DigitalSanctuary Posted May 15, 2019 Share Posted May 15, 2019 Hello, Curious what software you use when generating hightmaps ? Any advantages or disadvantages using a particular software ? Also will the hightmap / game support coastal areas or are we landlocked ? Thank You For Taking The Time To Reply!... Link to comment Share on other sites More sharing options...
Damocles Posted May 15, 2019 Share Posted May 15, 2019 World Machine and Terragen would be examples of procedural generators. For manual editing you could use buildin editors from Unity or Blender for example. For realworld hightmaps there are sites like https://terrain.party/ For procedural approaches (if you can program it) there are all kinds of fractal noise generators such as Perlin Noise. https://www.redblobgames.com/maps/terrain-from-noise/ Link to comment Share on other sites More sharing options...
DigitalSanctuary Posted May 15, 2019 Author Share Posted May 15, 2019 Thanks For Your Reply Damo, But i am still left with this question - Also will the hightmap / game support coastal areas or are we landlocked ? Link to comment Share on other sites More sharing options...
Guppycur Posted May 16, 2019 Share Posted May 16, 2019 Thanks For Your Reply Damo, But i am still left with this question - Also will the hightmap / game support coastal areas or are we landlocked ? I've made an island before; you use the water xml to set the water heights within coordinates, so you can say, use a heightmap that has a really low "coastline" and then tell the xml that those coordinates gets a water level higher than where you want the beach to start, and if say, you wanted a mountain lake, you could do the same... Link to comment Share on other sites More sharing options...
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