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Where can I read over details of item classes?


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My experience mostly amounts to tinkering with the config xmls (Items, progression, modifiers etc.) for myself and a friend in a p2p game and I've had a lot of fun simply exploring and tinkering with them so far. I have a little understanding of Unity if that's what I need to use, and how to google any issues I might have with that, but if somebody could point me towards what I'm looking for that would be a great help.

 

For context I'm simply trying to examine Item/Weapon type classes to see which I might engineer best for a melee/thrown (Action0/Action1) spear (and possibly more items). I'm unsure which class would be best for such, Catapult or ThrowAway, if ThrowAway can be configured to apply damage I believe that would function better, as it seems it may handle the combined weapon-as-a-magazine type deal and already has throw strength baked in. I'm just not sure what variables and effects can be applied to something using each of those classes.

 

Many thanks for any help! :smile-new:

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Spider had spears in True Survival for A16.4 that worked just like that. I tried using his code in A17 to make some throwable axes and stuff, but couldn't ever get it working correctly. I talked to him about it and even he said something had changed as he couldn't get it to work.

 

That said, throwable spears are coming in A18 so you can just wait for that. :)

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