Roland Posted June 26, 2019 Share Posted June 26, 2019 You do have the choice. You can still use a shovel as a spear but you can’t throw it and its stats vs entities will not be as good as an actual spear of the same tier and quality. But you are certainly not forced to not use a shovel. There won’t be a trader protection invulnerability ping whenever trying to hit a zombie with a tool. So sure if it is all you have to hand you can pick it up and use it. Damage will occur. Plus I’m sure you can go into the xml and make some edits that would make the shovel your own personal Spear of Perseus. Link to comment Share on other sites More sharing options...
Guppycur Posted June 26, 2019 Share Posted June 26, 2019 Tools can be used effectively as weapons. For short period of time only. The stamina drain on using a tool as a weapon instead of its intended purpose would be incredible... Try spearing somebody in the face over and over again with a shovel. Your triceps will melt. Link to comment Share on other sites More sharing options...
Drithyl Posted June 26, 2019 Share Posted June 26, 2019 Try spearing somebody in the face over and over again with a shovel. Your triceps will melt. Is this from personal experience? Link to comment Share on other sites More sharing options...
DUST2DEATH Posted June 26, 2019 Share Posted June 26, 2019 Try spearing somebody in the face over and over again with a shovel. Your triceps will melt. Face is over rated. Aim for the throat. 1 and done! Link to comment Share on other sites More sharing options...
beerfly Posted June 26, 2019 Share Posted June 26, 2019 Is this from personal experience? He is professional. Link to comment Share on other sites More sharing options...
Guppycur Posted June 26, 2019 Share Posted June 26, 2019 Is this from personal experience? ...no comment. They're listening. Link to comment Share on other sites More sharing options...
Odetta Posted June 26, 2019 Share Posted June 26, 2019 Tools can be used effectively as weapons. For short period of time only. The stamina drain on using a tool as a weapon instead of its intended purpose would be incredible... Try spearing somebody in the face over and over again with a shovel. Your triceps will melt. That's why I can't wait for legendary items. Any item you can swing with, even a shovel, can be made into an awesome weapon. Imagine coming across a legendary claw hammer that has way better damage than the club you are using and has half the stamina penalty. These would have a proper power swing too, not the repair right-click. Link to comment Share on other sites More sharing options...
AlabasterW Posted June 26, 2019 Share Posted June 26, 2019 I still think that the pickaxe should, technically speaking, be the ultimate melee weapon or at least on-par with the sledgehammer. It's for cracking rocks! It should cleave through a squishy zombie skull without any effort. Link to comment Share on other sites More sharing options...
Guppycur Posted June 26, 2019 Share Posted June 26, 2019 I still think that the pickaxe should, technically speaking, be the ultimate melee weapon or at least on-par with the sledgehammer. It's for cracking rocks! It should cleave through a squishy zombie skull without any effort. ...and get stuck because it's meant to go through rocks. And the extra stamina for aiming at a 6' high head instead of gravity helping it. Link to comment Share on other sites More sharing options...
Dimpy Posted June 26, 2019 Share Posted June 26, 2019 Since we have sticky arrows, it doesn't sound like it would be that hard to have pickaxes get stuck in zombies for a mod. Link to comment Share on other sites More sharing options...
FA_Q2 Posted June 26, 2019 Share Posted June 26, 2019 Since we have sticky arrows, I doesn't sound like it would be that hard to have pickaxes get stuck in zombies for a mod. ..... This is just rather funny. From a programming standpoint, the two are not even remotely similar. Link to comment Share on other sites More sharing options...
FA_Q2 Posted June 26, 2019 Share Posted June 26, 2019 28 days/weeks later aren't zombie films by a long shot, they're disease outbreak films (known as the rage-virus throughout the films). In the source material for I am legend the antagonists were better described as vampires. Sure but this is largely irrelevant to the actual point that was originally being presented as that was a dig at running zeds not being general lore. I think that there are more than enough examples of running zombies that this is a silly objection and would even say that the trend seems to favor faster zeds. Personally I think that the 'traditional' shambling zed is one of the worst abortions of horror antagonists ever created. They just are not scary. Run into a zed - walk away. A horde, walk away briskly. Any antagonist that can be defeated with a loud radio surrounded with a few sharp sticks is an extremely lame antagonist. Now, running zeds is another story entirely - THAT is a foe. Link to comment Share on other sites More sharing options...
Kalex Posted June 26, 2019 Share Posted June 26, 2019 The 1954 book "I am legend" is the source of the material that the Will Smith Movie adapted. Personally I like the Charlton Heston version but the Vincent Price version also has some merit. https://en.wikipedia.org/wiki/I_Am_Legend_(novel) The book was better than all 3 movie versions, though they were more vampires than zombies. The Vincent Price movie is the closest to the book. The Will smith version missed the entire freaking point of the book. Link to comment Share on other sites More sharing options...
Menace312 Posted June 26, 2019 Share Posted June 26, 2019 Shovels and Fireaxes are once again designated as tools and not as bladed weapons so I'm pretty sure the spears will be better as spears all around than the shovels. I'll have to give it a test though to see. The shovel shouldn't be better than a spear so if it turns out to be I'll let Madmole know as he works on balancing. Really!? I always thought Gazz had that... Link to comment Share on other sites More sharing options...
The Gronk Posted June 26, 2019 Share Posted June 26, 2019 All in all a quite balanced system has been proposed for the use of tools as weapons over the past few pages. To summarize : The tool will deal a significant amount of damage, useful when surprised. The tool will drain a significant amount of stamina, a short-term solution only. The tool will degrade quicker, it's not designed as a weapon. The tool may become stuck in the target, using a tool as a weapon has a chance of disarming you. It wouldn't take a huge amount of work to implement, the basic mechanics are all in place elsewhere such as the sticky arrows system. The rest is just balancing. Link to comment Share on other sites More sharing options...
RipClaw Posted June 26, 2019 Share Posted June 26, 2019 All in all a quite balanced system has been proposed for the use of tools as weapons over the past few pages. How would it be if tools basically only have a small entity damage but a high stun chance or some knock back. If you are surprised by zombies you have the chance to change to a weapon. These elements are already implemented in the game so that it would not be necessary to adjust anything in the code. Link to comment Share on other sites More sharing options...
The Gronk Posted June 26, 2019 Share Posted June 26, 2019 How would it be if tools basically only have a small entity damage but a high stun chance or some knock back. If you are surprised by zombies you have the chance to change to a weapon. These elements are already implemented in the game so that it would not be necessary to adjust anything in the code. That would certainly be an easier way of doing it. I may be wrong but that might already be implemented. I may have just been very lucky while mining though. Link to comment Share on other sites More sharing options...
petruherro Posted June 26, 2019 Share Posted June 26, 2019 Alpha 18 confirmed for fall of 2021! Don't be too optimistic Link to comment Share on other sites More sharing options...
Trankitas Posted June 26, 2019 Share Posted June 26, 2019 Don't be too optimistic I mean, they are adding a ♥♥♥♥ ton of content that wasn't planned from the beginning and they are trying to launch experimental with less bugs as possible... so they can take all the time they want. I'm really missing Madmole, I need a dose of Madmoleness in my day. Link to comment Share on other sites More sharing options...
Grandpa Minion Posted June 26, 2019 Share Posted June 26, 2019 STEAM REPORTS: roughly 8400 PLAYERS IN WORLD playing 7d2d ATM https://steamdb.info/app/251570/history/ WORLD POPULATION: Roughly 7.7 Billion people Alive Questions of the DAY: 1. How close is A18 from being released to Bring some of the World Population back to 7d2d? 2. A17 everyone seemd to enjoy that nice little progression bar showing % of it being done. can we not at least have that bar back? Link to comment Share on other sites More sharing options...
SnowDog1942 Posted June 26, 2019 Share Posted June 26, 2019 STEAM REPORTS: roughly 8400 PLAYERS IN WORLD playing 7d2d ATM https://steamdb.info/app/251570/history/ WORLD POPULATION: Roughly 7.7 Billion people Alive Questions of the DAY: 1. How close is A18 from being released to Bring some of the World Population back to 7d2d? 2. A17 everyone seemd to enjoy that nice little progression bar showing % of it being done. can we not at least have that bar back? I want Rolands Emojis back. Link to comment Share on other sites More sharing options...
Gamida Posted June 26, 2019 Share Posted June 26, 2019 I want Rolands Emojis back. His wife owns 95% of them so she decides who can and can't have them. Edit: Nvm, I thought Emojis was a euphemism for something else Link to comment Share on other sites More sharing options...
Dimpy Posted June 26, 2019 Share Posted June 26, 2019 ..... This is just rather funny. From a programming standpoint, the two are not even remotely similar. I mean, adding the mechanic of sticky weapons would take a lot of balancing and animation work, and you'd need to figure out when it's appropriate to get them stuck, but for the purposes of a crappy mod, a pickaxe stuck in a zombie only needs to be different from an arrow stuck only in a zombie in that it has a different model. Link to comment Share on other sites More sharing options...
THARN Posted June 26, 2019 Share Posted June 26, 2019 Sure but this is largely irrelevant to the actual point that was originally being presented as that was a dig at running zeds not being general lore. I think that there are more than enough examples of running zombies that this is a silly objection and would even say that the trend seems to favor faster zeds. Personally I think that the 'traditional' shambling zed is one of the worst abortions of horror antagonists ever created. They just are not scary. Run into a zed - walk away. A horde, walk away briskly. Any antagonist that can be defeated with a loud radio surrounded with a few sharp sticks is an extremely lame antagonist. Now, running zeds is another story entirely - THAT is a foe. You have to take into consideration when these were first observed on film--- quite along time ago and it made an impact.. over the many years of upgrades in movie technology with special effects and just the plain inundation of countless horror movies. People have become jaded. But when the 'slow shamble zombies first made an appearance - people were spooked - and Ill bet if you actually ran into a shambling, slow- skin falling off, putrid undead person-- if they were real.. I don't think you would be so Bold in your reaction like above. But in game terms.... I agree- not too scary. Link to comment Share on other sites More sharing options...
Shineblossom Posted June 27, 2019 Share Posted June 27, 2019 You have to take into consideration when these were first observed on film--- quite along time ago and it made an impact.. over the many years of upgrades in movie technology with special effects and just the plain inundation of countless horror movies. People have become jaded. But when the 'slow shamble zombies first made an appearance - people were spooked - and Ill bet if you actually ran into a shambling, slow- skin falling off, putrid undead person-- if they were real.. I don't think you would be so Bold in your reaction like above. But in game terms.... I agree- not too scary. You can run away pretty easily tho! Link to comment Share on other sites More sharing options...
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