ArMaReZ Posted June 6, 2019 Share Posted June 6, 2019 is it still possible to make incendiary bullets on the alpha 17? If so, I would like to know how Because despite all my efforts, I can not do it Link to comment Share on other sites More sharing options...
KhaineGB Posted June 6, 2019 Share Posted June 6, 2019 Yup. I did this. <item name="9mm Incendiary Ammo"> <property name="DisplayType" value="ammoBullet"/> <property name="CustomIcon" value="ammo9mmBullet" /> <property name="CustomIconTint" value="B02F30"/> <property name="HoldType" value="45"/> <property name="Meshfile" value="Items/Misc/sackPrefab"/> <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/> <property name="Material" value="Mbrass"/> <property name="Stacknumber" value="500"/> <!-- STK ammo --> <property name="CraftingSkillGroup" value="craftSkillGuns"/> <property name="EconomicValue" value="9"/> <property name="Group" value="Ammo/Weapons"/> <effect_group name="Base Effects" tiered="false"> <passive_effect name="EntityDamage" operation="base_set" value="32"/> <passive_effect name="BlockDamage" operation="base_set" value="7"/> <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/> <passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/> <triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffBurningFlamingArrow"/> </effect_group> </item> Can also swap the flaming arrow buff for the molotov buff for extra damage. Link to comment Share on other sites More sharing options...
ArMaReZ Posted June 6, 2019 Author Share Posted June 6, 2019 Unbelievable ! a very big thank you <3 Link to comment Share on other sites More sharing options...
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