted August 10, 2019 I think it's the game's fault not mine but thanks anyway. Dunno what else to show, the vessel mainly consists of small boring rooms and corridors lol. Day 10 - Getting closer to release (I mean release of the crappy version for Guppy ) . Electric propulsion motors and small storage room. What blocks are those for the shelves? Link to comment Share on other sites More sharing options...
Pille Posted August 10, 2019 Author Share Posted August 10, 2019 What blocks are those for the shelves? Two metal railing and one 2.5 cm pillar in the middle: Edit: Added two small labs. Link to comment Share on other sites More sharing options...
Pille Posted August 11, 2019 Author Share Posted August 11, 2019 Day 11 - Built a small patient's room. I am starting to run out of room but still have to add at least 3 more rooms.^^ The clean look is intended btw.. Maybe I add some decay later. Fun fact, there are about 30 toilets on the ship.^^ Link to comment Share on other sites More sharing options...
Pille Posted August 12, 2019 Author Share Posted August 12, 2019 Day 12 - Trader Bob moves in.^^ Link to comment Share on other sites More sharing options...
Laz Man Posted August 13, 2019 Share Posted August 13, 2019 Day 12 - Trader Bob moves in.^^ Ooo, so does that mean this is a trader prefab? Link to comment Share on other sites More sharing options...
Pille Posted August 13, 2019 Author Share Posted August 13, 2019 Ooo, so does that mean this is a trader prefab? I am planing to release multiply versions. One will be a trader prefab having a few uncertain zombie guests. ^^ Link to comment Share on other sites More sharing options...
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