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Multiplayer Zombie Scaling


Val

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Let's say we have a server running and everyone is leveled ~30. How does the zombie scaling work when new people join the server??

 

As far as I known (this is just hearsay): If you run around alone, only your own gamestage number counts for the zombies you get. On a horde night (if you are close together) or in a quest the sum of your gamestages is used. If you just loot a poi without having a quest maybe each one gets his own zombies according to his own gamestage (just a guess)

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I'd guess if you're in party the gamestage would be the average of the players in that party, not the sum.

 

No, because playing co-op is MUCH easier than single-player. You save so much time by everyone specializing for different tasks, pooling the stuff you find and doing quests together.

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Huh? This doesn't seem related to my comment.

 

My argument was that average gamestage would not be sufficient as co-op players need a higher gamestage to correspond to their better firepower, better build progress, ...

 

Example: If gamestage were the average of the players, 4 players with gamestage 30 would get exactly the same zombies as a single player with gamestage 30. But the 4 players will be (because of specialization) much further in their progression and get (for example) electric fences long before the single player. So it won't suffice that the 4 players get 4 times the zombies running at their base, they also need more dangerous zombies.

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