Euzio Posted June 10, 2019 Share Posted June 10, 2019 So I jumped back into A17 recently and its almost time for me to get started on my own base build. However, as I do like to plan things out early before starting, I've been trying to read up on the way the pathing works for Zombies now in A17. One thing I do get is that currently, if there is no viable way for the zombies to get to you, they'd start randomly thrashing everything around them. So the way I envisioned is to have a double layered wall. The inner wall is going to be something like a 9 x 10 Inner base with two doors on the Odd number walls. I will then have an outer layer wall with a space of 2 blocks from the Inner base surrounding it. The outer wall will have 2 block wide entrances on the Even side of the Inner base. Something like this. WWWWW___WWWWW W________________W W_____WWWW_____W W_____D____D_____W W_____WWWW_____W W________________W WWWWW___WWWWW Now the thing is this. I've read that they need a path to you to ensure that they just don't go about wrecking everything. But if I were to put doors, do those doors count as an obstruction and they'd just start wrecking the place? Also, If I were to maybe stick to 1 door only, would that increase that likelihood? E.g. WWWWW___WW W__________WW W_____WWWWW W_____D___WW W_____WWWWW W__________WW WWWWW___WW The idea i have is that I'm trying to funnel them into something of a kill-box and engage them from them. It would also allow me to plan where to put my base defences in the future so that I can maximise their usage. W = Wall, D = Door, _ = empty space for Z's to path Link to comment Share on other sites More sharing options...
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