skylerkae Posted May 19, 2019 Share Posted May 19, 2019 Hey, I am still fairly new to modding so figured I would ask more knowledgable people if the following is possible. Is there a way using the xml files to make a zombie bounce back as if pushed, when they collide with an object. Link to comment Share on other sites More sharing options...
n2n1 Posted May 20, 2019 Share Posted May 20, 2019 Do you want to implement repulsion instead of force attack? Repulsion probably can't be done....but I'm not sure... I had an idea - to give 100% stun buff on a power attack. Then the zombies will be disabled for a while. Link to comment Share on other sites More sharing options...
backdownhipi Posted June 2, 2019 Share Posted June 2, 2019 mass, change a zombies mass, and when you hit him, he can go flying i.e. <entity_class name="zombieTemplateMale"> <property name="EntityType" value="Zombie"/> <!-- This one decides for scoring --> <property name="Tags" value="entity,zombie,walker"/> <!-- this property DOES NOT inherit on extends and target_tags cannot be AND connected --> <!-- Mesh and class properties --> <property name="Mesh" value="Zombies/zombieStandardBoeRagdoll"/> <property name="AvatarController" value="AvatarZombie01Controller"/> <property name="ModelType" value="Standard"/> <property name="HasRagdoll" value="true"/> <property name="Prefab" value="NPC"/> <property name="Class" value="EntityZombie"/> <property name="Parent" value="Enemies"/> <property name="Mass" value="[color="#00FF00"][b]170[/b][/color] [color="#EE82EE"][b]-->[/b][/color][color="#40E0D0"][b]2[/b][/color]"/> Link to comment Share on other sites More sharing options...
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