zerobithero Posted May 30, 2019 Share Posted May 30, 2019 My experience mostly amounts to tinkering with the config xmls (Items, progression, modifiers etc.) for myself and a friend in a p2p game and I've had a lot of fun simply exploring and tinkering with them so far. I have a little understanding of Unity if that's what I need to use, and how to google any issues I might have with that, but if somebody could point me towards what I'm looking for that would be a great help. For context I'm simply trying to examine Item/Weapon type classes to see which I might engineer best for a melee/thrown (Action0/Action1) spear (and possibly more items). I'm unsure which class would be best for such, Catapult or ThrowAway, if ThrowAway can be configured to apply damage I believe that would function better, as it seems it may handle the combined weapon-as-a-magazine type deal and already has throw strength baked in. I'm just not sure what variables and effects can be applied to something using each of those classes. Many thanks for any help! Link to comment Share on other sites More sharing options...
bdubyah Posted May 31, 2019 Share Posted May 31, 2019 Spider had spears in True Survival for A16.4 that worked just like that. I tried using his code in A17 to make some throwable axes and stuff, but couldn't ever get it working correctly. I talked to him about it and even he said something had changed as he couldn't get it to work. That said, throwable spears are coming in A18 so you can just wait for that. Link to comment Share on other sites More sharing options...
zerobithero Posted May 31, 2019 Author Share Posted May 31, 2019 Oh really? Hadn't seen that mentioned but I haven't been tracking every post in the dev diary haha! May just wait it out then, see how it turns out. Hope I'm not waiting too long! Link to comment Share on other sites More sharing options...
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