Lonestarcanuck Posted July 31, 2019 Share Posted July 31, 2019 has anyone added quest changes to a modlet? for example I want to change the reward for the following quest. <!-- White River Citizen 1 - Journey to Settlement --> <quest id="quest_whiteRiverCitizen1"> <property name="group_name_key" value="quest_WhiteRiverCitizen" /> <property name="name_key" value="quest_WhiteRiverCitizen1" /> <property name="subtitle_key" value="quest_WhiteRiverCitizen1_subtitle" /> <property name="description_key" value="quest_WhiteRiverCitizen1_description" /> <property name="icon" value="ui_game_symbol_map_trader" /> <property name="category_key" value="quest" /> <property name="difficulty" value="medium" /> <property name="shareable" value="false" /> <action type="ShowTip" value="quest_WhiteRiverCitizen1_description"> <property name="delay" value="3" /> </action> <objective type="Goto" id="trader" value="5" phase="1" /> <objective type="InteractWithNPC"> <property name="phase" value="2" /> </objective> <reward type="Exp" value="25000" /> <!-- Was 1000 Lonestarcanuck--> </quest> Link to comment Share on other sites More sharing options...
Guppycur Posted August 1, 2019 Share Posted August 1, 2019 I recall ending up giving up and just deleting the quest and inserting its replacement. ...but I'm not very good with Xpath. Check Roland's mod, he edits the quests. Link to comment Share on other sites More sharing options...
Drconfused Posted August 3, 2019 Share Posted August 3, 2019 has anyone added quest changes to a modlet? for example I want to change the reward for the following quest. <!-- White River Citizen 1 - Journey to Settlement --> <quest id="quest_whiteRiverCitizen1"> <property name="group_name_key" value="quest_WhiteRiverCitizen" /> <property name="name_key" value="quest_WhiteRiverCitizen1" /> <property name="subtitle_key" value="quest_WhiteRiverCitizen1_subtitle" /> <property name="description_key" value="quest_WhiteRiverCitizen1_description" /> <property name="icon" value="ui_game_symbol_map_trader" /> <property name="category_key" value="quest" /> <property name="difficulty" value="medium" /> <property name="shareable" value="false" /> <action type="ShowTip" value="quest_WhiteRiverCitizen1_description"> <property name="delay" value="3" /> </action> <objective type="Goto" id="trader" value="5" phase="1" /> <objective type="InteractWithNPC"> <property name="phase" value="2" /> </objective> <reward type="Exp" value="25000" /> <!-- Was 1000 Lonestarcanuck--> </quest> as Guppy said I would remove the quest first. This is what I do for my quests= <remove xpath="/quests/quest[@id='quest_whiteRiverCitizen1']"/> <append xpath="/quests"> <quest id="quest_whiteRiverCitizen1"> <property name="group_name_key" value="quest_WhiteRiverCitizen" /> <property name="name_key" value="quest_WhiteRiverCitizen1" /> <property name="subtitle_key" value="quest_WhiteRiverCitizen1_subtitle" /> <property name="description_key" value="quest_WhiteRiverCitizen1_description" /> <property name="icon" value="ui_game_symbol_map_trader" /> <property name="category_key" value="quest" /> <property name="difficulty" value="medium" /> <property name="shareable" value="false" /> <action type="ShowTip" value="quest_WhiteRiverCitizen1_description"> <property name="delay" value="3" /> </action> <objective type="Goto" id="trader" value="5" phase="1" /> <objective type="InteractWithNPC"> <property name="phase" value="2" /> </objective> <reward type="Exp" value="25000" /> </quest> </append> Link to comment Share on other sites More sharing options...
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