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Alpha 18 Dev Diary!!


madmole

Alpha 18 Dev Diary!!  

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  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
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Hi Madmole, I wanted to ask you something, the translation of the books are in Spanish? they are more than 100 books and it would not make sense to find them and not know what they say or what works, I know that by the icon we can know what a skill tree would be, but we would not have a complete saturation when finding a book or mod and not understanding anything From what he says, the same thing happens with the skills, we release them by pure instinct, the translation of the skills was promised being in the A16 for the A17 and now I move on to the A18 please translate the main thing of the game; Skills and books, otherwise we would not enjoy the main thing of this Alpha that are books and skills please keep in mind my suggestion! PLEASE!!

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Hi Madmole, I wanted to ask you something, the translation of the books are in Spanish? they are more than 100 books and it would not make sense to find them and not know what they say or what works, I know that by the icon we can know what a skill tree would be, but we would not have a complete saturation when finding a book or mod and not understanding anything From what he says, the same thing happens with the skills, we release them by pure instinct, the translation of the skills was promised being in the A16 for the A17 and now I move on to the A18 please translate the main thing of the game; Skills and books, otherwise we would not enjoy the main thing of this Alpha that are books and skills please keep in mind my suggestion! PLEASE!!

 

MadMole already said once they are close to stable a18 that they would add the localization, because it doesn't make sense to translate it until the a18 point changes are all completed.

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I agree!, need books in Spanish!

I offer to help with this!!, my Ensglish is bad, but my Spanish es good!

 

Gracias! :encouragement:

 

They said they will hire a professional team to translate

 

 

Dijeron que iban a contratar a un equipo de traductores profesionales para hacer la traducciَn

 

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So a generic non modded bat will be superior to a heavily modded iron club? That doesn't seem right... Hm.

 

I don't think that's true.

 

A generic crafted non modded bat will be superior to a generic crafted non modded iron club of the same quality. Found items have ranges which could cause you to find a better iron club than the bat you found. Adding mods that increase damage of course could pump an iron club past an un modded bat.

 

But the best possible club weapon would be a found (not crafted) purple quality bat with high base stats and then filled with mods that add damage and effects. No iron club or wood club would beat that.

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For any potential sequel, would you use unity again and have a voxel world?

 

Probably not to Unity, but it depends how nice the engine is after we're done. As long as we had destroyable buildings and base building, I don't care if its voxels or not. Maybe draw calls will be free by then, in which case we'd make it out of destroyable textured meshes like Fallout 4/Rust. I loved building in Fallout 4 I made a crazy bridge top hotel/base/casino with mods. Advantages are you can detail it as much as you want instead of 1 mesh per meter, and you can get rid of 3' thick walls and put paintings etc right flush with a wall.

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Yes, i mean, what i'm addressing with this idea is the fact that people like to go directly to the loot room, ignoring the hard work that level designers did for every POI.

That isn't fair right?

 

I also don't believe the "Turrets on the last room" idea that Madmole said is good. They also can ignore the rest of the POI. Just learn where the switches to turn them off are, and after a couple of times that you do the same POI you already know every possible position.

 

That's why it has to be something completely random, so there's no chance to predict how to get to the loot room.

Just a thought.

 

Exactly. That's why I suggested adding some simple checkpoint triggers into various POIs, to validate the value of the final loot. Skipping the dungeon crawl entirely might yield only half of the loot generated, while hitting each checkpoint boosts the loot up to its fully intended amount.

 

Checkpoints could be randomized like existing sleeper spawns (and undetectable by the player) so that there is no way to cheat.

 

A player cutting corners will get less reward and a player doing the full dungeon experience will get rewarded for their work.

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We`re all gonna be batmans in A18, bats look so great and the fun of them is gonna be worth the skill points on melee.

 

Can`t wait !

 

*waiting*

 

They do look like fun. I am doing the fist build and its just awesome. I think bats are way easier though, because of range. But stamina use is low on brawler so its pretty nice in that regard. I can usually just keep punching unless I get too power attack heavy and roll through 5 dudes no problem.

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No the icon changes. I didn't show that because its still temp/ugly.

 

Madmole, will there be a status: studied / unstudied in Alpha 18 in the description of schemes and books?

This will be useful when you select books and schemes from the merchant, and you do not need to exit the trading window to find out this information.

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Exactly. That's why I suggested adding some simple checkpoint triggers into various POIs, to validate the value of the final loot. Skipping the dungeon crawl entirely might yield only half of the loot generated, while hitting each checkpoint boosts the loot up to its fully intended amount.

 

Checkpoints could be randomized like existing sleeper spawns (and undetectable by the player) so that there is no way to cheat.

 

A player cutting corners will get less reward and a player doing the full dungeon experience will get rewarded for their work.

 

That's a good alternative to the idea. Good thinking :)

 

- - - Updated - - -

 

I thought we were about to get the 18th sequel...

 

To have a sequel don't you have to release a game first? Boom.

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MadMole already said once they are close to stable a18 that they would add the localization, because it doesn't make sense to translate it until the a18 point changes are all completed.

 

Yes, he said the same in A17, but this time I have more faith

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They do look like fun. I am doing the fist build and its just awesome. I think bats are way easier though, because of range. But stamina use is low on brawler so its pretty nice in that regard. I can usually just keep punching unless I get too power attack heavy and roll through 5 dudes no problem.

 

Sounds like they gonna learn who the boss is, poor dudes.

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Exactly. That's why I suggested adding some simple checkpoint triggers into various POIs, to validate the value of the final loot. Skipping the dungeon crawl entirely might yield only half of the loot generated, while hitting each checkpoint boosts the loot up to its fully intended amount.

 

Checkpoints could be randomized like existing sleeper spawns (and undetectable by the player) so that there is no way to cheat.

 

A player cutting corners will get less reward and a player doing the full dungeon experience will get rewarded for their work.

 

That's... actually a very good solution. Pass through certain gates, or perhaps even summing the cleared sleeper volumes could be used to calculate your loot bonus value on those specific containers in the loot room. If the cleared sleeper volume approach is used, might further reduce "cheesing" when it comes to running your butt off through a POI to check off the checkpoints.

 

Either way +1 to this notion, if it's feasible in the existing system.

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Exactly. That's why I suggested adding some simple checkpoint triggers into various POIs, to validate the value of the final loot. Skipping the dungeon crawl entirely might yield only half of the loot generated, while hitting each checkpoint boosts the loot up to its fully intended amount.

 

Checkpoints could be randomized like existing sleeper spawns (and undetectable by the player) so that there is no way to cheat.

 

A player cutting corners will get less reward and a player doing the full dungeon experience will get rewarded for their work.

I like this idea too. Well, at least the fundamental concept behind it. There are probably quite a few different ways to go about achieving this, and I think all those possibilities should be explored.

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Lol!

Where you at? Enjoy man.

 

Ireland. Galway at the moment, Blarney castle tomorrow. These old people on the tour are adjusting to my sense of humor.

 

Ordered a Galway hooker (beer), was telling them how juicy it was :)

 

- - - Updated - - -

 

I thought we were about to get the 18th sequel...

 

Not accurate, its the 18th 75 percent of a sequel ;)

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OMFG, clubs are sick now. We got in the ability to play sound hit overrides and the bats feel so satisfying. I fixed the skins and need to cook a build and I'll cover the baseball books (clubs) and demo it, its freaking great.

 

This is awesome! How do you feel about incorporating steroids into the ballplayer build? Perhaps they could launch the z's for a funny ragdoll effect (for a limited time only!) or something like that while wielding the club? Maybe decapitating a zombie by launching their head out of the park?

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I like this idea too. Well, at least the fundamental concept behind it. There are probably quite a few different ways to go about achieving this, and I think all those possibilities should be explored.

 

Right. Many possibilities.

Basically just extending the concept of using simple triggers to achieve seemingly complex results.

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Madmole, will there be a status: studied / unstudied in Alpha 18 in the description of schemes and books?

This will be useful when you select books and schemes from the merchant, and you do not need to exit the trading window to find out this information.

Why are you quoting the answer and turning it into a question?

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