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0XP RolMod A18


Roland

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I saw something, would there be a log somewhere? It's not there anymore after I closed it once. There was a warning that said something about the localization and how it had a bomb in it.

 

Got rid of the warning, and am trying it out. I hope that fixed it.

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I saw something, would there be a log somewhere? It's not there anymore after I closed it once. There was a warning that said something about the localization and how it had a bomb in it.

 

Got rid of the warning, and am trying it out. I hope that fixed it.

 

Please let us know how you fixed it in case others get the same problem. Here's hoping it works for you.

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When you first load into the world open the console and scroll up to the top and see if there is any red or yellow text. It should give a message saying trying to load the script and then successfully loading the script.

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When you first load into the world open the console and scroll up to the top and see if there is any red or yellow text. It should give a message saying trying to load the script and then successfully loading the script.

 

A17.2_2019-04-14_18-21-32.jpg.6ddef6fe8b2b3d113f4055daaf4e9014.jpg

Everything seems to have successfully loaded...

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I uploaded the mod.xml file to the skillpoint generator folder on github. I must have missed it. Hopefully that will do it. Here is what is inside the mod.xml if anyone wants to correct anything that is incorrect:

 

<mod>
<info>
	<author>Guppycur</author>
	<name>Skillpoint Generator</name>
	<description>Adds a skillpoint after a predetermined length of time</description>
	<mod_version>1.0</mod_version>
	<game_version>17.2</game_version>
	<launcher_version>0.0.0</launcher_version>
</info>
</mod>

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I wonder if it is working for anyone? Has anyone else tried it? I never had to compile anything through sdx when I originally got it from Guppycur. I simply stuck those files in my regular mod folder and it worked. Can anyone confirm that they’ve tried it and they got their skillpoint when the timer ran out?

 

 

Wow, I’m coming to learn the dark evil secret of modding: troubleshooting...

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Hmm... And Guppy didn't give you any other folders? Just those mod folders? I hope someone can confirm that it works by following the instructions.

 

- - - Updated - - -

 

...which is why I want your name on the xml. :).

 

- - - Updated - - -

 

Log shows script is being compiled and ran, are you launching the game from that folder?

 

Yes I am launching it from the right folder. I made sure to check the Mods folder to see that it had the compiled mod in it.

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I changed the file structure as was suggested by uploading my whole mods folder to github. I then verified my files and then downloaded the mods folder from my repository and copied into my 7 Days to Die directory replacing the mods folder that was already there. That is all I did and it seems to be working for me. I was able to gain a skillpoint when the timer refreshed.

 

Changelog

 

Added: jrbarrio's zombiebiome_x4 modlet to increase the world zombie counts

Changed: skillpoint countdown timer is now 30 minutes (for the time being.)

 

If you want this mod but really prefer 60 minutes and don't know how to change it please PM me and I'll help you get it back to 60 minutes. Hopefully this change will help those who can't get the skillpoint generator to actually give them a skillpoint.

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It hurts saying... It still doesn't work for me:upset: I deleted my Mods folder, verified my files, downloaded the new version of the mod, put the whole Mods folder in the 7 Days To Die folder. And I still don't get the skill point after the XP bleeding buff flashes and restarts the 30 minute count.

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Yes it does have the mods.dll file. I ran it by double clicking the application this time, I was playing it from the sdx compiler before. Roland said that I don't need to compile anything, just have to put the Mods folder in the 7 Days to Die folder, should I try compiling it again?

 

807164449_2896138988.jpg.196acaa44c69fc99986a8d47801de028.jpg

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