Foobucket Posted June 22, 2019 Share Posted June 22, 2019 Anyone getting crazy amounts of time to generate and run a full 16K prerendered map? Also, are there any good seeds for 17.4? All of them seem incredibly dull repetitive run of the mill biomes, awful compared to what we had in 16 in my opinion, no more majestic mountains or lakes, just endless biome patches. Is anyone having any luck with seeds? Link to comment Share on other sites More sharing options...
warmer Posted June 22, 2019 Share Posted June 22, 2019 Anyone getting crazy amounts of time to generate and run a full 16K prerendered map? Also, are there any good seeds for 17.4? All of them seem incredibly dull repetitive run of the mill biomes, awful compared to what we had in 16 in my opinion, no more majestic mountains or lakes, just endless biome patches. Is anyone having any luck with seeds? Not sure about you, but I have done it in Nitrogen with 16GB DDR4 ram and a Ryzen 5 6 core. Took about 45min. In my experience Nitrogen is 2 or 3x faster than vanilla 7D2D for a comparable land mass. What are your comps specs aside from Ram? Also, Ram type and speed? Link to comment Share on other sites More sharing options...
Foobucket Posted June 22, 2019 Author Share Posted June 22, 2019 Not sure about you, but I have done it in Nitrogen with 16GB DDR4 ram and a Ryzen 5 6 core. Took about 45min. In my experience Nitrogen is 2 or 3x faster than vanilla 7D2D for a comparable land mass. What are your comps specs aside from Ram? Also, Ram type and speed? CPU: AMD Threadripper 2 2990WX Memory: 128GB DDR4 G-Skill Trident-Z RGB GPU: 2 Nvidia RTX 2080Ti's in SLI Storage: 2 1TB Samsung 970 Evo M.2 Drives PSU: Corsair AX1600i So I don't think I should have any issues, and with this hardware if I'm getting that kind of performance, that's pretty ridiculous. I guess I'll have to try out NitroGen after all, it's just that it uses Java, and I really try to avoid putting Java on my machine. I avoid it like the plague. Link to comment Share on other sites More sharing options...
warmer Posted June 22, 2019 Share Posted June 22, 2019 I would give it a try. I personally love the cities and biome distribution a lot more than vanilla. The newest version is pretty great! I am sure a good deal of the performance it garners is the fact that it is 100% seed generation and nothing else is occupying your ram needlessly. Last stable build of Nitrogen herehttp://crongame.com/nitrogen/NitroGen_WorldGenerator.zip Link to comment Share on other sites More sharing options...
zootal Posted June 24, 2019 Share Posted June 24, 2019 I also use Nitrogen to generate 16 K maps. I have a Ryzen 7 2700X with 32GB, running Linux. It generates in less than 45 minutes and the generation process doesn't really use that much memory - 12GB or so, and the parms you pass to java will let it use more or less memory. It is not, however, very efficiently multi-threaded. Neither is vanilla RWG generation. If they put some serious multi threading in it, it could run 5-10 times faster. Damocles did an amazing job on Nitrogen. My players love the worlds, the biomes and layout are amazing, and there are a lot of options for things like cities/towns amount and size, rivers, small/large lakes. It is everything vanilla RWG should have been, and more. TFP has a tough act to follow. They put the potential into RWG, but they have not taken advantage of it. Link to comment Share on other sites More sharing options...
zootal Posted June 24, 2019 Share Posted June 24, 2019 CPU: AMD Threadripper 2 2990WX Memory: 128GB DDR4 G-Skill Trident-Z RGB GPU: 2 Nvidia RTX 2080Ti's in SLI Storage: 2 1TB Samsung 970 Evo M.2 Drives PSU: Corsair AX1600i So I don't think I should have any issues, and with this hardware if I'm getting that kind of performance, that's pretty ridiculous. I guess I'll have to try out NitroGen after all, it's just that it uses Java, and I really try to avoid putting Java on my machine. I avoid it like the plague. Vanilla RWG generation It is not efficiently multi threaded, and the processes might be i/o bound. It doesn't really use cpu/threads like a process like that should - generating a world should be able to take advantage of parallelism, I think TFP just hasn't had the time to optimize the code. Nitrogen is written in Java, but don't let that stop you from using it. If you are on Linux, you just stick java in /usr/local/java and set a path to it in /etc/profile.d. It will not have any effect on the rest of your system. If you are using Winbloze, manually extract java to some directory out of the way somewhere like c:\java and set a path to it. If you install Java manually, it has a minimal impact on your machine. Just don't run the installer. Link to comment Share on other sites More sharing options...
TheProphet Posted June 24, 2019 Share Posted June 24, 2019 would be cool if fun pimps optimize the game for the monster CPUs that are comming soon by AMD in order to generate huge ass maps in no time Link to comment Share on other sites More sharing options...
ZombieSurvivor Posted June 24, 2019 Share Posted June 24, 2019 would be cool if fun pimps optimize the game for the monster CPUs that are comming soon by AMD in order to generate huge ass maps in no time You're a troll are you not? All I've seen on the forums today is you bashing TFP....not cool bro. Link to comment Share on other sites More sharing options...
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