madmole Posted August 19, 2019 Author Share Posted August 19, 2019 I can only assume your team did a lot more researching than I did on the matter and has already found all that I could find in a couple of minutes but just in case : https://assetstore.unity.com/packages/tools/physics/kinematic-character-controller-99131 I think we did switch to another one, but I'm not 100% sure Faatal would know. Unity packs in a bunch of clunky slow features that really affect performance. Those third party unity store things are usually horrible and need loads of optimizations and its almost always better to just code from scratch so it fits your project perfectly and doesn't have any slow or uneeded code/features. Link to comment Share on other sites More sharing options...
madmole Posted August 19, 2019 Author Share Posted August 19, 2019 I am, as an electrician I am hoping it will get a book series to allow for more advanced electrical builds. Like for instance a hidden wiring system, where you get to create/use smaller model outlets and place them on the walls. As long as the walls are connected the "wire" is there and all you should only need to connect the power source to an inlet to power the circuit. Nope, block continuity is super expensive. Link to comment Share on other sites More sharing options...
madmole Posted August 19, 2019 Author Share Posted August 19, 2019 That means in A18 nothing stops you from avoiding the horde by driving around in a vehicle. There were several ideas to make it harder to avoid the horde. For example, the zombies will run into your vehicle and cause damage if you don't dodge them. We haven't done anything on this, that sounds like something Roland must have wrote. Link to comment Share on other sites More sharing options...
madmole Posted August 19, 2019 Author Share Posted August 19, 2019 @madmole or anyone do you think that steam workshop will make it in a18 or is that being added when the game goes gold? Gold, lol, why would we add workshop that breaks everyone's game? Link to comment Share on other sites More sharing options...
madmole Posted August 19, 2019 Author Share Posted August 19, 2019 In Ark, I used to build double walls - basically a passage around the outside of the base to hide the electrics behind, until the S+ mod introduced the idea of being able to hide and show the wiring as a toggle. I think that was great. Still I think Terraria did it the best way - you can only see the wires, if you're holding the wire tool. Yeah we talked about that. You cannot "cut" the wires so there is no advantage showing them to other players or anyone without a wire tool. Link to comment Share on other sites More sharing options...
madmole Posted August 19, 2019 Author Share Posted August 19, 2019 This is great to hear. The electric lights have been crap for a long time now. Only lights worth using are simple lights and spotlights. Those are the only lights exposed to players in 17. Link to comment Share on other sites More sharing options...
madmole Posted August 19, 2019 Author Share Posted August 19, 2019 Hi Madmole, what ideas do you have in mind about bandits? what are the plans? what functions will they have? We're not talking about bandits right now. Link to comment Share on other sites More sharing options...
madmole Posted August 19, 2019 Author Share Posted August 19, 2019 I asked if it is possible in XML to make the character pass through a hole 1 block high? This is not now in Alpha 17. Could you add this in alpha 18? No its not an xml thing. Link to comment Share on other sites More sharing options...
JamesKirk Posted August 19, 2019 Share Posted August 19, 2019 Nope, block continuity is super expensive. Wouldn't this be the same as stability? As long as it sticks together, assume it's connected. Link to comment Share on other sites More sharing options...
Ayrton Posted August 19, 2019 Share Posted August 19, 2019 We're not talking about bandits right now. Sorry, I still have to tell you that the question was for Alpha 19 or 20, what plans would they have for bandits? Faatal would be behind the AI or will they have new guys to help Faatal? Link to comment Share on other sites More sharing options...
Viktoriusiii Posted August 19, 2019 Share Posted August 19, 2019 We haven't done anything on this, that sounds like something Roland must have wrote. Yes it was, since you said there is no more discussing it in this thread - - - Updated - - - Sorry, I still have to tell you that the question was for Alpha 19 or 20, what plans would they have for bandits? Faatal would be behind the AI or will they have new guys to help Faatal? I can take this one: "Nothing. We are currently all about getting A18 into the hands of players, and after that there will be bugfixes and patches. After that we can talk. Now no more talk of this or you get an infraction!" Did I do good MM? ^_^ Link to comment Share on other sites More sharing options...
Trankitas Posted August 19, 2019 Share Posted August 19, 2019 Madmole, any plans on making the electric lights a little yellow? Those white lights don't illuminate very well. Link to comment Share on other sites More sharing options...
Callum123456789 Posted August 19, 2019 Share Posted August 19, 2019 Gold, lol, why would we add workshop that breaks everyone's game? so are there ANY plans to add official mods or somewhere else for mods to be installed? don't know if youll add it when released or at all just wondering though Link to comment Share on other sites More sharing options...
Ricowan Posted August 19, 2019 Share Posted August 19, 2019 Sorry, I still have to tell you that the question was for Alpha 19 or 20, what plans would they have for bandits? Faatal would be behind the AI or will they have new guys to help Faatal? Just to provide a nicer reply than Victor did... The Fun Pimps are not planning out anything for A19 or beyond yet. They are only working on A18, everything else is just talk. - - - Updated - - - so are there ANY plans to add official mods or somewhere else for mods to be installed? don't know if youll add it when released or at all just wondering though He answered your question. Mod support via workshop will be added in Gold or soon after. Link to comment Share on other sites More sharing options...
Viktoriusiii Posted August 19, 2019 Share Posted August 19, 2019 Just to provide a nicer reply than Victor did... Really? :-/ That was bad? I feel it was pretty accurate... okay if anyone feels this was to mean... I'm sorry, I guess <3 Link to comment Share on other sites More sharing options...
Lonestarcanuck Posted August 19, 2019 Share Posted August 19, 2019 IsTrueTexan=True option, so I hope you lost your Canuck accent. I sure did, moved from Toronto to Boston in 1990 - that got rid of it "you can pawk owa caw in the gawage" eventually made it to Texas Link to comment Share on other sites More sharing options...
madmole Posted August 19, 2019 Author Share Posted August 19, 2019 Sorry, I still have to tell you that the question was for Alpha 19 or 20, what plans would they have for bandits? Faatal would be behind the AI or will they have new guys to help Faatal? Yes and I'm saying we're not talking about them right now. You will get info and demo videos when the time comes, speculating right now will just produce confusion and gates. Link to comment Share on other sites More sharing options...
madmole Posted August 19, 2019 Author Share Posted August 19, 2019 Wouldn't this be the same as stability? As long as it sticks together, assume it's connected. If it were, don't you think we'd have block continuity? I was told its way too expensive so we had to go with wire nodes. If I hide wires, does it even matter? Link to comment Share on other sites More sharing options...
Ayrton Posted August 19, 2019 Share Posted August 19, 2019 Yes and I'm saying we're not talking about them right now. You will get info and demo videos when the time comes, speculating right now will just produce confusion and gates. great, thanks for the information Madmole Link to comment Share on other sites More sharing options...
KingSlayerGM Posted August 19, 2019 Share Posted August 19, 2019 A reskin isn't a complete new UI. Its more than a reskin, but will feel familiar. In very happy nonetheless your game will feel more AAA polished Link to comment Share on other sites More sharing options...
madmole Posted August 19, 2019 Author Share Posted August 19, 2019 Madmole, any plans on making the electric lights a little yellow? Those white lights don't illuminate very well. They have a yellow tint. I'm adjusting the player lights right now they were useless. Link to comment Share on other sites More sharing options...
beerfly Posted August 19, 2019 Share Posted August 19, 2019 .. speculating right now will just produce confusion and gates. Here !? In this forum !? No way ^^ Hope fixing and balancing is going as planned guys. Thanks for sharing so much lately again, and for lamps, too ! Link to comment Share on other sites More sharing options...
Sigil_Thane Posted August 19, 2019 Share Posted August 19, 2019 I asked if it is possible in XML to make the character pass through a hole 1 block high? This is not now in Alpha 17. Could you add this in alpha 18? Technically a character currently can pass through a hole 1 block high, provided that they do so vertically. Pure Semantics, I know.... but the Pedant in me had to have it's say. Link to comment Share on other sites More sharing options...
Lonestarcanuck Posted August 19, 2019 Share Posted August 19, 2019 so do the books related to hunting/tracking increase the number of animals that will spawn? basically the number of animals I see on the server at any time are really low. Link to comment Share on other sites More sharing options...
Sirillion Posted August 19, 2019 Share Posted August 19, 2019 If it were, don't you think we'd have block continuity? I was told its way too expensive so we had to go with wire nodes. If I hide wires, does it even matter? Maybe do a book series on electricity? One of the books could reward to hide the cables, so when read cables only show with the pliers in hand? Could also reward stuff like increased efficiency so that traps draw less power. Generators are more finely tuned so they use less gas. Improved circuitry so the batteries last X% longer ... stuff like this. Link to comment Share on other sites More sharing options...
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