Noisy Pants Posted July 5, 2019 Share Posted July 5, 2019 I made the red industrial light utilizable and I added campfire stuff to attract zombies but it is not working for some reason. Can you put a heat buff on a electric light to attract zombies? The reason for electric is simple - ease and speed of use. I used a campfire zombie bait and had a hard time extinguishing them when I want the zombies to stop so the idea arose to be able to flip a switch an turn off/on zombie baits. Help would be very much appreciated, here is the file: https://drive.google.com/open?id=1uoxmeyUixg97P-0sO019_eL-14zBKXpy Link to comment Share on other sites More sharing options...
ArMaReZ Posted July 5, 2019 Share Posted July 5, 2019 I also failed Link to comment Share on other sites More sharing options...
Noisy Pants Posted July 6, 2019 Author Share Posted July 6, 2019 Here is something I came up with, I haven't added the heat attributes yet due to trying to figure out how to code the initial light model as a heat source: <config> <append xpath="/blocks"> <block name="Super Zombie Bait"> <property name="Extends"[property name="Class" value="PoweredLight"]/> <property name="Extends" value="ceilingLight01_player"/> <property name="Model" value="Entities/Lighting/industrial_light_02_redPrefab"/> <property name="HandleFace" value="Top"/> <property name="CustomIcon" value="Super Zombie Bait"/> <property name="RuntimeSwitch" value="true"/> </block> </append> </config>[/Code] Link to comment Share on other sites More sharing options...
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