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NPCs DMT Mod

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NPCs in the vehicle are kind of iffy. We may be able to code them in, but they'd look weird, since we don't really have a sit animation. We could do the teleporting thing, but I feel that some people would want that while others would say its too cheaty.

 

We could make some kind of magic whistle that will summon them, with a random time period of them actually showing up to you, so they aren't instantaneous.

 

Giving them armour might be easier than giving them weapons.

 

How about my suggestion above? Once you get in a vehicle, your companion will despawn and once you get out of vehicle, your companion will spawn near you again? It would simulate that they are travelling with you. Well, let's be honest, when we drive, we focus on the road and surrounding anyway, no time to keep checking the passenger seat if the actual passenger is there. :p

 

Or maybe walkie-talkie to call them and they would effectively spawn somewhere in distance and run to you? Mafia III had it that way.

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NPCs in the vehicle are kind of iffy. We may be able to code them in, but they'd look weird, since we don't really have a sit animation. We could do the teleporting thing, but I feel that some people would want that while others would say its too cheaty.

 

We could make some kind of magic whistle that will summon them, with a random time period of them actually showing up to you, so they aren't instantaneous.

 

Giving them armour might be easier than giving them weapons.

 

Like the dude, from War Games says, "I'll piss on a spark plug if i thought it would do any good" so i say go for ANYTHING that will work LOL :)

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I am getting a ton of this when asking the farmer about jobs. I also get this, randomly, when riding my motorcycle around too many NPCs

 

 

https://imgur.com/a/DDSrdCS

 

I hope this helps because it's really what's been happening quite a bit....

 

- - - Updated - - -

 

NPCs in the vehicle are kind of iffy. We may be able to code them in, but they'd look weird, since we don't really have a sit animation. We could do the teleporting thing, but I feel that some people would want that while others would say its too cheaty.

 

We could make some kind of magic whistle that will summon them, with a random time period of them actually showing up to you, so they aren't instantaneous.

 

Giving them armour might be easier than giving them weapons.

 

 

Both ideas are great...But here's the snag...what if you've hired more than one NPC? Do they all respond or do you get a menu asking which one you want to come and assist you?

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I was just thinking....wouldn't it be wild to find a flaregun that would, when fired into the air, summon a "human" horde to slam the zombie hoard on the 7 days? You know, you hire several and then, when you're boxed in...."flomp!" goes the flare gun and suddenly, in the distance, the people you hired all coming storming in at a rage pace and do some serious butt kicking.

 

Lol...sorry, i just love turning the tables on zombies....that's why i'm DYING for someone to create the AA-12 shotgun (Terry Crews from the Expendables) eventually :D :D :D

 

I LOVE THAT SHOTGUN :)

 

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I am getting a ton of this when asking the farmer about jobs. I also get this, randomly, when riding my motorcycle around too many NPCs

 

 

https://imgur.com/a/DDSrdCS

 

I hope this helps because it's really what's been happening quite a bit....

 

- - - Updated - - -

 

 

 

 

Both ideas are great...But here's the snag...what if you've hired more than one NPC? Do they all respond or do you get a menu asking which one you want to come and assist you?

 

Can you post the full log on a site like pastebin.com?

 

Also, it'd be all or no one, I imagine. My ui skills aren't great.

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Can you post the full log on a site like pastebin.com?

 

Also, it'd be all or no one, I imagine. My ui skills aren't great.

 

 

It won't let me, too long to do with free account. Requires PRO.

 

I'm hoping this works.....Keep in mind, i leave my 7D2D on for hours unless there's a change so the error will be close to the end

 

 

https://onedrive.live.com/?WT.mc_id=PART_OneDrive-Sync-Win10_Toast_OverLimit_FreeUpSpace&ocid=PART_OneDrive-Sync-Win10_Toast_OverLimit_FreeUpSpace&cid=357A57329D951202&id=357A57329D951202%2144782&parId=root&o=OneUp

 

 

You didn't mention if you wanted my server or client log so i gave client. It could, very well, be clashing with another mod for all i know. I got lots. However, it didn't begin before the NPC/Traders mods..

Edited by Kilroy5150 (see edit history)

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It won't let me, too long to do with free account. Requires PRO.

 

I'm hoping this works.....Keep in mind, i leave my 7D2D on for hours unless there's a change so the error will be close to the end

 

 

https://onedrive.live.com/?WT.mc_id=PART_OneDrive-Sync-Win10_Toast_OverLimit_FreeUpSpace&ocid=PART_OneDrive-Sync-Win10_Toast_OverLimit_FreeUpSpace&cid=357A57329D951202&id=357A57329D951202%2144782&parId=root&o=OneUp

 

 

You didn't mention if you wanted my server or client log so i gave client. It could, very well, be clashing with another mod for all i know. I got lots. However, it didn't begin before the NPC/Traders mods..

 

Pasteinb.com should allow free pastes. The one drive link isn't working for me.

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Pasteinb.com should allow free pastes. The one drive link isn't working for me.

 

 

Won't work. Tells me my log is too long for a "free" user...

 

You have exceeded the maximum paste size of 512 kilobytes per paste. PRO users don't have this limit!

 

I keep getting this error....

 

Here's a small chunk

 

https://pastebin.com/KeL8v0E3

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I think the npc code is great as is, and any bugs should be worked out of the current build before considering any new additions to behaviour etc.

This importing models thing is getting hilarious lol

 

 

i should make it so he has to be hired with grain alcohol :smile-new:

Edited by Darkstardragon (see edit history)

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I think the npc code is great as is, and any bugs should be worked out of the current build before considering any new additions to behaviour etc.

This importing models thing is getting hilarious lol

 

 

i should make it so he has to be hired with grain alcohol :smile-new:

 

 

Interesting choice for an NPC. There's one character, who's been around for a long time, that i would LOVE to see as an NPC

 

 

 

He was part of a comic, back in the day, a sort of "dumb" Conan the Barbarian. I doubt that most people, these days, have even heard of him.

 

82600-146479-groo.jpg.a71a7db570486f10eeeb12886d2aada3.jpg

Groo The Wanderer

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I think the npc code is great as is, and any bugs should be worked out of the current build before considering any new additions to behaviour etc.

This importing models thing is getting hilarious lol

 

 

i should make it so he has to be hired with grain alcohol :smile-new:

 

Where are you getting these NPC models from and how do you import them to this mod?

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Won't work. Tells me my log is too long for a "free" user...

 

You have exceeded the maximum paste size of 512 kilobytes per paste. PRO users don't have this limit!

 

I keep getting this error....

 

Here's a small chunk

 

https://pastebin.com/KeL8v0E3

 

Was this in a new world, or existing world after the last few updates?

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Was this in a new world, or existing world after the last few updates?

 

 

2 days old maybe. I always use a new world to test mods that might need it. But this error has been ongoing and i mentioned it before but didn't show the photos. It could be my previous post was overlooked, possibly.

 

Old worlds, modded, can cause issues with new mods sometimes. Every time i get any kind of issue, i do a file verification on 7D2D and re-compile all SDX mods clean.

Edited by Kilroy5150 (see edit history)

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2 days old maybe. I always use a new world to test mods that might need it. But this error has been ongoing and i mentioned it before but didn't show the photos. It could be my previous post was overlooked, possibly.

 

Old worlds, modded, can cause issues with new mods sometimes. Every time i get any kind of issue, i do a file verification on 7D2D and re-compile all SDX mods clean.

 

I removed the questing ability of NPCs for now. This should resolve your error until I can figure out a better way of doing it. The call stack in your log didn't go through any of our classes, so it's not something I can catch directly.

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I removed the questing ability of NPCs for now. This should resolve your error until I can figure out a better way of doing it. The call stack in your log didn't go through any of our classes, so it's not something I can catch directly.

 

Just let me know what else i can do (create a test scenario) to help the process.

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I removed the questing ability of NPCs for now. This should resolve your error until I can figure out a better way of doing it. The call stack in your log didn't go through any of our classes, so it's not something I can catch directly.

 

Funny. I thought that questing ability was already fixed because it didn't give me errors anymore. Unfortunately I had a bigger issue, because when I hired an NPC, they wouldn't keep following me no matter what I did and when I restarted the game, they were gone. Right now I am doing a clean copy of the game, with only Wandering traders, NPCs and Bandits to see if there's any difference because I had other mods installed as well. I hope we can find a way to make these mods compatible, because I mostly pick mods that add new stuff, so I would guess these things have no reason to be incompatible.

Edited by mr.devolver (see edit history)

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Funny. I thought that questing ability was already fixed because it didn't give me errors anymore. Unfortunately I had a bigger issue, because when I hired an NPC, they wouldn't keep following me no matter what I did and when I restarted the game, they were gone. Right now I am doing a clean copy of the game, with only Wandering traders, NPCs and Bandits to see if there's any difference because I had other mods installed as well. I hope we can find a way to make these mods compatible, because I mostly pick mods that add new stuff, so I would guess these things have no reason to be incompatible.

 

I only removed their dialog option to view quests, no other changes were submitted.

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Ok, so I just finished testing on a fresh copy of the game with only the following mods installed:

Animation SDX

aXUI_Dialog

Hal's DLL Fixes

Patch_Entity

SDX_Buffs

SDX_Dialog

SDX_EAITasks

SDX_EntityAliveSDX

SDX_Quests

SphereII Wandering Traders

Xyth Bandits

Xyth NPCs

Xyth Wandering Traders

 

I started a new game with pre-generated world from Nitrogen. I played the initial quest until the point when I was supposed to locate the trader. Still with the active quest "locate the trader", I started looting random POIs and sold as much as I could to get 1000 Casino tokens from wandering traders. I found NPCAmmo in the world and hired him. I went into the main menu and then I loaded the game again. NPCAmmo was gone.

 

I'm uploading the log, but please note that for some reason it's a massive 166MB file which I noticed only when I tried to upload it on standard text sharing websites such as Pastebin - my web browser crashed, so I am uploading it on Mediafire. It takes forever to upload, so please have patience with me, thank you.

 

EDIT:

After failed upload of the text file itself, I decided to compress the log with rar. I hope you understand. The archive is now only 4.2 MB, but unpacks to full 166 MB output_log.txt, here is the link. I hope this will help you in the debugging process.

Edited by mr.devolver (see edit history)

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Ok, so I just finished testing on a fresh copy of the game with only the following mods installed:

 

 

I started a new game with pre-generated world from Nitrogen. I played the initial quest until the point when I was supposed to locate the trader. Still with the active quest "locate the trader", I started looting random POIs and sold as much as I could to get 1000 Casino tokens from wandering traders. I found NPCAmmo in the world and hired him. I went into the main menu and then I loaded the game again. NPCAmmo was gone.

 

I'm uploading the log, but please note that for some reason it's a massive 166MB file which I noticed only when I tried to upload it on standard text sharing websites such as Pastebin - my web browser crashed, so I am uploading it on Mediafire. It takes forever to upload, so please have patience with me, thank you.

 

EDIT:

After failed upload of the text file itself, I decided to compress the log with rar. I hope you understand. The archive is now only 4.2 MB, but unpacks to full 166 MB output_log.txt, here is the link. I hope this will help you in the debugging process.

 

 

 

Well, this is all part of the process. Most gamers don't even know what it's like being on the testing side of a game.

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Welcome to my life of testing Sphereii things. :smile-new:

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Ok, so I just finished testing on a fresh copy of the game with only the following mods installed:

 

 

I started a new game with pre-generated world from Nitrogen. I played the initial quest until the point when I was supposed to locate the trader. Still with the active quest "locate the trader", I started looting random POIs and sold as much as I could to get 1000 Casino tokens from wandering traders. I found NPCAmmo in the world and hired him. I went into the main menu and then I loaded the game again. NPCAmmo was gone.

 

I'm uploading the log, but please note that for some reason it's a massive 166MB file which I noticed only when I tried to upload it on standard text sharing websites such as Pastebin - my web browser crashed, so I am uploading it on Mediafire. It takes forever to upload, so please have patience with me, thank you.

 

EDIT:

After failed upload of the text file itself, I decided to compress the log with rar. I hope you understand. The archive is now only 4.2 MB, but unpacks to full 166 MB output_log.txt, here is the link. I hope this will help you in the debugging process.

 

Thank you. I am still traveling and will take a look this evening.

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Thank you. I am still traveling and will take a look this evening.

 

You're welcome. If you need something else, please let me know. Personally I can't wait for the issues to be resolved so I will help with testing as much as I can.

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You're welcome. If you need something else, please let me know. Personally I can't wait for the issues to be resolved so I will help with testing as much as I can.

 

We appreciate it. It's the start of something great.

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hi guys ! I have a question, probably more for sphereii but well :

 

I use 7d2d launcher for playing RH, cause i love it, but, Npc xyth is just wonderfull to so... I'm trying to play RH with npc, bandits and wandering traders. I go to my raven page on the launcher, manage modlet, enable all and i have this : https://pastebin.com/vsgLfpr3

 

If someone can help me to resolve that.

 

Thanks a lot.

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hi guys ! I have a question, probably more for sphereii but well :

 

I use 7d2d launcher for playing RH, cause i love it, but, Npc xyth is just wonderfull to so... I'm trying to play RH with npc, bandits and wandering traders. I go to my raven page on the launcher, manage modlet, enable all and i have this : https://pastebin.com/vsgLfpr3

 

If someone can help me to resolve that.

 

Thanks a lot.

It's because ravenhearst is already an sdx mod, so no new ones can be added

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