Barra Posted July 30, 2019 Share Posted July 30, 2019 Ive bought a new Screen 32inch 1440p now the UI at all is way to big, I found the related xui files in ~\7 Days To Die\Data\Config\XUi and turned down the scaling in the xui.xml, it works fine except of the Mouseover text (screenshot) Can anybody please tell me which entry in the xml files will change the size of this text It seems not to be in the xui.xml because, for testing purposes I just changed all font_size entrys to 10 but the mouseover text didnt changed Link to comment Share on other sites More sharing options...
n2n1 Posted July 30, 2019 Share Posted July 30, 2019 It was hardcore when i examine it (A15-A16) https://7daystodie.com/forums/showthread.php?54373-HUD-text-modification-(-dll) Link to comment Share on other sites More sharing options...
Barra Posted July 31, 2019 Author Share Posted July 31, 2019 Wow thank you, that helped a lot, I was not able to change the font size but in lower case letters it looks way better and less intrusive. Its still in the .dll as it was in A15-A16 But now there is one ui element left, that i want to have a bit downscaled Do you or anybody know how to resize this element: Link to comment Share on other sites More sharing options...
n2n1 Posted July 31, 2019 Share Posted July 31, 2019 I was not looking for how to remove/change stripes and digits. (but i am sure that it is not controlled from xml, and they are not among the graphics i know in the resources, perhaps they are drawn from the code) But the arrow is stored as a texture in the main asset (sharedassets1.assets), name of (textures): ui_game_symbol_block_damage ui_game_symbol_block_repair ui_game_symbol_block_upgrade These files must not be deleted. For myself - i replaced them with a blank transparent texture, and You can just redraw them, but leave the basic resolution unchanged. I used the UABE utility. https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.