DaVegaNL Posted September 18, 2019 Share Posted September 18, 2019 That's private. But yes. Oh boy.. can i unwrap it? Link to comment Share on other sites More sharing options...
DaVegaNL Posted September 18, 2019 Share Posted September 18, 2019 Not the best community? Take your smeef and GTF outta here!!! Well.. To be honest, the community here isn't so very great. There's this guy who's making inappropriate jokes all the time. And one who is obsessed with rocks. I've been told there's even a math teacher in here, if you believe it! - - - Updated - - - Short. Slender, 34B, abs Is long and fat also okay? Link to comment Share on other sites More sharing options...
ZombieSurvivor Posted September 18, 2019 Share Posted September 18, 2019 Is long and fat also okay? Thats what she said. - - - Updated - - - @DeVegaNL Did mama always tell you life was like a box of rocks? you never know what you’re gonna get. Link to comment Share on other sites More sharing options...
TundraWolf42 Posted September 18, 2019 Share Posted September 18, 2019 I wish there's a forum achievement for keeping up with this thread over phone, heh.. :-) So, seems like A18 will release either around my birthday, or around when my wife's delivery date. xD I envy youuuu guys so much as I doubt I'll join for some time after we bring baby home, so please don't break it. :-D Anyway, @madmole , what is your suggestion for 1st A18 playthrough? Any tips, favorite builds etc? :-) I think an early congratulations is in order! May you continue to have good fortune in the future. Link to comment Share on other sites More sharing options...
Odetta Posted September 18, 2019 Share Posted September 18, 2019 So Madmole, what's the news? Edit: NV, answered Link to comment Share on other sites More sharing options...
madmole Posted September 18, 2019 Author Share Posted September 18, 2019 Madmole said they are gonna decide today if they release it this week or in October Its not coming Friday, so it will be October. Sorry but too many MF's yet. This will give me more time to balance intellect, perception and more general balance as more members of the team are getting more free time to test. This will be enough time to have a really soft landing. So Oct 4th barring no disasters. Link to comment Share on other sites More sharing options...
Odetta Posted September 18, 2019 Share Posted September 18, 2019 Its not coming Friday, so it will be October. Sorry but too many MF's yet. This will give me more time to balance intellect, perception and more general balance as more members of the team are getting more free time to test. This will be enough time to have a really soft landing. So Oct 4th barring no disasters. Cool, I want to see those Junk turrets in action; against a horde. How far are you now in this play through? Maybe another video to lift some spirits Link to comment Share on other sites More sharing options...
OzHawkeye Posted September 18, 2019 Share Posted September 18, 2019 Its not coming Friday, so it will be October. Sorry but too many MF's yet. This will give me more time to balance intellect, perception and more general balance as more members of the team are getting more free time to test. This will be enough time to have a really soft landing. So Oct 4th barring no disasters. Hmm, and I land back in Australia on 7 October, so yeah, that works for me. ;-) Link to comment Share on other sites More sharing options...
NukemDed Posted September 18, 2019 Share Posted September 18, 2019 Its not coming Friday, so it will be October. Sorry but too many MF's yet. This will give me more time to balance intellect, perception and more general balance as more members of the team are getting more free time to test. This will be enough time to have a really soft landing. So Oct 4th barring no disasters. damn! and I already have a week AL booked with the kids for their holidays. perfect timing for me thanks :-) Link to comment Share on other sites More sharing options...
Ti2xGr Posted September 18, 2019 Share Posted September 18, 2019 Its not coming Friday, so it will be October. Sorry but too many MF's yet. This will give me more time to balance intellect, perception and more general balance as more members of the team are getting more free time to test. This will be enough time to have a really soft landing. So Oct 4th barring no disasters. Glad to hear it! Don't work your team too hard. We (most of us) can survive a few more weeks or more if needed. If we can be of any help, let us know...seriously. Link to comment Share on other sites More sharing options...
Ouch Quit It Posted September 19, 2019 Share Posted September 19, 2019 Its not coming Friday, so it will be October. Sorry but too many MF's yet. This will give me more time to balance intellect, perception and more general balance as more members of the team are getting more free time to test. This will be enough time to have a really soft landing. So Oct 4th barring no disasters. Which Year????? Link to comment Share on other sites More sharing options...
faatal Posted September 19, 2019 Share Posted September 19, 2019 Has the door collider been looked at, or was/is it one of the MF bugs? I found it annoying/disappointing that in MMs hordenight vids, zombies glitched through the vault door every once a while, because there were so much of them outside, squeezing each other to the door. It was not just a door issue. They could get pushed through walls. It was a few days work, but I reworked the controller collision overlap code so it always resolves world collisions first. Changes: Fixed SDTD-9909 Large crowds of zombies can jump, be pushed, fall through, or get stuck inside doors and blocks (changed KCC overlap handling to do world hits before entity, then closest entity using smaller depenetrate and skip if had a world hit. EntityMoveHelper will not ragdoll other entities). Fixed AI jump could make KCC go into ceiling (added zero y motion). Link to comment Share on other sites More sharing options...
madmole Posted September 19, 2019 Author Share Posted September 19, 2019 Cool, I want to see those Junk turrets in action; against a horde. How far are you now in this play through? Maybe another video to lift some spirits I'm on day 14 a few hours before the horde. I'm not recording it though. I'll do another video to show my progress though. I'm able to craft a motorcycle now (bought a chassis and found handlebar schematics) but I'm lacking tires so I'm focused on getting that bad boy up and running. We found a bug in the buried supplies that was granting pink stuff, so I'll scrap my pink guns and move forward without them. Link to comment Share on other sites More sharing options...
Blake_ Posted September 19, 2019 Share Posted September 19, 2019 It was not just a door issue. They could get pushed through walls. It was a few days work, but I reworked the controller collision overlap code so it always resolves world collisions first. Changes: Fixed SDTD-9909 Large crowds of zombies can jump, be pushed, fall through, or get stuck inside doors and blocks (changed KCC overlap handling to do world hits before entity, then closest entity using smaller depenetrate and skip if had a world hit. EntityMoveHelper will not ragdoll other entities). Fixed AI jump could make KCC go into ceiling (added zero y motion). The thing is, not just zombies/AI do that. It happens in this video exactly at the: 6.30 mark. He apparently clips through the floor on top of Zds corpses and teleports to the upper floor, exactly like Zds do. So players are also affected by this bug. Link to comment Share on other sites More sharing options...
youmaylose Posted September 19, 2019 Share Posted September 19, 2019 Its not coming Friday, so it will be October. Sorry but too many MF's yet. This will give me more time to balance intellect, perception and more general balance as more members of the team are getting more free time to test. This will be enough time to have a really soft landing. So Oct 4th barring no disasters. Perfect because Friday Zelda: Link's Awakening comes out and I'll need to spend some days on it. Link to comment Share on other sites More sharing options...
Lowbudgetname Posted September 19, 2019 Share Posted September 19, 2019 Madmole at area 51 raid confirmed, which makes sense considering that's where they are keeping alphas 18- release." The new guys we hired are out of this world!" Link to comment Share on other sites More sharing options...
Trankitas Posted September 19, 2019 Share Posted September 19, 2019 A little gift for The Fun Pimps and the community, with a little touch of weird Trankitas humor, bad written English and more. Hope you like it. (I don't want likes, comments, non of that ♥♥♥♥. Love you guys.) Link to comment Share on other sites More sharing options...
Laz Man Posted September 19, 2019 Share Posted September 19, 2019 A little gift for The Fun Pimps and the community, with a little touch of weird Trankitas humor, bad written English and more. Hope you like it. (I don't want likes, comments, non of that ♥♥♥♥. Love you guys.) Love it!!!! Hahaha Link to comment Share on other sites More sharing options...
Trankitas Posted September 19, 2019 Share Posted September 19, 2019 Love it!!!! Hahaha Thank you! ♥ Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted September 19, 2019 Share Posted September 19, 2019 A little gift for The Fun Pimps and the community, with a little touch of weird Trankitas humor, bad written English and more. Hope you like it. (I don't want likes, comments, non of that ♥♥♥♥. Love you guys.) "Unbelievable... I'm pissed", almost in the voice of this guy: Link to comment Share on other sites More sharing options...
Jihh Posted September 19, 2019 Share Posted September 19, 2019 Perfect because Friday Zelda: Link's Awakening comes out and I'll need to spend some days on it. That's actually why I was hoping it comes this friday. That way Zelda would keep my busy until the worst bugs are fixed. Not that I mind bugs that much (I actually don't, since it's still alpha and an experimental build), but it's always more fun with less bugs. Also my friend I'm playing with probably don't want to start over again every other week when a new .x version releases, so it would actually make sense to wait with our coop game until the stable build releases. So having other games play until the stable version releases would be even better. But don't get me wrong. I don't care that much about release date. I'm just happy it will release and I will play the ♥♥♥♥ out of it, no matter which version and no matter how often I will have to start over. It's just that the timing would've been great for me, if it would release at the same time as Zelda does. Link to comment Share on other sites More sharing options...
archergod Posted September 19, 2019 Share Posted September 19, 2019 It was not just a door issue. They could get pushed through walls. It was a few days work, but I reworked the controller collision overlap code so it always resolves world collisions first. Changes: Fixed SDTD-9909 Large crowds of zombies can jump, be pushed, fall through, or get stuck inside doors and blocks (changed KCC overlap handling to do world hits before entity, then closest entity using smaller depenetrate and skip if had a world hit. EntityMoveHelper will not ragdoll other entities). Fixed AI jump could make KCC go into ceiling (added zero y motion). Funny you count 4-5 zombie as "large" . I think several is better word there . Link to comment Share on other sites More sharing options...
TundraWolf42 Posted September 19, 2019 Share Posted September 19, 2019 A little gift for The Fun Pimps and the community, with a little touch of weird Trankitas humor, bad written English and more. Hope you like it. (I don't want likes, comments, non of that ♥♥♥♥. Love you guys.) LOL..... That's all there is to say about that. Good job! Link to comment Share on other sites More sharing options...
Jacoviz Posted September 19, 2019 Share Posted September 19, 2019 It was not just a door issue. They could get pushed through walls. It was a few days work, but I reworked the controller collision overlap code so it always resolves world collisions first. Changes: Fixed SDTD-9909 Large crowds of zombies can jump, be pushed, fall through, or get stuck inside doors and blocks (changed KCC overlap handling to do world hits before entity, then closest entity using smaller depenetrate and skip if had a world hit. EntityMoveHelper will not ragdoll other entities). Fixed AI jump could make KCC go into ceiling (added zero y motion). Love your changelogs, please Give Us more of this. Link to comment Share on other sites More sharing options...
Demonoid74 Posted September 19, 2019 Share Posted September 19, 2019 Its not coming Friday, so it will be October. Sorry but too many MF's yet. This will give me more time to balance intellect, perception and more general balance as more members of the team are getting more free time to test. This will be enough time to have a really soft landing. So Oct 4th barring no disasters. Cool , more time to adjust the other stat builds is nice...even though I will be punching everything to death , I still like that there will be different things to try out eventually in different playthroughs! Link to comment Share on other sites More sharing options...
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