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Confused about mesh scales


alahuli

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I'm new to 7D2D modding, all my experience is with CryEngine and Source.

 

I've extracted a few meshes to get an idea of the scale and I'm confused.

 

Most models are accurate in meters, but a player model is 3m tall? Is the player model downscaled in game?

 

Then some random models are inches high?

 

Also are single blocks 1x1m?

 

Do blocks have a mesh I can look at?

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The game does scale some meshes, its very inconsistent, so we generally use existing meshes as templates for new meshes. Like if you want to make a pistol, make your new mesh the same size as the one used in game.

 

Player is 2M I think, Its a UMA model unlike almost everything else in the game.

 

Blocks are 1M square, they are standard Unity cubes.

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The game does scale some meshes, its very inconsistent, so we generally use existing meshes as templates for new meshes. Like if you want to make a pistol, make your new mesh the same size as the one used in game.

 

Player is 2M I think, Its a UMA model unlike almost everything else in the game.

 

Blocks are 1M square, they are standard Unity cubes.

 

Thanks for the super quick answer.

 

Everything makes a lot more sense now - I thought UMA was removed from the game but looking back that was just the Zombie UMA models.

 

Looks like Unity blocks are identical to CryEngine designer blocks which makes life a lot easier.

 

Unless blender screwed up when importing the dae, the Male01 mesh is definitely 3m tall. That would be kinda cool in the game. A behemoth man squashing zombies...might just make that a mod!

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