andrough Posted September 20, 2019 Share Posted September 20, 2019 I know right.... but did ya notice some things in the back ground in the video? Nah mate not enough time left in the video to look at the game. Still trying to figure out how someome can have so many icons on his or her taskbar.. I had to keep the control overlay active just to partially cover it. I counted 9 new decor items! Already started putting together some recipes for them to bridge the gap until we get collectible decorations. My base is going to start looking better than my house. Link to comment Share on other sites More sharing options...
Broneigh Posted September 20, 2019 Share Posted September 20, 2019 Honestly, let the people who think INT build stink have their opinion. Personally it means I get to stand out my own way during gameplay. Int isn't meant to an in your face playstyle, it isn't run and gun, and it isn't snipe from afar. What does do is... not gunna say because maybe people just ain't INTELLIGENT enough to use it Link to comment Share on other sites More sharing options...
DaVegaNL Posted September 20, 2019 Share Posted September 20, 2019 What about me, I like naughty Tell me how naughty. Link to comment Share on other sites More sharing options...
wolfbain5 Posted September 20, 2019 Share Posted September 20, 2019 Tell me how naughty. he threw away the sweets. Link to comment Share on other sites More sharing options...
Trankitas Posted September 20, 2019 Share Posted September 20, 2019 Let me ask you the same thing I always wanted to be able to ask the guard who told me that he took an arrow in the knee. The question is: Did it hurt? Of course it hurts, a piece of metal with a wooden stick destroyed my knee in half. That's why I'm not an adventurer anymore. Link to comment Share on other sites More sharing options...
DaVegaNL Posted September 20, 2019 Share Posted September 20, 2019 he threw away the sweets. That's not naughty. That's nuts. Link to comment Share on other sites More sharing options...
Trankitas Posted September 20, 2019 Share Posted September 20, 2019 Yeah in the meantime let us speculate why madmole is called madmole! Because he's huge as a mole, and he gets mad sometimes. Mistery solved, you're welcome. Link to comment Share on other sites More sharing options...
wolfbain5 Posted September 20, 2019 Share Posted September 20, 2019 That's not naughty. That's nuts. leave his nuts out of this. unless those are your sweets Link to comment Share on other sites More sharing options...
Trankitas Posted September 20, 2019 Share Posted September 20, 2019 We reached 1600 right? Congratz Link to comment Share on other sites More sharing options...
mr.devolver Posted September 20, 2019 Share Posted September 20, 2019 We reached 1600 right? Congratz Nope. Just now. Link to comment Share on other sites More sharing options...
Trankitas Posted September 20, 2019 Share Posted September 20, 2019 Nope. Just now. It was planned, i swear. Link to comment Share on other sites More sharing options...
MechanicalLens Posted September 20, 2019 Share Posted September 20, 2019 1600 ftw! Link to comment Share on other sites More sharing options...
Moonflower Posted September 20, 2019 Share Posted September 20, 2019 We reached 1600 right? Congratz 1800 for a18? Link to comment Share on other sites More sharing options...
tbuska Posted September 20, 2019 Share Posted September 20, 2019 My arch nemesis are my own spikes. I swear I have died more times walking in to them than any other method of dieing in this game lol. =P Mine is falling out of that thrice damned gyro copter. @Madmole seat belts man, seat belts! Link to comment Share on other sites More sharing options...
Gazz Posted September 20, 2019 Share Posted September 20, 2019 I'm guessing the zombies can't rage if they're stunned so that stun baton is going to be quite nice when clearing POIs during quests They technically can rage when stunned. It's just a very measured rage. Link to comment Share on other sites More sharing options...
JayzenFreeze Posted September 20, 2019 Share Posted September 20, 2019 Probably asked but can we finally use med kits etc on friends? Link to comment Share on other sites More sharing options...
Adam the Waster Posted September 20, 2019 Share Posted September 20, 2019 so what did i miss in the forums lol Link to comment Share on other sites More sharing options...
falloutcloud Posted September 20, 2019 Share Posted September 20, 2019 They technically can rage when stunned. It's just a very measured rage. Can't wait to try them out! Link to comment Share on other sites More sharing options...
stutz2030 Posted September 20, 2019 Share Posted September 20, 2019 Madmole had said there was hope to release it for streamers and a few select others around the 20th. Even if they open up the expermental branch then, it will be probably another 2 weeks before it is publicly released. The folks here seem to be very good at finding game-breaking bugs..... well hey as long as they don't have to do a server restart a few months after it comes out, like in 17, i'm fine with them finding bugs, i have some giant build plans for 18, the biggest yet! Link to comment Share on other sites More sharing options...
Kahrkura Posted September 20, 2019 Share Posted September 20, 2019 Since there's still a couple weeks before Alpha 18 hits the streets, will we be shown a few more book videos or will the rest be left for the players to discover on their own? I'm particularly curious what the Urban Combat series is about. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted September 20, 2019 Share Posted September 20, 2019 Honestly, I don't think a pure Int build - where you only use Int-based weapons - is viable. This would block you from using fists (brawling perk, not under Int), a wooden club, bow, stone axe, any shovel, pick, or axe, etc... Who would want to play like that? Roland, with his minimalist UI mod. Link to comment Share on other sites More sharing options...
Aesir Posted September 20, 2019 Share Posted September 20, 2019 As far as all the changes I'm aware of that A18 will bring, there is only one that really gives me pause for concern. Farming? Nope. As long as I can still make my garden flush with the ground I don't care about the process involved to grow crops. Random outdoor zed numbers? I was concerned at first until MM explained it. As long as I still have a few now and then follow me in to a POI I'm good with it. I won't know for sure until I've played it awhile though. INT build? Won't know until I play an INT build. Now for the thing that concerns me the most that nobody has mentioned yet... and it will negatively affect us higher hour veterans more than noobs irregardless of preferances or playstyles. The new item icons. I like them from what I've seen so far, and they look good... but they are going to seriously screw with my visual muscle memory for quite awhile. I know they're going to be the death of me more than once as I open a cabinet and have to think, "what is that?" with a Big Momma only a few seconds away from being able to hit me. Of course this concern is tongue-in-cheek... but, I just thought I'd bring up the thing that I think will be the hardest for me to adjust to. Link to comment Share on other sites More sharing options...
Star69 Posted September 20, 2019 Share Posted September 20, 2019 @MM Just spit-balling here on the spear. What if the thrown spear gets spear marker like the vehicle marker? If you throw 2 spears then only the most recent one shows. This way you’re using an already existing mechanic and we don’t get the cheesy glow mechanic. In reality, for myself, I don’t want a marker but if tfp is determined to have a marker, then I think the vehicle marker system is the cleanest. Even further, make the marker(whichever system you choose) an xml edit like the airdrops. Link to comment Share on other sites More sharing options...
Dimpy Posted September 21, 2019 Share Posted September 21, 2019 @MM Just spit-balling here on the spear. What if the thrown spear gets spear marker like the vehicle marker? If you throw 2 spears then only the most recent one shows. This way you’re using an already existing mechanic and we don’t get the cheesy glow mechanic. In reality, for myself, I don’t want a marker but if tfp is determined to have a marker, then I think the vehicle marker system is the cleanest. Even further, make the marker(whichever system you choose) an xml edit like the airdrops. The issue isn't that he doesn't know where on the map it is. The issue is he can't see it when he knows where it is. Imo the glow isn't any more cheesy than the durability marker, hit marker, animal tracks, or "press E to _____" prompt. Link to comment Share on other sites More sharing options...
Trankitas Posted September 21, 2019 Share Posted September 21, 2019 1800 for a18? Link to comment Share on other sites More sharing options...
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