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Super Zombie Bait


Noisy Pants

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I made the red industrial light utilizable and I added campfire stuff to attract zombies but it is not working for some reason. Can you put a heat buff on a electric light to attract zombies? The reason for electric is simple - ease and speed of use. I used a campfire zombie bait and had a hard time extinguishing them when I want the zombies to stop so the idea arose to be able to flip a switch an turn off/on zombie baits. Help would be very much appreciated, here is the file: https://drive.google.com/open?id=1uoxmeyUixg97P-0sO019_eL-14zBKXpy

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Here is something I came up with, I haven't added the heat attributes yet due to trying to figure out how to code the initial light model as a heat source:

<config>
<append xpath="/blocks">

<block name="Super Zombie Bait">
<property name="Extends"[property name="Class" value="PoweredLight"]/>
<property name="Extends" value="ceilingLight01_player"/>
<property name="Model" value="Entities/Lighting/industrial_light_02_redPrefab"/> <property name="HandleFace" value="Top"/>
<property name="CustomIcon" value="Super Zombie Bait"/>
<property name="RuntimeSwitch" value="true"/>
</block>

</append>
</config>[/Code]

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