The Fun Pimp Posted May 14, 2019 Share Posted May 14, 2019 We've just released Alpha 17.3 B18 Stable For A17.3 we have set focus on bug fixes and RWG. We have fixed the issue which caused chunks to be reset to their original state, often affecting players' bases. RWG For RWG we worked over to remove the POI replication spawns (radio tower cities), reworked the roads so be more vehicle-friendly, improved generation speed, overworked the world layout and adjusted the placement of POIs and cities. This framework we are backporting to 17.3 is part of a larger Alpha 18 plan to make it awesome. Added gfx console command (key changes shader keywords, pp changes postprocessing, type gfx for help).God casting to debug mode (shift+Q key moves you to where you are looking or 100m if nothing hit) Giveselfxp should not be modified by XP multiplier (added help command)Explosions wake sleepers even if no damage Changed Quests now will try to find closer POIs. One repair kit will be sufficient to fully repair one item. Stack size reduced to 25. Sun and moon to rise in east and set in west (sun has southerly track, moon northerly) Stars to track east to west and is slower Zombies don't trigger infection right nowWearable items no longer able to be activated when on toolbelt Increased breath hold duration of Olympic Swimmer Rebalanced stealth noise levels Clarified the description of several stealth perks Explosions on zombies to just damage closest collider like animals Sledgehammer is paying out 25% harvest amount Fixed Some fences upgrade to full sized blocks Stag and Doe often stand after death Mac rendering very bright and washed out Burnt zombie sound radius is too large World light levels are inconsistent with time of day (fixed moonlight jump at midnight, moonlight angle, redid horizon light angle clamping) Harvest amount is paid out 2x Rocket launcher explosions are no longer doing the damage listed in xml Forges are never really off and waste fuel Easy camera clipping exploit in A17 with e.g. ramps Pistol silencer blocking iron sightsJacket (white one) when worn will render upper torso transparent Removed Christmas items from loot table Small typo in rwgmixer.xml prop instead of prob Smelt in system of forge carries over time to dragged over items 3rd person anim delay when throwing molotov XP pop out value is not updated on second block when upgrading blocks. Mining helmet will not turn on if equipped from the tool belt Burning shaft mod flame effect can transfer to other items on the toolbelt Mats in crafting queue are lost on re-log Holding shift key does decreases speed on ladder and in godmodeNight vision goggles no longer working Mining helmet light doesn't show for second players Player can consume any consumable while mounted in vehicle but will not get the buff/debuff on sp and mp (disabled Use in vehicles) Game crash while in 4x4 inventory makes vehicle unusable Zombies can walk between pillars size 50 and defeat players traps Client Molotov doesn't hurt other client Crafting timer doesn't advance properly when the chunk is unloaded Double swing with melee weapons Reflex sight + ak and 4x zoom break weapon hold and camera when switched when zoomed in Clients see bow hold animation of other clients holding a club Crafting items finish nearly instantly after another the item in the first slot is cancelled Smelt in system of forge carries over time to dragged over items. XP gained shown when level up is reached is limited to amount required to level up. Changing equipment slots was usually not flagged as changed, so other players would only see your changes after you did another action WRN Biome image contains unknown biome color POIs in RWG not checking against biome for spawning Charismatic nature perk doesn't buff other players as described Buff stacking for buffs procced by other players was not working over network Hatches don't always open on the first try RWG replication POI spawns Large stacks of material vanish when used in workstationsDynamite will not explode in player's hand Bloodmoon stinger does not react to Bloodmoon range pref Buy button for Attributes not showing the correct required points if the attribute is boosted by a buff Gyrocopter floats in air if the pilot gets disconnected/logs out (vehicles will fall once their chunk loads) Fixed LiteNetLib randomly disconnecting all players The Arrow Rest Mod and schematic is not in loot table anywhere therefore un-obtainable Cloth and wood are not fully defined as block repair materials Retracting stock mod has no effect Drugs do not display their water cost Wrong description on the spiked knuckles schematic Player can not provoke a dismemberment of zombies arms/legs but traps can (even when all perks are purchased) Cigar bartering buff % is now only showing a zero Pipe bombs are very weak against sleeper zombies Illness indicator buff sticks around for too long AI sometimes jumping for .5m heights by padding the step height The noise reduction of perkFromTheShadows only works at night Explosion damage decreasing per collider, so was mostly zero Silencer doesn't have much of an effect Known Issues Tool damage localization is different than actual valueTrader Jen has a deep voiceShotgun driver loses sound on 4×4 after a whileWorkstation tools do not refresh the recipe list when the tools are installedCan use torch and flaming arrows as light underwaterRWG preview tool localizationFirearms do a duplicate reload animation after reloading while zoomed (locked in zoom)Client molotovs thrown down from an edge not working as good as HostPlayer model jumps forward of the player camera when accessing an auto turret inventoryTurrets will not target self when set to do soHealing other players with RMB doesn’t workSelf medicated is not working properly. Not being able to purchase perk is intended.Crashes on Mac for a possible workaround, please look at https://7daystodie.com/forums/showthread.php?101758-Found-workaround-for-constant-crashes-on-Mac&p=914106#post914106If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xmlSome Linux users experience problemsShowbounds for landclaims shows a box instead of it actual infinite size for yWhen kicked while in vehicle interaction window, vehicle may become unresponsiveIf you are suffering from low FPS,please type "gfx pp enable 0" in console, to get a possible performance gainMemory may not clear properly after leaving the server, please restart the game, if you run into this issuecabin_11 not showing up in RWGWeapons require unzooming before switching slots Link to comment Share on other sites More sharing options...
Hated Posted May 14, 2019 Share Posted May 14, 2019 BUG REPORTING FORM Please use this form to report bugs, Testers will then respond, if the form is not used we will assume you are just chatting to each other Summary: (short description of bug) Version: Platform: (PC or Mac) OS/Version: Windows/Linux/mac Game mode, mp host/mp client/sp /client on dedi (RWG or NAV) Did you wipe old saves? (yes/No) Did you start a new game? (Yes/No) Did you validate your files? (Yes/No) Are you using any mods? (yes/No) EAC on or off ? Status: NEW Bug Description: Reproduce steps: Press F1 to open the console, then type dbs This will open a panel in game for you to type the bug in. once done click ok there will then be a SCREENSHOTS folder in the main 7 days folder. 1) 2) 3) Actual result: (description of what is occurring) Expected result: (what you expect to occur) [Attach bug screenshot and output log for ALL bugs please] Pastebin how to video, Pastebin link , https://pastebin.com/7wLyjkTT your output log files are in C /steamLibrary/steamapps/common/7Daystodie/7daystodiedata/ you will find a list of ol logs, the last one being the most recent. also when taking a screen shot you can use the debug info, go into dm mode ( Type dm in the console ) Type dm to turn it off again Press F3, that will bring up the debug overlay, you will need to press f3 twice to close it. If you use the f3 feature no need for cords in the screen shot as they are in that info. Link to comment Share on other sites More sharing options...
PurgatoryWolf Posted May 15, 2019 Share Posted May 15, 2019 Summary: stuck on starting game Version: a17.3 B18 Game mode: MP Client - Dedi - RWG Did you wipe old saves? Yes Did you start a new game? Yes Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Loaded into the fresh map, got the server message clicked accept, got to starting game, could hear sounds, but nothing happened. Tried teleporting, still "starting game", killed myself, saw myself die, have the death blood on my screen but still "starting game" Paste bin: https://pastebin.com/eRPLBFVE Link to comment Share on other sites More sharing options...
hawkz29 Posted May 15, 2019 Share Posted May 15, 2019 Summary: Player/Zombie dying on bedroll Version: 17.3 Latest as of 15-5-19 Platform: PC OS/Version: Win 10 Game mode, SP RWG Did you wipe old saves? N Did you start a new game? Y Did you validate your files? N Are you using any mods? N EAC on or off ? On Status: NEW Bug Description: I was attacked by a Tourist Z and he was standing over my bedroll. Next second, he just drops dead. I did not get any hits in. Reproduce steps: Difficult to repeat Actual result: Z sudden death Expected result: Z should stay "alive" to kill me Hello hawkz29 ! The scenario you described can happen naturally, if the zombie did indeed die and not just despawn. Zombies have a random time alive, to avoid trapped zombies potentialy starving servers of zombiespawn. It happens rarely, but it is possible that his time was up after he killed you. If you can reliably reproduce this, I am happy to look at it, given steps will be provided. -Hated Link to comment Share on other sites More sharing options...
Johnny rebo Posted May 15, 2019 Share Posted May 15, 2019 Test BUG REPORTING FORM Please use this form to report bugs, Testers will then respond, if the form is not used we will assume you are just chatting to each other Summary: zombies on fire took no damage from other players Version: 17.3 stable Platform: PC OS/Version: Windows Game mode, mp host/mp client NAV) Did you wipe old saves? No Did you start a new game? No Did you validate your files? ?? Are you using any mods? (No) EAC on or off ? ?? Status: NEW Bug Description:Wife is client host, we both downloaded 17.3 stable tonight. Had horde night 70 tonight and when she threw molotovs, I was unable to damage zombies with all firearms in my inventory (smg, shotgun, ak) until the fire was gone that they were engulfed in. Reproduce steps: client host throws Molotov on zombies. Mp client shoots burning zombie receiving no hit detection animation or any damage application. Link to comment Share on other sites More sharing options...
giKoN Posted May 15, 2019 Share Posted May 15, 2019 Summary: Miner69er Block Damage is not limited. Version: 17.3 stable Platform: PC OS/Version: Windows Game mode: Dedi <perk name="perkMiner69r" parent="skillConstruction" name_key="perkMiner69rName" desc_key="perkMiner69rDesc" icon="ui_game_symbol_mining"> <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="1" desc_key="reqStrengthLevel01"/></level_requirements> <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="2" desc_key="reqStrengthLevel02"/></level_requirements> <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="3" desc_key="reqStrengthLevel03"/></level_requirements> <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="5" desc_key="reqStrengthLevel05"/></level_requirements> <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="7" desc_key="reqStrengthLevel07"/></level_requirements> <effect_group> <passive_effect name="BlockDamage" operation="perc_add" value=".2,1" level="1,5" /> <effect_description level="1" desc_key="perkMiner69rRank1Desc"/> <effect_description level="2" desc_key="perkMiner69rRank2Desc"/> <effect_description level="3" desc_key="perkMiner69rRank3Desc"/> <effect_description level="4" desc_key="perkMiner69rRank4Desc"/> <effect_description level="5" desc_key="perkMiner69rRank5Desc"/> </effect_group> </perk> Perk Miner69er does not limit block damage to tag melee. Thus, it is applied to rocket launcher etc. Given the current damage of ammoRocketHE, a POI takes 2-3 rockets to be brought to a collapse with Miner69er full. Link to comment Share on other sites More sharing options...
FreshMeat Posted May 15, 2019 Share Posted May 15, 2019 BUG REPORT Summary: Game crash while loading a saved game Version: A17.3 B18 Platform: (PC) OS/Version: Windows10 Game: dedi RWG Did you wipe old saves? (yes) Did you start a new game? (Yes) Did you validate your files? (Yes) Are you using any mods? (No) EAC on or off ? Both Status: NEW Bug Description: when loading a saved game, the game crash on the phase "initiating world". Sometimes just close the game, sometimes I have a blue screen error (stopage code: VIDEO_TDR_FAILURE). It also happens when generation a new save, but if i'm out of the game while he is generation the new save, the save is created. Once I exit the game, I can't reloaded. Only happen on A17.3. On other versions never had anything similar. Reproduce steps:Create a game, play for some seconds, exit, and then try to reload the same game. Actual result: Game quit or Windows Bluescreen Expected result: Reload the game Hope to have some support... new RWG seems way better that A17.2 Link to comment Share on other sites More sharing options...
Buttonz85 Posted May 16, 2019 Share Posted May 16, 2019 Summary: POI's seem to be spawning underground Version: 17.3 Platform: PC OS/Version: Windows Game mode: SP Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? No EAC On Status: NEW Bug Description: Went exploring and instead of floating, I have a bunch of POI's that have spawned underground Reproduce steps: Load a game and explore a bit?? Actual result: Building Spawning underground https://ibb.co/3vSYH6Y Link to comment Share on other sites More sharing options...
Chad.thome Posted May 16, 2019 Share Posted May 16, 2019 Windows Xbox1 Controller Issues Summary: (Xbox one Controller Issue Control Only After 1rst Speed Menu) Version: A17 Platform: (PC) OS/Version: Windows Did you wipe old saves? (Yes) Did you start a new game? (Yes) Did you validate your files? (Yes) Are you using any mods? (No) EAC on or off ?Off Status: NEW Bug Description:Windows 10, Xbox1 Controller for A17.3 B18, ONLY for initial control. Reproduce steps: When selecting skill points menu with xbox1 controls via windows 10, Left or Right Trigger does not control menu correctly. Example, If LT is chosen proper menu choice is not achieved and if RT is chosen, same happens Link to comment Share on other sites More sharing options...
gwensparkle Posted May 16, 2019 Share Posted May 16, 2019 Summary: Some (but not all) female hairstyles don't retain haircolor when helmets or hats are worn. Version: 17.3 stable B18 Platform: PC OS/Version: Windows Game mode, mp host/mp client/sp /client on dedi (this time single player NAV, previous tested and it also showed in multiplayer and random maps) Did you wipe old saves? yes Did you start a new game? yes Did you validate your files? yes Are you using any mods? no EAC on or off ? on Status: Not new. Reported in 17.2 thread and then I thought I read it was fixed, but I've still been seeing it. I've been seeing this bug since the move from Alpha 16.4 to the first Alpha 17. Bug Description: Female hair color changes to a default when helmets or hats are worn. This time I just verified it happens with my character with female Hair Long style. Previously for 17.2 report, I tested it didn't happen for female dreads or Afro styles. I did not test for all hairstyles (but could if needed). In previous 17 versions, I verified character in game by viewing while on a vehicle and by asking in multiplayer game if other players saw the same issue, which they did. In this version, I've taken screenshots of the paper doll. Reproduce steps: 1) Create female character with "Hair long" style. Pick non-black hair color. 2) Click apply 3) select this model (if not already selected) 4) start new or continue a game with the player model 5) verify hair color without hat in either paperdoll inventory view or 3rd person character as on a vehicle. 6) put on helmet or hat and view character's hair changed to black. (I've tested using various headgear in 17.0 and 17.1, but these 17.3 screenshots use basic hat) Actual result: with certain hairstyles, including Hair Long, haircolor changes to black when donning a helmet or hat. Expected result: Expect character to keep the same haircolor when wearing hat or helmet that shows hair https://oi1181.photobucket.com/albums/x428/Gwensparkle/A17.3_2019-05-15_21-42-42_1.jpg?t=1557930914 https://oi1181.photobucket.com/albums/x428/Gwensparkle/A17.3_2019-05-15_21-42-35_1.jpg?t=1557930915 Thank you, this is already a ticket. -Hated Link to comment Share on other sites More sharing options...
AlabasterW Posted May 16, 2019 Share Posted May 16, 2019 Summary: 2 Blood Moons in a row Version: A17.3 Stable Platform: PC OS/Version: Windows 7 SP Navezgane Did you wipe old saves? Y Did you start a new game? Y Did you validate your files? Y Are you using any mods? N EAC on or off ? ON Status: NEW Bug Description: I have my Blood Moon settings on default (7 days, no variation) and after surviving my Day 7 horde, Day 8 was marked red in the clock and a Blood Moon indeed happened again. I have no idea why it did this. Reproduce steps: Unknown, although I did quit out during Day 7's Blood Moon at one point Actual result: Back-to-back Blood Moons ignoring settings Expected result: Just 1 horde to survive Thank you, we have not yet seen this at all, we'll keep an eye open for this! -Hated Link to comment Share on other sites More sharing options...
Kilanos Posted May 16, 2019 Share Posted May 16, 2019 Summary: Falling heals you Version: Alpha 17.3 Platform: PC OS/Version: Windows SP RWG Did you wipe old saves? No Did you start a new game? No Did you validate your files? No Are you using any mods? No EAC off Status: NEW Bug Description: When falling from the first floor of a POI down to the ground floor, I gained 7hp on impact. Haven't tested it from higher up yet. Reproduce steps: Go up one floor in a POI, dig through the floor. Actual result: Falling causes HP gain Expected result: Falling causes HP loss Thank you, this has been reported. -Hated Link to comment Share on other sites More sharing options...
Survager Posted May 16, 2019 Share Posted May 16, 2019 Summary: shoots through walls Version: 17.3 b18 Platform: PC OS/Version: Windows 10 Game mode: sp / RWG Did you wipe old saves? + Did you start a new game? + Did you validate your files? + Are you using any mods? - EAC on or off ? - Status: NEW Bug Description: Turrets and motion sensors see through walls. Trap dart shoots through walls Reproduce steps: Bug Description: Arrows and bolts shoots through walls Reproduce steps: Thank you, verified and reported. -Hated Link to comment Share on other sites More sharing options...
Odetta Posted May 16, 2019 Share Posted May 16, 2019 Summary: Food poisoning glitch Version: 17.3 stable Platform: PC OS/Version: Windows 10 SP RWG Did you wipe old saves? y Did you start a new game? y Did you validate your files? y Are you using any mods? n EAC on or off ? ON Status: NEW Bug Description: Got food poisoning, waited it out, then used regular bandages to restore my max health cap back to 100. Upon leaving and re-entering the game my max health cap is down again. I repeated the steps 4 times and the same thing keeps happening. Reproduce steps: Get Food ilness, wait for it to pass, then bandage yourself with the regular ones (not medicated) until you are at max health cap again. Then exit the game and re-enter. Actual result: Glitch Expected result: no glitch Link to comment Share on other sites More sharing options...
FA_Q2 Posted May 17, 2019 Share Posted May 17, 2019 Platform: (PC or Mac) PC OS/Version: Windows Game mode SP Did you wipe old saves? Y Did you start a new game? Y Did you validate your files? N Are you using any mods? N EAC on or off ? Off Summary: Traders are closed when they are suppoosed to be open Status: Old but not on the known issues list Bug Description: Trader closed mid day. Reproduce steps: Play. It happens a LOT more than it used to. Every week or so I am getting this bug. Traveling away 1 km and back or restarting the game will open the trader. Actual result: Trader closed mid day. Expected result: Trader open mid day. *************************************** (edit added comment by QA Tester-unholyjoe) please try to get some output logs to find an error hopefully. dbs screen shot showing which one and where. navezgane? rwg? complete seed name and size of map if rwg thanks *************************************** ------------------------------------------------------------------------------------------ Summary: disappearing vehicles Status: Old but not on the known issues list Bug Description: If the game crashes with you on a vehicle it will cease to exist. Reproduce steps: crash the game while on a vehicle (force closing the program simulates this) and when you load the game it will not be there. Actual result: No vehicle Expected result: Vehicle Link to comment Share on other sites More sharing options...
faatal Posted May 17, 2019 Share Posted May 17, 2019 Summary: disappearing vehicles Status: Old but not on the known issues list Bug Description: If the game crashes with you on a vehicle it will cease to exist. Reproduce steps: crash the game while on a vehicle (force closing the program simulates this) and when you load the game it will not be there. Actual result: No vehicle Expected result: Vehicle The vehicle may be in the world, but at the last saved vehicle position. It may be showing on the compass/map. Link to comment Share on other sites More sharing options...
DarkmoonMedica Posted May 18, 2019 Share Posted May 18, 2019 Panting Error or Bug Summary: Baseboard design for drywall is painting vertically on ramp pieces. Version: 17.3 Stable Platform: PC OS/Version: Windows 10 Game mode, mp host/mp client/sp /client on dedi (RWG or NAV) Prefab Editor/Builder Did you wipe old saves? (yes/No) No Did you start a new game? (Yes/No) N/A Did you validate your files? (Yes/No) Yes Are you using any mods? (yes/No) No EAC on or off ? Editor Mode, I think it's on. Status: NEW Bug Description: Used ramp pieces for part of a wall, then went back to paint it. The normal blocks painted correctly, but the ramp pieces took the creme drywall floor board and displayed it vertically instead of horizontally. Reproduce steps: Tried to copy the pattern from another block, tried a different pattern (adobe trim seemed to work), tried replacing and rotating the block. Press F1 to open the console, then type dbs This will open a panel in game for you to type the bug in. once done click ok there will then be a SCREENSHOTS folder in the main 7 days folder. 1) 2) 3) Actual result: (description of what is occurring) Expected result: (what you expect to occur) *************************************** (edit added comment by QA Tester-unholyjoe) confirmed and reported thanks *************************************** Link to comment Share on other sites More sharing options...
Jackplay Posted May 19, 2019 Share Posted May 19, 2019 Summary: The Creepy music sample/sound fx played during night don't turn off when music is setting to 0% in options Version: 17.3 Platform: PC OS/Version: Windows Game mode : SP Did you wipe old saves? No Did you start a new game? No Did you validate your files? Yes Are you using any mods? No Status: NEW Thank you,if you mean the stinger sounds, this is intentional. -Hated Link to comment Share on other sites More sharing options...
slimlong103 Posted May 19, 2019 Share Posted May 19, 2019 Version: 17.3 b18 Platform: PC OS/Version: Windows 10 Game dedi (RWG) Did you wipe old saves? yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? Yes (Allocs,RELXIX_UI) EAC on or off - ON All traders disappeared. Vipnul squares as I usually do. 2 days later (real) they left again I noticed such errors in the console BlockSpawnEntity:: Spawn New Trader 2019-05-19T17:04:02 8138.064 WRN Spawned entity with wrong pos: [type=EntityNPC, name=npcTraderHugh, id=253696] id=253696 pos=(0.0, 0.0, 0.0) 2019-05-19T17:04:02 8138.070 WRN Spawned entity with wrong pos: [type=EntityNPC, name=npcTraderHugh, id=253714] id=253714 pos=(0.0, 0.0, 0.0) 2019-05-19T17:04:02 8138.075 WRN Spawned entity with wrong pos: [type=EntityNPC, name=npcTraderHugh, id=253715] id=253715 pos=(0.0, 0.0, 0.0) 2019-05-19T17:04:02 8138.080 WRN Spawned entity with wrong pos: [type=EntityNPC, name=npcTraderBob, id=253719] id=253719 pos=(0.0, 0.0, 0.0) 2019-05-19T17:04:02 8138.086 WRN Spawned entity with wrong pos: [type=EntityNPC, name=npcTraderHugh, id=253720] id=253720 pos=(0.0, 0.0, 0.0) Link to comment Share on other sites More sharing options...
Odetta Posted May 20, 2019 Share Posted May 20, 2019 Planting Tree seeds immediately after felling a tree will cause the seedling to disappear. Reproduce: Chop a tree down, then immediately plant a sapling, when the tree disappears it will take the seedling with it. Seems to happen within a 3x3 grid. Link to comment Share on other sites More sharing options...
HIREDGUN Posted May 20, 2019 Share Posted May 20, 2019 Version: 17.3 b18 Platform: PC OS/Version: Dedicated Game dedi (RWG) Did you wipe old saves? yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? Yes (Allocs,CPM,CSMM-remote) EAC on or off - ON Zombies Circling around on horde night not pathing properly as if they dont know where players are... Link to comment Share on other sites More sharing options...
tdrhart Posted May 20, 2019 Share Posted May 20, 2019 In response to earlier post by FA_Q2 regarding... (should of quoted it) Summary: Traders are closed when they are suppoosed to be open I too have had this happen multiple times. It's always the same trader for me... the one with self-storage lockers (has the large green waste bin outside to the left when looking at the door). There is a power box on both sides of the bit of wall at the front of the compound (between bars) that I can jump on and over the fence. The trader inside is working fine with his door unlocked and open sign on. The compound door however is locked and outside open sign off. Edit: add reference to earlier post. Link to comment Share on other sites More sharing options...
Odetta Posted May 20, 2019 Share Posted May 20, 2019 Dire Wolves are still Grey and indistinguishable from regular wolves. *************************************** (edit added comment by QA Tester-unholyjoe) partially correct.... they are grey and i have reported it, but they are quite a bit bigger and glowing eyes where as the wolf is small and no glowing eyes. (unless you are at a distance) thanks *************************************** Crossbows keep the previous arrow type chambered when changing type. Test: Change exploding arrow to steel arrow. *************************************** (edit added comment by QA Tester-unholyjoe) this happens to ALL bow type weapons and reported. thanks *************************************** Link to comment Share on other sites More sharing options...
kamer1337 Posted May 21, 2019 Share Posted May 21, 2019 hey faatal, since you read the forums, can you take a look at the bedroll code? there is a bug that makes other players spawn on our beds, and this glitch exists since a17 come out Hey kamer1337 ! Please provide me with steps to reproduce the issue. -Hated Link to comment Share on other sites More sharing options...
Jackplay Posted May 21, 2019 Share Posted May 21, 2019 Summary: The Creepy music sample/sound fx played during night don't turn off when music is setting to 0% in options Version: 17.3 Platform: PC OS/Version: Windows Game mode : SP Did you wipe old saves? No Did you start a new game? No Did you validate your files? Yes Are you using any mods? No Status: NEW Thank you,if you mean the stinger sounds, this is intentional. -Hated No, not the animal sound (like bird or insect), I talk about the short music FX (creepy) played during night. They are off in 17.2 and they back now (That make no sense for me if music is off) Link to comment Share on other sites More sharing options...
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