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madmole

Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!  

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  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
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No offense but I hope this is never a thing in 7D2D. IMO the glow around weapons or anything else would change the feeling of this game and not for the better.

 

Maybe make it an option? Just for the sake of finding stuff easily when dropped.

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Yes In one Of the Videos about Batter Up!

 

Very good.

 

IMO they could need an expert, like me, to approve it before release. :smash:

Even though it might got bad sound effects.

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How long until I can max out charisma, get the animal friend perk and herd a bunch of bears and zombie bears into my base and strap auto-turrets to their faces?

 

;-)

 

If i could i would find a bear Lure Him in a Cage wait till horde night as a Defence. lol

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How long until I can max out charisma, get the animal friend perk and herd a bunch of bears and zombie bears into my base and strap auto-turrets to their faces?

 

;-)

 

Legit. I'm going to do the same thing with pistols on my chickens and bunny herds.

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Edit: Pure build argument. You are talking mixed build argument.

Le'ts wait and see.

 

No. You are incorrect. Meganoth described a pure build argument. This RPG is not like others that grey out out-of-class weapons and prevent you from using them. Just because I am putting perk points into intelligence doesn't mean I can't use that sledgehammer I found. And Meganoth's description is spot on. When you have junk turrets set up they don't do friendly fire so you can be in the midst of zombies meleeing them while the junk turret is firing at them too. It's almost like having a partner with you in battle.

 

The intelligence build is asymmetrical from the other builds. It is not equivalent. That doesn't make it unbalanced or simply a "helper build" to the other builds. You can play and be successful with intelligence only if the play experience matches your personal preferences AND (and this is important) if you don't mind playing at basic proficiency for things like Pack Mule, Miner69, Sexual T-Rex, Lucky Looter, etc. If some of those other perks are MUST HAVES for you because you can't stand basic proficiency mining, stamina, encumbrance, etc... Then you will never be happy going intelligence only.

 

There will be some whose favorite must have perks are split across a few attributes and they will feel that the whole perk system isn't viable. But we can't please everyone and right now with the five attributes we have, there are five different feeling playthroughs available for people who are willing to play with both weaknesses and strengths and enjoy the challenges that emerge because of them.

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Very good.

 

IMO they could need an expert, like me, to approve it before release. :smash:

Even though it might got bad sound effects.

 

I wish i could Test A18 but thats the Way the Cookie crumbs i guess LoL

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If i could i would find a bear Lure Him in a Cage wait till horde night as a Defence. lol

 

How about the ability to chain a bear up. Said bear would only be able to roam around a center post or where he is chained up by maybe 10-15 feet. It could be used as a sort of short perimeter defense. Any zombies that come within range the bear tares up. A bowl that needs to be filled with meat every few days should also be placed near the location the bear is chained up as well. I think that would be cool.

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now now, just because we are going by what you said is no reason to get nasty. we are going for clarification here. I even gave you many outs and let's sees

 

All I'm saying is get out of my kitchen, its still cooking :)

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How about the ability to chain a bear up. Said bear would only be able to roam around a center post or where he is chained up by maybe 10-15 feet. It could be used as a sort of short perimeter defense. Any zombies that come within range the bear tares up. A bowl that needs to be filled with meat every few days should also be placed near the location the bear is chained up to. I think that would be cool.

 

Or You could Make Bait Kinda Like Farcry. But i would also lure Nearby zombies , boars , wolfs and everything that eats meat.

 

I would uses it to lure Zombies out of Buildings or To my friend LOL

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How is having a junk firing machinegun in your hand doing absolutely nothing? You do realize you can shoot it as a first person weapon?

 

Don't mind turret haters! When you guys introduced junk turret, I was very excited and even more when you said it could be used manually as a regular weapon too! It makes it a very unique weapon which is super cool, because it pushes 7 Days to Die to Fallout-like universe even more with all its unique surprises and features. I loved unique weapons in Fallout, so I was very excited about junk turret in your game!

 

Quick question: Would it be possible to fill junk turret with some ammo that would be easy to craft in large amounts? Maybe we could use darts (you know those from dart traps) or something like that?

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Again: Assuming I still have a hand free while 1-3 turrets are blasting the enemy I don't even see how an INT guy could suck at fighting. He can use any other weapon, put down traps or blocks, run around and evade zombies or do melee and ADDITIONALLY his turrets do continuous damage with the cheapest ammo available (on par with arrows).

 

All points of yours are fine as questions for clarification. Is "Right now it is not." a question too?

 

Its cheaper than arrows, its just a bit of metal, no feathers to find, no forge needed.

 

We'll we're not going to let you just walk out of here.

 

"Who's we sucka"?

 

Smith Wesson, and me...

 

But yeah basically your two turrets and whatever hand weapon/turret/baton you want.

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Hey, MadMole,

 

I have a question suggestion (quesgestion) regarding spears. Do you think it would be doable (since spears pierce and are retained in the enemy) that zombies and dogs could slow down after being skewered until the spear has been retrieved?

 

Thanks 😊

 

Thrown spear has a high knockdown rate already.

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Yeah, if an experienced player can throw a spear into a field 20m away or in a cluttered room and lose it forever, that's a problem that needs to be addressed directly. My idea was more a second layer of defense, geared towards noobs who might be careless with their spears, and to make players slightly less suicidal in trying to retrieve spears from dangerous situations.

 

From what I understand historically(Not particular knowledgeable), spears were considered a more disposable weapon then say, swords, and it might be cool to see that reflected in the mechanics of the game.

 

If we can't solve it then we can always make right click a power attack jab, and then make "throwing spears" that are throwaway unmoddable dudes that stack.

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Don't mind turret haters! When you guys introduced junk turret, I was very excited and even more when you said it could be used manually as a regular weapon too! It makes it a very unique weapon which is super cool, because it pushes 7 Days to Die to Fallout-like universe even more with all its unique surprises and features. I loved unique weapons in Fallout, so I was very excited about junk turret in your game!

 

Quick question: Would it be possible to fill junk turret with some ammo that would be easy to craft in large amounts? Maybe we could use darts (you know those from dart traps) or something like that?

 

That will probably be why main weapon cuz the ammo is Easy PLus it a pure Makeshift weapon i have a Hard on for Makeshift weapons

 

all i need is a Dart rifle and my life would be good it would kinda be like the railway Rifle from Fallout

 

I have so many ideas for makeshift weapons i will put in the pimp dreams

Edited by Adam the Waster (see edit history)

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How is having a junk firing machinegun in your hand doing absolutely nothing? You do realize you can shoot it as a first person weapon?
I didn't. Now I do. I see my mistaken words with clarity now. I believe in Arlene. Edited by Blake_ (see edit history)

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I dont think i will like int because if i understand correctly many of the perks grant things like vehicles/workbenches you can find schematics for. Not only would it be a waste of points but its also less fun than finding the schematics.

 

INT is for milk drinkers.

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How many shots does it take now?

That is a trick quesiton now that quality = damage and damage = random. Let me just comfort you that there is probably a brown pistol that will kill a weak zed with one bullet, and one that might take 3.

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Also, that little glow can be added for all dropped objects? Like if you drop an AK-47 for a friend? Something similar to Left 4 Dead's Glowing silhouettes [ATTACH=CONFIG]29136[/ATTACH]

 

Thats the intent if it looks good on the spear.

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I assume that auto turrets have to be repaired. Does the player have to pick up the turret to repair it, or can it be repaired while it is placed down, with a "menu" similar to repairing already placed vehicles?

 

Its a firearm.

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Quick question about the rage mechanic If playing on nightmare run will the zombies go any faster than nightmare speed when hit or is their speed capped at nightmare run?

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The previous fix for that bug stopped the hatch elevator bug, but testers found another way to get pushed into walls, so I fixed it again.

 

Nooo my hatch elevator!! :(

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INT is for milk drinkers.

 

I'll play Agility as my main, and INT as my secondary. I'm lactose intolerant so watch your words carefully, you mean bow-dropping gyrocopter-killing big guy.

Edited by Trankitas (see edit history)

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