Wyndrunner2002 Posted June 9, 2019 Share Posted June 9, 2019 The pathing of zombies in A17 seems extremely broken (not to mention the way they'll dig straight down rather than through a simple iron door). From what I read, the AI shuld be weighing path options vs breaking through blocks; however, they seem to almost always choose to go through blocks over pathing. I was clearing the Ostrich Hotel yesterday, and the zeds were hacking away at the walls, when they could easily take a path through a doorway that is two blocks away from both of us. Possibly something to look at. It's not really a huge issue, but it is super annoying when you're clearing a building and you can hear zombies everywhere hacking away at walls instead of coming straight to you. It makes it very hard to hear the zombies nearest to you. Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted June 18, 2019 Share Posted June 18, 2019 I don't think it's broken, per say. I think what you witnessed was a moment of randomness that they added in as a temporary fix for zombies being "too smart" while at the same time trying to stop people from making structures that cheese the AI. Link to comment Share on other sites More sharing options...
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