Chronosphere Posted May 25, 2019 Share Posted May 25, 2019 tyvm for making my fps go up, was struggling with 35-45 -55 fps looking around, now i am keeping a solid 59 .60 fps. only on my first day 4k block rwg but ill update if i notice a difference in 8k blocks too 4k. block size doesnt matter same fps, but enter a town and i get back to 40 fps it doesnt dip into the 30s so t ahts better, but somehow if i lure out a house of zombies somehow all the nearby zombies aggro ontop me they all roam into me for somereason not sure if anything changed but felt very targeted, its fine by me i got 3 levels but still kinda wierd. i quess i explore some more maby fps getss stable. Link to comment Share on other sites More sharing options...
canadianbluebeer Posted May 25, 2019 Share Posted May 25, 2019 I noticed more lag playing on the server last night compared to 17.3. Same hardware etc, but opening inventory, boxes etc there was a bit of a pause. Not much, but felt noticable. Regular FPS for me is still about the same 30-60fps (vsync is on, more for streaming than anything else) Have to see again tonight how things go. Link to comment Share on other sites More sharing options...
warmer Posted May 25, 2019 Share Posted May 25, 2019 The biome distribution looks better. No more quilt/patch work like 17.3 on my first 3 worlds. My 2 gripes are lack of water and snow and desert biomes bordering each other. It just feels weird and out of place. Previously elevation played a bigger role in what went where. That is closer to real world distribution. With that said, until water is figured out, I'll keep on using Nitrogen. Link to comment Share on other sites More sharing options...
Chronosphere Posted May 26, 2019 Author Share Posted May 26, 2019 yeah i had issues finding water aswell.. lucky i get from looting in ttowns but i noticed that a big stutter is back.. dropped me from 60 to 15 fps.. i am not if its the dust in my computer that made it do that or the game.. but zombies still take 15 fps from my 60 so down to 40 fps againe in heavy block areas.. FeelsBadMan i need to buy a new graphics card i think. Link to comment Share on other sites More sharing options...
warmer Posted May 27, 2019 Share Posted May 27, 2019 . dropped me from 60 to 15 fps.. i am not if its the dust in my computer that made it do that or the game.. but zombies still take 15 fps from my 60 so down to 40 fps againe in heavy block areas.. FeelsBadMan i need to buy a new graphics card i think. I bought a new card a while back and it was bottle necked by my cpu and memory. Once I upgraded to Ryzen 6 core and 16gb of DDR4 I was locked at 60fps anywhere with max settings on a Radeon 580x. Another thing I hope they address is the lack of the big payout once you chop down a tree or break a rock. Currently it is still giving you the same amount as a single drop instead of the big bulk resource drop at the end like in 17.2 Link to comment Share on other sites More sharing options...
canadianbluebeer Posted May 27, 2019 Share Posted May 27, 2019 I bought a new card a while back and it was bottle necked by my cpu and memory. Once I upgraded to Ryzen 6 core and 16gb of DDR4 I was locked at 60fps anywhere with max settings on a Radeon 580x. Another thing I hope they address is the lack of the big payout once you chop down a tree or break a rock. Currently it is still giving you the same amount as a single drop instead of the big bulk resource drop at the end like in 17.2 The big payout apparently WAS the bug. We weren't supposed to get that. Oops. Link to comment Share on other sites More sharing options...
Shin Posted May 27, 2019 Share Posted May 27, 2019 A very minor difference for me. On my old potato I have 2-3 more FPS in this version... Still need to go down to 1280 rsolution and have everything on low/off. So basically no significant difference for me. Link to comment Share on other sites More sharing options...
bdubyah Posted May 27, 2019 Share Posted May 27, 2019 They really need to adjust the minimum and recommended specs for this game now. Looking at Steam, the Recommended should proabably be the new Minimum. Obviously, they still need to optimize and such, but the game just needs more power now than it did 6 years ago. Link to comment Share on other sites More sharing options...
BlashaKente Posted May 27, 2019 Share Posted May 27, 2019 I got a nice boost from this update! Was able to increase my resolution and a few other settings. Still dipping under 30 fps when in an active POI but otherwise great work TFP! Pumped to finish out this playthrough until A18 drops specs: i5 -7200U Geforce 940MX 8GB Ram Link to comment Share on other sites More sharing options...
Hollowprime Posted May 28, 2019 Share Posted May 28, 2019 As soon as more than 7 zombies are in the area the game lags a lot still. They probably fixed the environmental graphics but not the zombie lag. Link to comment Share on other sites More sharing options...
bdubyah Posted May 28, 2019 Share Posted May 28, 2019 I remember them saying they were implementing a new character controller in Unity for the zombies that would help reduce some lag from them. I think it was gonna be in A18 but I'm not 100%. Link to comment Share on other sites More sharing options...
Khulkhuum Posted May 28, 2019 Share Posted May 28, 2019 My testing in A17.2 proved that having bigger amounts of Zombies or animals lags in general. Weaker PCs probably have it tougher... Don't know how it is in A17.4 though. Link to comment Share on other sites More sharing options...
audi0slave04 Posted May 30, 2019 Share Posted May 30, 2019 17.4 runs so much better on my end. My computer is an old AMD FX6300 @ 3.5ghz stock | 8GB RAM DDR3 | Sapphire Radeon R9270 and I get 50-60fps on a forest, with zombies and a town really close to my house. I'm more than happy with this new experimental branch, I hope optimizations get even better. Link to comment Share on other sites More sharing options...
HeLLKnight Posted May 31, 2019 Share Posted May 31, 2019 I strongly recommend to put new graphic option SS Reflections to OFF, and old reflection quality option to medium, even on beefy computers. Screen Space Reflections ton my fps to half indoors on my GTX 1080. On the other hand, reflection quality above medium doesn't have that big impact but introduces microstuttering. Take a look to my tests here Link to comment Share on other sites More sharing options...
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