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Modifying a Quest using </append>...?


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has anyone added quest changes to a modlet? for example I want to

 

change the reward for the following quest.

 

<!-- White River Citizen 1 - Journey to Settlement -->
<quest id="quest_whiteRiverCitizen1">
	<property name="group_name_key" value="quest_WhiteRiverCitizen" />
	<property name="name_key" value="quest_WhiteRiverCitizen1" />
	<property name="subtitle_key" value="quest_WhiteRiverCitizen1_subtitle" />
	<property name="description_key" value="quest_WhiteRiverCitizen1_description" />
	<property name="icon" value="ui_game_symbol_map_trader" />
	<property name="category_key" value="quest" />
	<property name="difficulty" value="medium" />
	<property name="shareable" value="false" />

	<action type="ShowTip" value="quest_WhiteRiverCitizen1_description">
		<property name="delay" value="3" />
	</action>
	<objective type="Goto" id="trader" value="5" phase="1" />

	<objective type="InteractWithNPC">
		<property name="phase" value="2" />
	</objective>

	<reward type="Exp" value="25000" />  <!-- Was 1000 Lonestarcanuck-->
</quest>

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has anyone added quest changes to a modlet? for example I want to

 

change the reward for the following quest.

 

<!-- White River Citizen 1 - Journey to Settlement -->
<quest id="quest_whiteRiverCitizen1">
	<property name="group_name_key" value="quest_WhiteRiverCitizen" />
	<property name="name_key" value="quest_WhiteRiverCitizen1" />
	<property name="subtitle_key" value="quest_WhiteRiverCitizen1_subtitle" />
	<property name="description_key" value="quest_WhiteRiverCitizen1_description" />
	<property name="icon" value="ui_game_symbol_map_trader" />
	<property name="category_key" value="quest" />
	<property name="difficulty" value="medium" />
	<property name="shareable" value="false" />

	<action type="ShowTip" value="quest_WhiteRiverCitizen1_description">
		<property name="delay" value="3" />
	</action>
	<objective type="Goto" id="trader" value="5" phase="1" />

	<objective type="InteractWithNPC">
		<property name="phase" value="2" />
	</objective>

	<reward type="Exp" value="25000" />  <!-- Was 1000 Lonestarcanuck-->
</quest>

 

 

as Guppy said I would remove the quest first. This is what I do for my quests=

 

<remove xpath="/quests/quest[@id='quest_whiteRiverCitizen1']"/>
<append xpath="/quests">
<quest id="quest_whiteRiverCitizen1">
	<property name="group_name_key" value="quest_WhiteRiverCitizen" />
	<property name="name_key" value="quest_WhiteRiverCitizen1" />
	<property name="subtitle_key" value="quest_WhiteRiverCitizen1_subtitle" />
	<property name="description_key" value="quest_WhiteRiverCitizen1_description" />
	<property name="icon" value="ui_game_symbol_map_trader" />
	<property name="category_key" value="quest" />
	<property name="difficulty" value="medium" />
	<property name="shareable" value="false" />

	<action type="ShowTip" value="quest_WhiteRiverCitizen1_description">
		<property name="delay" value="3" />
	</action>
	<objective type="Goto" id="trader" value="5" phase="1" />

	<objective type="InteractWithNPC">
		<property name="phase" value="2" />
	</objective>

	<reward type="Exp" value="25000" />
</quest>
</append>

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