Zynq Posted July 22, 2019 Share Posted July 22, 2019 There is little benefit gained from severing a zombie's arm. In fact, a zombie that is missing both arms can still deal damage. I would like to mod things so that I can apply a buff to a zombie if I blow off its arm. Ultimately, I want this mod to do the following when I take off a zombie's arm: 1. The zombie will bleed out rapidly enough to collapse (die) after a short time, taking longer based on how much health it has. 2. At the moment the zombie is dismembered, I may want it to play an animation, which could be either ragdolling, staggering/knockdown, or grabbing at its arm stump. 3. Change the zombie's walk type to 4 and/or lower its movement speed. The zombie is stunned/unable to move for a few moments after losing the arm, then begins to regain its composure enough to walk slowly towards the target. The problem is that I cannot find the appropriate trigger for dismemberment, so it is impossible for me to apply a buff to a zombie or make it take actions/play animations. I tried looking at how the code handles zombies that lose their legs and turn into crawlers, but I could not find that in the XML files. I am a bit stuck at the moment and would appreciate any feedback. Link to comment Share on other sites More sharing options...
Belgeranrg Posted July 26, 2019 Share Posted July 26, 2019 I'm just thinking out loud here because I don't know how to do what you're asking... But if you could make the zombie suffer from the "broken arm/leg" debuff when taking a dismembering attack that would give you a point of reference for everything else you'd like to do... I think. Maybe I'm way off the mark. Link to comment Share on other sites More sharing options...
Gazz Posted July 26, 2019 Share Posted July 26, 2019 A18 has a trigger to fire on dismemberment... Link to comment Share on other sites More sharing options...
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