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vehicle parts as quest rewards


Sevryn

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'Airdrops' is the easiest to change

 

By adding to loot.xml directly

 

<lootcontainer id="34" count="4" size="8,4" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="baseTemplate">
<item group="cannedfood" count="3,5" prob="2"/>
<item group="weaponsMilitaryGuns+ammo" loot_prob_template="probTemplate1.0"/>
<item group="weaponsBasicGuns+ammo" prob=".6"/>
<item group="rareBooks" prob="0.2"/>
<item group="airdropMedicine" count="1,4" prob="0.2"/>
<item name="meleeToolFlashlight02" prob="0.2"/>
<item group="ammo" count="2" prob="0.2"/>
       <item group="bicycleParts" prob="1"/>
<item group="minibikeParts" prob=".8"/>
<item group="motorcycleParts" loot_prob_template="probTemplate1.0"/>
<item group="4x4Parts" loot_prob_template="probTemplate0.75"/>
<item group="gyroCopterParts" loot_prob_template="probTemplate0.5"/>

</lootcontainer>

 

Or appending into loot.xml via modlet

 

<append xpath="/lootcontainers/lootcontainer[@id='34']">
       <item group="bicycleParts" prob="1"/>
<item group="minibikeParts" prob=".8"/>
<item group="motorcycleParts" loot_prob_template="probTemplate1.0"/>
<item group="4x4Parts" loot_prob_template="probTemplate0.75"/>
<item group="gyroCopterParts" loot_prob_template="probTemplate0.5"/>
</append>

 

Getting the parts from completing quests would be more time consuming to do but is feasable ...I have not delved much into the quests.xml so forgive me for that , others may know more on that subject.

 

Ragsy

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