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Beer Buff!


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Anyone got a good beer buff they would like to share. What I'm looking for is a buff that actually work when drinking multiple beers.

 

In A17B4 it doesn't matter how many beer you drink you always get the Buzz effect nothing more. For the project I'm working on, I need to have multiple stage in the buff.

 

For example: 1 Beer you get a buzz, 3 Beers your getting dizzy, 6 beers your drunk, 9 beers your about to pass out, 12 beers your getting sick drunk.

 

 

Thanks in advance.

 

Cheers,

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It used to be set with cvars and that might not work anymore (no idea).

Now, I don't know if this would work, but you could try something like this:

<buff name="buffBeer" name_key="buffDrunk1Name" description_key="buffDrunk1Desc" tooltip_key="buffDrunk1Tooltip" icon="ui_game_symbol_beer">
 [...]
 <effect_group>
   [...]
   <triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="self" buff="buffBeer1">
     <requirement name="HasBuff" buff="buffBeer"/>
   </triggered_effect>
 </effect_group>
</buff>

<buff name="buffBeer1" name_key="buffDrunk1Name" description_key="buffDrunk1Desc" tooltip_key="buffDrunk1Tooltip" icon="ui_game_symbol_beer">
 [...]
 <effect_group>
   [...]
   <triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="self" buff="buffBeer2">
     <requirement name="HasBuff" buff="buffBeer1"/>
   </triggered_effect>
 </effect_group>
</buff>
...

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Yeah, my bad, maybe you could put the triggers on the item itself, not the buff.

Look at this example on the beer item:

<effect_group tiered="false">
	<requirement name="HasBuff" buff="buffIsOnFire"/>
	<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffExtinguishFire"/>
</effect_group>

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