DaVegaNL Posted September 19, 2019 Share Posted September 19, 2019 MadMole, what is better... A18... or sex? Guess that depends on sex with whom.. Link to comment Share on other sites More sharing options...
Laz Man Posted September 19, 2019 Share Posted September 19, 2019 MadMole, what is better... A18... or sex? Hmm... depends if the sex lasts longer than one horde night....lol Link to comment Share on other sites More sharing options...
Ouch Quit It Posted September 19, 2019 Share Posted September 19, 2019 Check out Madmole's Perception Intellect build on Day 16. #7daystodie Coughs * Puke Animation * Coughs Link to comment Share on other sites More sharing options...
Laz Man Posted September 19, 2019 Share Posted September 19, 2019 But Dose anyone find it odd that if theirs 2 of the Same zombie they have the same walk dose that drive anyone else Crazy? You mean like this? Not at all....lol Link to comment Share on other sites More sharing options...
Demonoid74 Posted September 19, 2019 Share Posted September 19, 2019 But Dose anyone find it odd that if theirs 2 of the Same zombie they have the same walk dose that drive anyone else Crazy? Especially when its a few of those Iggy Pop looking crackhead zombies...that is when it does bother me lol Link to comment Share on other sites More sharing options...
SnowDog1942 Posted September 19, 2019 Share Posted September 19, 2019 Hmm... depends if the sex lasts longer than one horde night....lol There are Pros and Cons to both IMHO. Im thinking that playing 7 days will never give you an STD.....but with sex you are more certain when the kraken will be released. Link to comment Share on other sites More sharing options...
Adam the Waster Posted September 19, 2019 Share Posted September 19, 2019 You mean like this? Not at all....lol YES i was JUST RAIDING A GUN SHOP AND SAW 4 NURSES WALKING THE SAME WAY and it drives ME crazy I hope one day zombies will have random walking animations Link to comment Share on other sites More sharing options...
Adam the Waster Posted September 19, 2019 Share Posted September 19, 2019 Especially when its a few of those Iggy Pop looking crackhead zombies...that is when it does bother me lol I deal with them where i made a dying light looking base in Pasistion and i have to deal with them offten Link to comment Share on other sites More sharing options...
Laz Man Posted September 19, 2019 Share Posted September 19, 2019 YES i was JUST RAIDING A GUN SHOP AND SAW 4 NURSES WALKING THE SAME WAY and it drives ME crazy I hope one day zombies will have random walking animations Maybe they watched too many michael jackson thriller videos....😅 Link to comment Share on other sites More sharing options...
madmole Posted September 19, 2019 Author Share Posted September 19, 2019 I hope you can come up with another way to get beakers. 2nd play through in a row I cant find one. Looted some small popin pills and that huge hospital with no luck cant make gunpowder or med kits. I had two in my chest today on day 16 and crafted a chem station. I made no special effort to get one. Link to comment Share on other sites More sharing options...
madmole Posted September 19, 2019 Author Share Posted September 19, 2019 @Madmole Even a perk one must invest in in order to unlock crafting a beaker would be nice. I would waste one point just to be able to craft a beaker vs spending up to a week in game searching. EDIT: better yet a book! this way no need to waste a point Yeah there are no books to augment the int guy, good idea. Not happening for 18 though. Link to comment Share on other sites More sharing options...
madmole Posted September 19, 2019 Author Share Posted September 19, 2019 Hi! Long time listener, first time caller... With the introduction of mines this way, are there any ideas for like "mine claims" like the land claim system for multiplayer servers? Can you rephrase the question? I don't understand. Link to comment Share on other sites More sharing options...
madmole Posted September 19, 2019 Author Share Posted September 19, 2019 MM can you make the dump all to storage button for a18 experimental? This fast tweak will get you lots of love. Easy, clean. No belt. Good stuff. Not a feature but just you making QOL nerd love with the community. We might be open to dress and roleplay to ask you for that tweak Lol. No but its on the good idea list. Link to comment Share on other sites More sharing options...
madmole Posted September 19, 2019 Author Share Posted September 19, 2019 MadMole, what is better... A18... or sex? Depends who the sex partner is. Link to comment Share on other sites More sharing options...
madmole Posted September 19, 2019 Author Share Posted September 19, 2019 So, I noticed ALL of the spikes still have blood on them as the default texture. Still illogical, seriously, they never did before, only after they'd been damaged 1 level, which made actual sense. So texture #2 and onward would have blood, which does make sense, and was very useful for repairs and seeing what locations Z were messing with defenses. Anyway, I thought you did, or were going to, fix this. Does not seem all that difficult, I dunno, think it can/will still happen before experimental? In 19 or 20. Link to comment Share on other sites More sharing options...
madmole Posted September 19, 2019 Author Share Posted September 19, 2019 SO what did i miss But those new animations MMMMMmmmmmm DA LOOK GOOd Yes Brian is an animal. Link to comment Share on other sites More sharing options...
Erik Louden Posted September 19, 2019 Share Posted September 19, 2019 Soo from the last video are small boulders no longer pinatas out stone, coal, lead and nitrate? This always made mines not really something I needed. Link to comment Share on other sites More sharing options...
Koltar Posted September 19, 2019 Share Posted September 19, 2019 Can you rephrase the question? I don't understand. Sorry. If I am not mistaken, we are still only having 1 land claim block per person, right? If so, would it be possible to implement a system for a smaller radius land claim or something like that more specifically around mines since we can no longer get resources from the small top side boudlers only? On multiplayer servers, for example, I can imagine that the mining node areas around traders (since people like to build there) would get exhausted very quickly. This would allow people to expand beyond their limited protected area and build a mine without fear of their specific find being ransacked by others, even if it is just for a short period of time. Come to think about it, this may really be more for new people joining an established server in some cases....I may have just talked myself out of this idea. Link to comment Share on other sites More sharing options...
ssrjazz Posted September 19, 2019 Share Posted September 19, 2019 God good luck man, In all my time playing A17 I only ever found 1. I always had to spend days visiting the trader or trading with someone online. Have seen them drop in airdrops occasionally, but yeah a17 is stingy with the damn beakers. Link to comment Share on other sites More sharing options...
Guppycur Posted September 19, 2019 Share Posted September 19, 2019 MM how ya liking the int build? Feature Request (that'll be ignored) Either menu option or prefab XML option to turn off repeat sleepers/set delay (0 is never respawn). Link to comment Share on other sites More sharing options...
The Gronk Posted September 19, 2019 Share Posted September 19, 2019 In 19 or 20. Good to hear the spike textures are getting some attention. Have you given any thought to making them tessellate better in 3D? A simple bar that looks like support would work and prevent the floating spikes you get from multiple layers. That's literally the only thing that prevents me from skinning my base in more than a single layer of spikes :-) Link to comment Share on other sites More sharing options...
sillls Posted September 19, 2019 Share Posted September 19, 2019 Yes!! Someone pointed that out in the comments. I'm sad...I didn't include that lovely moment You can always make another video. Link to comment Share on other sites More sharing options...
chikorina Posted September 19, 2019 Share Posted September 19, 2019 Either menu option or prefab XML option to turn off repeat sleepers/set delay (0 is never respawn). Wow... I was just wondering and looking that up yesterday. Link to comment Share on other sites More sharing options...
wolfbain5 Posted September 19, 2019 Share Posted September 19, 2019 you guys did fix the zombies just attack and blowing up cars for no reason i hope Link to comment Share on other sites More sharing options...
Guppycur Posted September 19, 2019 Share Posted September 19, 2019 you guys did fix the zombies just attack and blowing up cars for no reason i hope Hope not, I love it! Hell I plan to make a barrel that's full of gas that has 1hp so you can shoot and destroy it. Strategically place them on bm's... ...I'd love it if only flaming arrows exploded it, but I'll take what I can get. Link to comment Share on other sites More sharing options...
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