EnableScope Posted August 18, 2014 Share Posted August 18, 2014 Level 4 - Red - Highly Infected Level 3 - Orange- Medium Infection Level 2 - Yellow - Mildly Infected Level 1 - Green - Low Infection Entire world is level 4. Kill all the zombies in a particular region all day and it will lower the level by 1. Don't kill zombies for a particular day in that region and it increases a level by 1. This would effect how infected spawn... rarely spawn green, constantly spawn red. Then zombies can actually migrate across the map depending on the zombie density. Zones wouldn't effect migration of zombies or traveling hordes but it could control what directions they come from. Link to comment Share on other sites More sharing options...
Fr0gb0mber Posted August 18, 2014 Share Posted August 18, 2014 Like it +1 Link to comment Share on other sites More sharing options...
Xtrakicking Posted August 18, 2014 Share Posted August 18, 2014 Not a bad idea but it would be kinda hard to tell which biome that region is with the colors so it should be like pressing a button to show these infection levels on the map and then turn them off. You have my vote +1 Link to comment Share on other sites More sharing options...
LimeyRon Posted August 18, 2014 Share Posted August 18, 2014 [QUOTE=Xtrakicking;121054]Not a bad idea but it would be kinda hard to tell which biome that region is with the colors so it should be like pressing a button to show these infection levels on the map and then turn them off. You have my vote +1[/QUOTE] ^^This^^ +1 To infection levels :) Link to comment Share on other sites More sharing options...
infamous0ne Posted August 18, 2014 Share Posted August 18, 2014 I like the idea but I think it needs a few tweaks. Instead of lowering infection levels by killing EVERYTHING in a zone and having the level change at the end of the day, you could do this: Red - 100 zed spawn limit - kill 50 zeds within zone to drop to orange Orange - 80 zed spawn limit - kill 40 zeds within zone to drop to yellow Yellow - 60 zed spawn limit - kill 30 zeds within zone to drop to green Green - 40 zed spawn limit On another note, this would be terrible for unwanted PVP - look at the map, oh look a green zone, let's go huntin' Billy-Joe! Food for thought. Link to comment Share on other sites More sharing options...
Ben2150 Posted August 18, 2014 Share Posted August 18, 2014 Sounds like an interesting idea. That said, where would we be getting this magical overlay from? Unless we have the planes relaying this info, or a UAV, our character is getting hints out of the blue. Of course, you could argue that it would be an innate sense or skill. Link to comment Share on other sites More sharing options...
Xtrakicking Posted August 18, 2014 Share Posted August 18, 2014 [QUOTE=Ben2150;121334]Sounds like an interesting idea. That said, where would we be getting this magical overlay from? Unless we have the planes relaying this info, or a UAV, our character is getting hints out of the blue. Of course, you could argue that it would be an innate sense or skill.[/QUOTE] It doesn't have to be that level of realism. Zombies aren't real but this game has them. Why can we see the infection level on the map? Well, because it's a cool feature for the game. Link to comment Share on other sites More sharing options...
EnableScope Posted August 23, 2014 Author Share Posted August 23, 2014 [QUOTE=Xtrakicking;121054]Not a bad idea but it would be kinda hard to tell which biome that region is with the colors so it should be like pressing a button to show these infection levels on the map and then turn them off. You have my vote +1[/QUOTE] Exactly, there would be a button to see the infection. Maybe even a HUD display that says red zone, orange zone, yellow zone, or something like that so as your traveling you do not even have to look at the map. Link to comment Share on other sites More sharing options...
mosh_pete Posted August 24, 2014 Share Posted August 24, 2014 i like that idea, i wouldn't have the whole world on lvl four tough, i think a wood biome should have basically a lower number then for example the central city... Link to comment Share on other sites More sharing options...
Omega Posted August 24, 2014 Share Posted August 24, 2014 [url]http://www.securityprousa.com/bodesc.html[/url] Perhaps one of these could tell us the local level of infection. With rad biomes we need gieger counters, so why not one of these? Link to comment Share on other sites More sharing options...
WarnerG Posted August 24, 2014 Share Posted August 24, 2014 Or maybe you had to find a special device kind of like a rad detector and if u dont have one u have to guess. And or there could be a book you have to read and then ur guy/girl could tell from the surrounding environment. Link to comment Share on other sites More sharing options...
sgtwisky Posted August 25, 2014 Share Posted August 25, 2014 Interesting idea. I would like to add that maybe at level 1 it will take a few days before the pop goes up due to the small zombie pop. OH and maybe hordes can only spawn from orange and red areas? then get sent through the green/yellow? This way they would get sent through areas that players presumably are, while not B lining it through your base. Link to comment Share on other sites More sharing options...
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