buhariki Posted August 3, 2020 Share Posted August 3, 2020 aahhh ,now it's working ! thanks to both of you Link to comment Share on other sites More sharing options...
xyth Posted August 6, 2020 Author Share Posted August 6, 2020 Pushed update for B177. Reduced ammo damage to stop crits for 1 shoting players. Reduced spawning 3x as those previous values were for testing. Added NPC animals for testing. Various tweaks. Link to comment Share on other sites More sharing options...
Redarmy45 Posted August 19, 2020 Share Posted August 19, 2020 Hello Xyth! Hope you kept well recently. I just saw Alpha 19 dropped,been away for months. Looking forward to DMT NPCs again. Link to comment Share on other sites More sharing options...
xyth Posted August 21, 2020 Author Share Posted August 21, 2020 A19 Stable release pushed. Some new characters like the ranged bee and WarWolf. Link to comment Share on other sites More sharing options...
Redarmy45 Posted August 22, 2020 Share Posted August 22, 2020 (edited) Hey Xyth when recruiting NPCs,after loading into the game again they are no longer hired and must be hired again. Just got back into the game and using the mod,everything else seems ok. on stable SP ,and all dependencies are up to date Edited August 22, 2020 by Redarmy45 (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted August 22, 2020 Author Share Posted August 22, 2020 Confirmed. Maybe the CVar isn't saving again. Will dig into it today. 1 Link to comment Share on other sites More sharing options...
mr.devolver Posted August 24, 2020 Share Posted August 24, 2020 Guys, this is not good, hired NPCs are still falling off the world. Link to comment Share on other sites More sharing options...
xyth Posted August 24, 2020 Author Share Posted August 24, 2020 Sphereii pushed an update to the core late last night to possibly fix the having to rehire bug. I have not seen a falling off the world bug.... Ever. 1 Link to comment Share on other sites More sharing options...
mr.devolver Posted August 24, 2020 Share Posted August 24, 2020 (edited) 35 minutes ago, xyth said: Sphereii pushed an update to the core late last night to possibly fix the having to rehire bug. I have not seen a falling off the world bug.... Ever. Damn. How can I help you fix it if you can't reproduce? I mean, I could probably give you a long *** output.txt, but that won't tell you much more besides what I already told you. I'm not sure how to reproduce it, because usually when that happens I'm busy with other things than babysitting the NPC and it's only after a while that I notice my hired follower is no longer following me and when I go to the place where I saw them for the last time, they are not there anymore, I open console and there's a long yellow warning telling me the entity fell off the world. That's all I know. The warning looks like this: 2020-08-24T04:16:19 33758.009 WRN Entity Nancy the npcNurseHunter - ID: 1931 Health: 100/200 Stamina: 200 Thirst: 100 Food: 200 Water: 100 Sanitation: 0 Food Items: All Food Items Water Items: All Water Items Food Bins: Water Bins: Current Order: Follow Current Leader: 171 Active Buffs: ishuman ( Seconds: 5504.7 Ticks: 110094 ) usefactionsyes ( Seconds: 5504.7 Ticks: 110094 ) npcsoundsys ( Seconds: 5504.65 Ticks: 110093 ) buffradiatedregen ( Seconds: 23.2 Ticks: 464 ) buffattackcooldown ( Seconds: 2.95 Ticks: 59 ) Active CVars: _difficulty : 1 $waterStaminaRegenAmount : 0 HumanWalkTypes : 0 HasFactions : 1 _notAlerted : 1 _underwater : 0 RndmSoundPlay : 5 Leader : 171 CurrentOrder : 0 Owner : 171 RadiatedRegenAmount : 0.1 Active Quests: Patrol Points: Currency: item=715 m=0 ut=0 Faction: 4 fell off the world, id=1931 pos=(-812.5, -1.1, -21.6) output_log.txt Edited August 24, 2020 by mr.devolver (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted August 24, 2020 Author Share Posted August 24, 2020 I will watch for it. I do see vanilla zombies in a vanilla game sometimes do that. Might be a TFP thing. Link to comment Share on other sites More sharing options...
mr.devolver Posted August 24, 2020 Share Posted August 24, 2020 7 minutes ago, xyth said: I will watch for it. I do see vanilla zombies in a vanilla game sometimes do that. Might be a TFP thing. Maybe Sphereii, could add some code to disable their "wallhacks" and glue them to the ground lol Link to comment Share on other sites More sharing options...
mr.devolver Posted August 25, 2020 Share Posted August 25, 2020 (edited) Xyth, I got a red sea of errors in the console. Did something change recently that totally broke the mod? I'm not sure which of these NPC / CreaturePack mods is the culprit, but it's so bad I can't even load into the world with those mods loaded. All of the other mods that I'm using let me load into the world normally, just the NPC AKA SANITY FOR SP stopped working. I'm freaking out and I'm panicking. EDIT: Once again I had to reinstall all NPC/CreaturePack mods to fix the problem and it seems like it's working again. I don't know why it's getting randomly broken sometimes. 🤨 Edited August 26, 2020 by mr.devolver (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted August 26, 2020 Author Share Posted August 26, 2020 There were no changes since the initial A19 stable release 4 days ago. That version underwent some testing but so far no bug reports I can act on. I have a huge update that I'm working on, but I won't plan to release it until i know the current version is verified stable. Link to comment Share on other sites More sharing options...
mr.devolver Posted August 26, 2020 Share Posted August 26, 2020 1 hour ago, xyth said: There were no changes since the initial A19 stable release 4 days ago. That version underwent some testing but so far no bug reports I can act on. I have a huge update that I'm working on, but I won't plan to release it until i know the current version is verified stable. Hmm, what about the problem which causes our hired NPCs fall off the world? Can Sphereii fix it? Link to comment Share on other sites More sharing options...
xyth Posted August 27, 2020 Author Share Posted August 27, 2020 (edited) So far you are the only one mentioning that happened. I have never seen it, but i do see vanilla zombies doing it, so its likely not a mod related bug. Just bad luck. The rehiring bug was patched, need confirmation that works consistently. Edited August 27, 2020 by xyth (see edit history) Link to comment Share on other sites More sharing options...
mr.devolver Posted August 27, 2020 Share Posted August 27, 2020 2 hours ago, xyth said: So far you are the only one mentioning that happened. I have never seen it, but i do see vanilla zombies doing it, so its likely not a mod related bug. Just bad luck. The rehiring bug was patched, need confirmation that works consistently. It's a bad luck that happens most of the time in my gameplays, I know it might not be related to any of the mods that are involved, but still if it's something that breaks the smooth use of this mod, it is worth trying to find a solution. Link to comment Share on other sites More sharing options...
xyth Posted August 27, 2020 Author Share Posted August 27, 2020 (edited) Perhaps it has something to do with the number of mods your running? If you interested in finding a solution, since your the only one at this point seeing the issue, maybe remove all mods but those in the CP's and retest. Then add mods in one by one and retest. I know that's time consuming, but there is no way for us to fix something we cant repo. Edited August 27, 2020 by xyth (see edit history) Link to comment Share on other sites More sharing options...
Redarmy45 Posted September 1, 2020 Share Posted September 1, 2020 Xyth i may be doing something wrong here but i cannot get the mod to run i used the launcher,checked manage modlets and Sphereii core Shpereii dialogue window NPC Pack factions NPC pack humans and creature pack humans are all there,hit play and it starts to load. Spoiler Checking for DMT... Scanning for Harmony D:\\SteamLibrary\steamapps\common\7 Days To Die\Mods\0-SphereIICore\Harmony Scanning for Scripts D:\\SteamLibrary\steamapps\common\7 Days To Die\Mods\0-SphereIICore\Scripts Scanning for PatchScripts D:\\SteamLibrary\steamapps\common\7 Days To Die\Mods\0-SphereIICore\PatchScripts DMT Scripts Detected. Downloading DMT... SDX Downloaded. Checking SDX Dependencies. Starting SDX Launcher: D:\\SteamLibrary\steamapps\common\7 Days To Die\SDXRepos\DMTViewer.exe /Silent /ScriptOnly /GameFolder ../ /ModFolder ../Mods /EnableAllMods 0|Parsing arguments Checking for DMT... Scanning for Harmony D:\\SteamLibrary\steamapps\common\7 Days To Die\Mods\0-SphereIICore\Harmony Scanning for Scripts D:\\SteamLibrary\steamapps\common\7 Days To Die\Mods\0-SphereIICore\Scripts Scanning for PatchScripts D:\\SteamLibrary\steamapps\common\7 Days To Die\Mods\0-SphereIICore\PatchScripts DMT Scripts Detected. Downloading DMT... SDX Downloaded. Checking SDX Dependencies. Starting SDX Launcher: D:\\SteamLibrary\steamapps\common\7 Days To Die\SDXRepos\DMTViewer.exe /Silent /ScriptOnly /GameFolder ../ /ModFolder ../Mods /EnableAllMods 0|Parsing arguments 0|Auto Build process started /InitialPatch /GameFolder "../" /ModFolder "../Mods" /ScriptOnly /EnableAllMods Parsing arguments Running BackupFiles Backup dll found: D:\SteamLibrary\steamapps\common\7 Days To Die\SDXRepos/Backups/SP/19.0b180/Assembly-CSharp.dll Running DeployDlls Deploying DLLs Running LocalisationPatch Localisation no longer handled in DMT after A17 Running InitialPatchTask No patch scripts found... Hooking console commands Running CreateModDll Compiling Mods.dll... Built in 523ms Mods.dll compile successful process started /LinkedPatch /GameFolder "../" /ModFolder "../Mods" /ScriptOnly /EnableAllMods Parsing arguments Running LinkedPatchTask No patch scripts found... Link patching 0 files process started /FinalPatch /GameFolder "../" /ModFolder "../Mods" /ScriptOnly /EnableAllMods Parsing arguments Running FinalPatchTask No patch scripts found... Final patching 0 files Running CreateHarmonyDlls Running CopyModFolders 19:12:47: Build completed in 3.8 seconds SDX Exit Code: 0 Checking for DMT... Scanning for Harmony D:\\SteamLibrary\steamapps\common\7 Days To Die\Mods\0-SphereIICore\Harmony Scanning for Scripts D:\\SteamLibrary\steamapps\common\7 Days To Die\Mods\0-SphereIICore\Scripts Scanning for PatchScripts D:\\SteamLibrary\steamapps\common\7 Days To Die\Mods\0-SphereIICore\PatchScripts DMT Scripts Detected. Downloading DMT... SDX Downloaded. Checking SDX Dependencies. Starting SDX Launcher: D:\\SteamLibrary\steamapps\common\7 Days To Die\SDXRepos\DMTViewer.exe /Silent /ScriptOnly /GameFolder ../ /ModFolder ../Mods /EnableAllMods 0|Parsing arguments 0|Auto Build process started /InitialPatch /GameFolder "../" /ModFolder "../Mods" /ScriptOnly /EnableAllMods Parsing arguments Running BackupFiles Backup dll found: D:\SteamLibrary\steamapps\common\7 Days To Die\SDXRepos/Backups/SP/19.0b180/Assembly-CSharp.dll Running DeployDlls Deploying DLLs Running LocalisationPatch Localisation no longer handled in DMT after A17 Running InitialPatchTask No patch scripts found... Hooking console commands Running CreateModDll Compiling Mods.dll... Built in 504ms Mods.dll compile successful process started /LinkedPatch /GameFolder "../" /ModFolder "../Mods" /ScriptOnly /EnableAllMods Parsing arguments Running LinkedPatchTask No patch scripts found... Link patching 0 files process started /FinalPatch /GameFolder "../" /ModFolder "../Mods" /ScriptOnly /EnableAllMods Parsing arguments Running FinalPatchTask ^ This is the message it gives. Once loaded into the game upon loading a new game i get red error codes in the console and the game hangs. Also i somehow managed to load it first time around but all NPCs were hostile to me and they all had animation bug of their head cocked to one side over their shoulder,really odd. downloaded DMT tool but its outdated and upon trying to update that tool when it suggests get errors and cannot DL it so i cannot test with DMT. Launcher loaded the mod fine last week with the exception of hire bug. Link to comment Share on other sites More sharing options...
xyth Posted September 1, 2020 Author Share Posted September 1, 2020 I just tested the latest versions of those mods you listed, and just those mods to test the combination. No errors. maybe you building with old modlet versions or using an old version of DMT? It should build correctly using DMT 2.0 or 2.1 By the message, DMT fails to complete the build process. Link to comment Share on other sites More sharing options...
Redarmy45 Posted September 1, 2020 Share Posted September 1, 2020 (edited) 18 minutes ago, xyth said: I just tested the latest versions of those mods you listed, and just those mods to test the combination. No errors. maybe you building with old modlet versions or using an old version of DMT? It should build correctly using DMT 2.0 or 2.1 By the message, DMT fails to complete the build process. i did a full game reinstall,deleted the 7days to die mod launcher,reiunstalled mod launcher,checked modlets listed and they are all up to date. pressed play in mod launcher it Started building,but when i get into game and load i get the same red error codes and game hangs. with DMT tool, iv directed it to a mods folder outside of the 7days to die directory as it says,i press mod folder and it indeed shows my mod folders(mods mentioned above) but the mods dont show up in the DMT panel,if i click refresh mods,still nothing... if i click "build" i get this.. Spoiler Parsing arguments Running BackupFiles Backup dll found: C:\Users\pc\Desktop\SphereII.Mods-Alpha19experimental\DMT/Backups/SP/19.0b180/Assembly-CSharp.dll Running DeployDlls Deploying DLLs Running LocalisationPatch Localisation no longer handled in DMT after A17 Running InitialPatchTask No patch scripts found... Hooking harmony Hooking console commands Running ManageVersionNumbers Checking version numbers Running CreateModDll Compiling Mods.dll... Built in 906ms Mods.dll compile successful Parsing arguments Running LinkedPatchTask No patch scripts found... Link patching 0 files Parsing arguments Running FinalPatchTask No patch scripts found... Final patching 0 files Running CreateHarmonyDlls Running CopyModFolders Copying mod folders 20:36:23: Build completed in 4.17 seconds so it builds ok,just doesnt detect my mods. I cant think of anything else i could be doing wrong EDIT The DMT is actually out of date but i was sure i opened it directly from spherii folder from spereii core. Could you link the DMT download because DLing it from the main page says its out of ate when i boot it p. Still though the mod launcher should be working and it isnt loading my game Edited September 1, 2020 by Redarmy45 (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted September 1, 2020 Author Share Posted September 1, 2020 (edited) Its not compiling the Sphereii Core or any of the mods. You sure you have DMT configured to find your mods folder? https://github.com/HAL-NINE-THOUSAND/DMT/releases/tag/v2.1 Edited September 1, 2020 by xyth (see edit history) Link to comment Share on other sites More sharing options...
Redarmy45 Posted September 1, 2020 Share Posted September 1, 2020 (edited) 29 minutes ago, xyth said: Its not compiling the Sphereii Core or any of the mods. You sure you have DMT configured to find your mods folder? https://github.com/HAL-NINE-THOUSAND/DMT/releases/tag/v2.1 Yes this new DMT version now is showing my mods in the list.Thanks man However when i hit build i have an error message 1|Clearing temp folder Parsing arguments Running BackupFiles This Assembly-CSharp.dll file has already been patched by SDX so can not be used as a backup. Reset your game files and try again. Build failed process exited with error code -1 should i delete the Assembly-CSharp.dll and verify game files? EDIT I deleted that dll and verified game now it compiled correctly.Going into game to check. Edited September 1, 2020 by Redarmy45 (see edit history) Link to comment Share on other sites More sharing options...
Redarmy45 Posted September 1, 2020 Share Posted September 1, 2020 (edited) OK Thank you Xyth i got it working.Game loads and NPCs do not have previous mentioned issues either. Loading a saved game keeps NPCs hired,however there is a new issue...all hired NPCs start using the shambling zombie animation.(after a reload) Single player,main branch and started a new game. Edited September 1, 2020 by Redarmy45 (see edit history) Link to comment Share on other sites More sharing options...
xyth Posted September 1, 2020 Author Share Posted September 1, 2020 (edited) I can reproduce that. Thanks. Sphereii is away for a few days so this might not get fixed right away if its an issue with the last edit. Edited September 1, 2020 by xyth (see edit history) Link to comment Share on other sites More sharing options...
Redarmy45 Posted September 2, 2020 Share Posted September 2, 2020 9 hours ago, xyth said: I can reproduce that. Thanks. Sphereii is away for a few days so this might not get fixed right away if its an issue with the last edit. No hurry,thanks Xyth. Link to comment Share on other sites More sharing options...
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