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Autonomous BatteryBank


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so i spent 4 hours testing, and there is no way to charge batteries with no input, i can make a batterycharger class, and block, but no matter how i edited the methods, i coldn't get it to charge unless i connected another battery bank, or solarpanel to it. i tried fooling it to think it was powered but could never get it to work.

also this all requires editing the csharp.dll, which would require users have that edit to play on your server, as well as no EAC.

i did create a recipe for a charged battery using a dead one and a bottel of acid, but the result was always a level 1 battery, but that may have been because of my skills, now that i think of that, im sure that was the case.

so best way to solve this issue is a solar panel to charge the batteries,

second best would be generator

third best would be recipe, its not automatic like you want, but quite easy as far as creating a modlet to solve this problem

i have created the modlet, here is the download link

BatteryRefill Modlet

 

i did test and verify the modlet, as well as intellect level affecting the level of battery crafted

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How about a "workstation" that would take empty batteries as input and then spawn fully charged batteries as output?

A self-powered battery bank would be perfect, the idea is to have a bank of batteries that runs without electricity, no solar panels or gas generators.

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A self-powered battery bank would be perfect, the idea is to have a bank of batteries that runs without electricity, no solar panels or gas generators.

 

It would be basically the same thing what the recipe does, just in form of a workstation and the workstation could probably look like a battery bank, but it wouldn't work as one, you would still need a separate battery bank that would actually serve as the power source itself, you would take empty batteries from it, put them into the refiller and then put them back into the power bank. I guess there's no real way to put both functions into one workstation that would serve both as a battery recharger and power source to automate the process. Well, you could probably do it with SDX, but not with the modlets alone.

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Here you go. its a modlet that adjusts Max load and drain time on batteries and battery banks. should result in the same thing, never having to bother to charge a battery bank.

its incrediable OP. the drain time is something like 1000 hours, thats real life hours not in game, and thats when you have it maxed at 65k watts, which you will never do. considering i've played the ♥♥♥♥ out of this game and i only have 871 hours, this will make the batteries last, literally forever, thus; automatic battery bank charger.

Battiers4ever Modlet Download Link

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I created a railgun that uses darts, for repair, it is necessary to put the weapon in the Batterybank

 

I took a battery bank and I change my line =>

<property name = "SlotItem" value = "ArMa RailGun" />

everything is working.

this process allows me to repair it slowly and gradually to bring me closer to reality

 

My problem is that it needs an energy source (generator, solar panel) to work.

my aim was to make him independent

 

Thank you for trying to help me it's very nice, but I think the XML has a limit :(

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