rdunham3 Posted September 19, 2019 Share Posted September 19, 2019 Not for zombies. Down the road I want to add an option to where only head trauma can kill a zombie. Well, that's going to a long way down the road. Until you can have a max alive in the hundreds, allowing a bunch of dismembered zombies to fill up the living pool means an easy way to cheese POI headcounts. Link to comment Share on other sites More sharing options...
madmole Posted September 19, 2019 Author Share Posted September 19, 2019 I've noticed quite less of those small surface boulder nodes in your videos. (The ones that give you raw iron, stone, and usually lead, coal, and/or nitrate.) Have their spawn rates been reduced? It makes sense, since mining is a lot easier, but still, I thought I'd try to get a good scoop on this. They only drop stone now, so yes they are massively reduced. They aren't even needed but look cool so we kept them. You'll have to find a mine of every type now to get started, but its not too hard. No more walmart rocks. Link to comment Share on other sites More sharing options...
madmole Posted September 19, 2019 Author Share Posted September 19, 2019 I really liked the video, it's nice you showed more aspects than just zombie killing. Just one thing, which is really OCD inducing for me: Stamina is still always one digit less than the max cap. Are you planning to fix that in the future? Yes we can fix that I'm sure. Link to comment Share on other sites More sharing options...
madmole Posted September 19, 2019 Author Share Posted September 19, 2019 for an perc/int build, you haven't done much in int. beginning to look like perc/str build Yep, it started as a Perception build and after I got going I decided to do int too. Int can catch up later right now I need to get my combat groove on which is sorely lacking, my spreading myself thin like this sucks. Link to comment Share on other sites More sharing options...
madmole Posted September 19, 2019 Author Share Posted September 19, 2019 Sorry for that, you are right, MM. Yes I mistaked. But it is not a lie, this is mistake. A lie is a deliberate distortion of information. May be translation difficulties. Yeah no offense meant. I'm pretty sure what you said was false or is fixed. Link to comment Share on other sites More sharing options...
madmole Posted September 19, 2019 Author Share Posted September 19, 2019 THIS ^^ I always wanted this option, sometimes killing a zombie with an arrow in the knee (See what I did there?) can be a little weird. Love this idea +100000 Yes we're all about easy to do options that add more simulation control that can add legs to the game. It would pair nice with a dead is dead mode. Link to comment Share on other sites More sharing options...
madmole Posted September 19, 2019 Author Share Posted September 19, 2019 Well, that's going to a long way down the road. Until you can have a max alive in the hundreds, allowing a bunch of dismembered zombies to fill up the living pool means an easy way to cheese POI headcounts. Why would anyone not finish a zombie off? They all die of old age very quickly, so good luck cheesing it. Link to comment Share on other sites More sharing options...
JayzenFreeze Posted September 19, 2019 Share Posted September 19, 2019 I hope you can come up with another way to get beakers. 2nd play through in a row I cant find one. Looted some small popin pills and that huge hospital with no luck cant make gunpowder or med kits. Link to comment Share on other sites More sharing options...
ZombieSurvivor Posted September 19, 2019 Share Posted September 19, 2019 I hope you can come up with another way to get beakers. 2nd play through in a row I cant find one. Looted some small popin pills and that huge hospital with no luck cant make gunpowder or med kits. God good luck man, In all my time playing A17 I only ever found 1. I always had to spend days visiting the trader or trading with someone online. Link to comment Share on other sites More sharing options...
JayzenFreeze Posted September 19, 2019 Share Posted September 19, 2019 God good luck man, In all my time playing A17 I only ever found 1. I always had to spend days visiting the trader or trading with someone online. Yeah all my traders never have one to sell. Link to comment Share on other sites More sharing options...
ZombieSurvivor Posted September 19, 2019 Share Posted September 19, 2019 Yeah all my traders never have one to sell. I cannot remember ever actually buying one from a trader but man i would look at all 4 traders daily I do remember that, and getting pissed i would have to spend weeks in game trying to find a beaker. I feel your pain man. EDIT: I always blamed the game for hating on me and not giving me a beaker lol. I'm not sure if I just had the worst luck in the world or if its that hard for everyone. Link to comment Share on other sites More sharing options...
JayzenFreeze Posted September 19, 2019 Share Posted September 19, 2019 I cannot remember ever actually buying one from a trader but man i would look at all 4 traders daily I do remember that, and getting pissed i would have to spend weeks in game trying to find a beaker. I feel your pain man. EDIT: I always blamed the game for hating on me and not giving me a beaker lol. I'm not sure if I just had the worst luck in the world or if its that hard for everyone. Game hates us. Some people seem to have all the luck and get plenty. I think they are taking ours lol. Link to comment Share on other sites More sharing options...
ZombieSurvivor Posted September 19, 2019 Share Posted September 19, 2019 @Madmole Even a perk one must invest in in order to unlock crafting a beaker would be nice. I would waste one point just to be able to craft a beaker vs spending up to a week in game searching. EDIT: better yet a book! this way no need to waste a point Link to comment Share on other sites More sharing options...
Koltar Posted September 19, 2019 Share Posted September 19, 2019 Hi! Long time listener, first time caller... With the introduction of mines this way, are there any ideas for like "mine claims" like the land claim system for multiplayer servers? Link to comment Share on other sites More sharing options...
Blake_ Posted September 19, 2019 Share Posted September 19, 2019 Yes we're all about easy to do options that add more simulation control that can add legs to the game. It would pair nice with a dead is dead mode. MM can you make the dump all to storage button for a18 experimental? This fast tweak will get you lots of love. Easy, clean. No belt. Good stuff. Not a feature but just you making QOL nerd love with the community. We might be open to dress and roleplay to ask you for that tweak Lol. Link to comment Share on other sites More sharing options...
SnowDog1942 Posted September 19, 2019 Share Posted September 19, 2019 MadMole, what is better... A18... or sex? Link to comment Share on other sites More sharing options...
JayzenFreeze Posted September 19, 2019 Share Posted September 19, 2019 MadMole, what is better... A18... or sex? obviously not MM but gone in 60 seconds Having sex while playing A18 lol Link to comment Share on other sites More sharing options...
Trankitas Posted September 19, 2019 Share Posted September 19, 2019 Yes we're all about easy to do options that add more simulation control that can add legs to the game. It would pair nice with a dead is dead mode. Low effort & a lot of replayability indeed, hardcore lovers will appreciate this a lot. Link to comment Share on other sites More sharing options...
SnowDog1942 Posted September 19, 2019 Share Posted September 19, 2019 Low effort & a lot of replayability indeed, hardcore lovers will appreciate this a lot. I do love hardcore Link to comment Share on other sites More sharing options...
Trankitas Posted September 19, 2019 Share Posted September 19, 2019 I do love hardcore You do live up to your title. Link to comment Share on other sites More sharing options...
Mechanimal Posted September 19, 2019 Share Posted September 19, 2019 So, I noticed ALL of the spikes still have blood on them as the default texture. Still illogical, seriously, they never did before, only after they'd been damaged 1 level, which made actual sense. So texture #2 and onward would have blood, which does make sense, and was very useful for repairs and seeing what locations Z were messing with defenses. Anyway, I thought you did, or were going to, fix this. Does not seem all that difficult, I dunno, think it can/will still happen before experimental? Link to comment Share on other sites More sharing options...
Adam the Waster Posted September 19, 2019 Share Posted September 19, 2019 SO what did i miss But those new animations MMMMMmmmmmm DA LOOK GOOd Link to comment Share on other sites More sharing options...
wolfbain5 Posted September 19, 2019 Share Posted September 19, 2019 For romero purist, death only from head and no special zeds would be pure bliss. 😅 that is gonna be a modlet for a18 I will try. choice of romero, 28 days later, resident evil Link to comment Share on other sites More sharing options...
Trankitas Posted September 19, 2019 Share Posted September 19, 2019 So, I noticed ALL of the spikes still have blood on them as the default texture. Still illogical, seriously, they never did before, only after they'd been damaged 1 level, which made actual sense. So texture #2 and onward would have blood, which does make sense, and was very useful for repairs and seeing what locations Z were messing with defenses. Anyway, I thought you did, or were going to, fix this. Does not seem all that difficult, I dunno, think it can/will still happen before experimental? I think this is fixed according to Madmole (i'm not sure tho) Edit: I just saw the video. Maybe he said they will fix it in A19. Link to comment Share on other sites More sharing options...
Adam the Waster Posted September 19, 2019 Share Posted September 19, 2019 But Dose anyone find it odd that if theirs 2 of the Same zombie they have the same walk dose that drive anyone else Crazy? Link to comment Share on other sites More sharing options...
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