Onarr Posted June 23, 2019 Share Posted June 23, 2019 I'm curious. How can you simulate mental health / illness ? You would have sanity meter, that would represent your current psychological state. Negative events would decrease your sanity, positive ones would increase it: -being wet -overheating/freezing -beeing outside at night -fighting zombies -exploring wasteland and burned forest -being hungry -being thirsty -negative status effects - broken limb, infection, pneumonia etc. ... +being in forest biome during daylight +listening to music +taking a shower +eating cooked meal +drinking coffe/tea +resting in bed +siting +popping specialized drugs ... Low sanity would increase occurance of negative events that can happen to player, ranging from small to large. Here are some examples: Small events: Mostly visual in nature, and dont affect gameplay much. Paranoia: gasp, increased heartbeat, slight stamina drain, hears whispers Wooden hands - while using tool, there is chance you inflict only 10% of block damage and when placing block, there is chance it will immediately collapse Melancholyscreen slowly tints darker for few minutes Medium events: events start to influence gameplay in negative manner. Can be potentialy dangerous. Shaky hands - when aiming with ranged weapon, your aim shakes for few second, when engaged in combat Stress eating - player randomly consumes food from inventory (cannot be triggered in combat) Tantrum - player starts swinging uncontrolably around, yelling profanities at nearby rock, untill he runs out of stamina. Can be triggered by various events. Is sure to attract attention of nearby zombies Large events: dire events, that endanger players life Panic attack - player has a chance to be stuned for few seconds when encountering zombie in close proximity. Weak grasp - player has a chance to drop weapon when being hit Hopelessness - when sanity drops to zero, there is chance, that player will try to kill himself This will force player to play more carefuly. His avatars wellbeing has serious gameplay consequences, so he needs to keep him at a good state of mind. Idea is, that you start at forest biome, which would contain only PoIs up to lvl 3. It is quite easy to maintain high sanity. In order to get better loot however, you need to venture to harsher biomes and visit harder PoIs, that drain your sanity more. In order to cope with higher sanity loss, you need to equip your base with various Quality of life improvements, that help you regain sanity. Link to comment Share on other sites More sharing options...
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