Jump to content
Sign in to follow this  
madmole

Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!  

1 member has voted

  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
      0
    • :)
      1


Recommended Posts

<snipped for space>

 

That was tried at one point. It turned out far more chaotic and time consuming than it would first appear.

Share this post


Link to post
Share on other sites
Yes, the majority of books found will be "old novels" or something like that. Read for xp or sell for a few dukes. Perk books will be kind of rare, so collecting all of them will be an achievement IMO. Even if I made them fairly common, the fact that there are over 130 of them and a ton of schematics means RNG will make it hard to get that last one you NEED to get the collectors bonus perk.

 

Hey Madmole,

 

Is this going to be largely the extent of the RNG search? So far it seems like we have...

 

Tool and Die Set

Beakers

Later Legendary Weapons (i think)

Perk Books

 

I feel like there's a massive void there. Partly due to memory and partly due to everything can be crafted.

 

Any thoughts on making the Jeep an RNG book thing or do you have more epic vehicles coming?

Share this post


Link to post
Share on other sites
Yes, we overhauled the UI around alpha 13 I think. I think some people forgot the horror show we used to have for crafting, etc.

 

giphy.gif

Share this post


Link to post
Share on other sites
I'm jamming on books, after that we'll be reorganizing the perks and decoupling crafting quality from INT.

 

FANTASTIC news. Especially the crafting portion. Thank you for taking the time to look over it and rework it a bit :)

Share this post


Link to post
Share on other sites
Thanks man, I am glad to hear that you like it. There are a few screenshots to view here if you are interested to see more.

 

No screens up of the SMXui modlet yet as that is a work in progress and far from done but there are a few from the other ones :)

 

Nexusmods

 

This is definitely a step up from the default. Good work on that.

It also shows that the UI system is pretty moddable, wich is a good technical base.

 

(Visual examples are always more impactful than long text in those kind of design discussions)

Share this post


Link to post
Share on other sites
I think I mentioned this, they were blurry. I'm not saying we won't ever look at it, its just not on the table for A18. But its kind like wow, really? Out of all the stuff that is totally trashy yet, you want us to improve one of the things that is totally fine?

 

Anyhow right now its all about random gen, performance, bugs, balance and adding new content and continue to upgrade art to pbr.

 

I thought the order was rwg, bugs, performance, converting localization to xml, add new content and then balance....

 

Yes, we overhauled the UI around alpha 13 I think. I think some people forgot the horror show we used to have for crafting, etc.

 

atleast a13 wasnt allllllllll grey scale. /grin

 

- - - Updated - - -

 

 

 

I'm selling fortune cookies for the girl scouts.

 

ill take a box of chocolate mint!

Share this post


Link to post
Share on other sites
I'm selling fortune cookies for the girl scouts.

 

They are sending Joel to the households that did not buy any.

Share this post


Link to post
Share on other sites

If you are thinking about new zombies can we have a zombie postman? With daft shorts and a red bag? Also, I have several friends who are nurses and I LOVE it that the nurse zombies always walk like their feet are killing them :)

Share this post


Link to post
Share on other sites
If you are thinking about new zombies can we have a zombie postman? With daft shorts and a red bag? Also, I have several friends who are nurses and I LOVE it that the nurse zombies always walk like their feet are killing them :)

 

Make them all look like Kevin Costner and you could have the Post-Post-Apocalyptic-Postie. :-)

 

In the far distant future of 2013...

 

 

MV5BMTc2NzI1MjA1M15BMl5BanBnXkFtZTYwNTY5MTc5._V1_.jpg

 

 

Share this post


Link to post
Share on other sites

Moin.

 

A question and suggestion: Is it possible to implant a server-setting, that fixes the gamma-setting on all connected clients? Or does there already exist an option to control gamma settings on connected clients?

 

We often play pvp-events with changing participants. And in pvp at night its like cheating, that some participants simply set gamma max to get an advance and we cant control that.

 

Fuffel

Share this post


Link to post
Share on other sites
Moin.

 

A question and suggestion: Is it possible to implant a server-setting, that fixes the gamma-setting on all connected clients? Or does there already exist an option to control gamma settings on connected clients?

 

We often play pvp-events with changing participants. And in pvp at night its like cheating, that some participants simply set gamma max to get an advance and we cant control that.

 

Fuffel

it's pointless, they can just up the gamma on their monitor

Share this post


Link to post
Share on other sites
This is definitely a step up from the default. Good work on that.

It also shows that the UI system is pretty moddable, wich is a good technical base.

 

(Visual examples are always more impactful than long text in those kind of design discussions)

 

Thank you, it has been somewhat of a passion for a while. And yes, the UI is very moddable and imho the sky is the limit.

 

I added a few new screenshots to the Nexusmods page to showcase the work in progress if anyone has any interest of seeing what is being worked on and such.

Share this post


Link to post
Share on other sites

Speaking of UI, is it possible to get a search function for our storage boxes as well? The number of times I am searching for that one damn item and it is staring at me yet I spend 10 min scanning right past it. As a QOL issue, it would be fantastic.

 

That also make me think about the decor. Why are storage limits not normalized? It seems odd to me that I can place a bookcase and a water cooler but the storage limit in them is so small that they are not functional because the space in them is far too limited. As a result, everything is either a painted storage box or a locked storage chest. I want to store my guns in a gun safe and my books on a book shelf - do not punish aesthetic design with painfully small storage capacity.

 

- - - Updated - - -

 

Almost everyone in A17 has a problem of having tons of firearms dusting in chests. I know you can sell or scrap them, but it is not the case. Firearms had always been some kind of "reward" for breaking safes and looting dangerous buildings. But now when I go looting I don't get such pleasure from finding a gun. Back in A15(and bellow) finding a gun part of high quality was satisfying and challenging, but now when I can craft a perfect gun (and almost everything else) I can't see any sense in looting big buildings. olds will understand: when you can't find something you need for weeks, and then just find it by chance, it is like winning a lottery. I miss those feelings so much...

 

Now it is MODs. The weapons are everywhere but that damn leg cripple MOD may take a million boxes to locate. Really is the same idea.

Share this post


Link to post
Share on other sites
FANTASTIC news. Especially the crafting portion. Thank you for taking the time to look over it and rework it a bit :)

 

Well now I am curious what crafting quality will be tied to. Crafting quality of clubs and sledges tied to strength? Crafting quality of guns tied to perception? Crafting quality of armor tied to fortitude? Crafting quality of knives tied to agility? Something else completely different I have not contemplated?

Share this post


Link to post
Share on other sites
Thanks man, I am glad to hear that you like it. There are a few screenshots to view here if you are interested to see more.

 

No screens up of the SMXui modlet yet as that is a work in progress and far from done but there are a few from the other ones :)

 

Nexusmods

 

This is actually an amazing UI.

Share this post


Link to post
Share on other sites
it's pointless, they can just up the gamma on their monitor

Or on their gfx card driver.

Share this post


Link to post
Share on other sites
Moin.

 

A question and suggestion: Is it possible to implant a server-setting, that fixes the gamma-setting on all connected clients? Or does there already exist an option to control gamma settings on connected clients?

 

We often play pvp-events with changing participants. And in pvp at night its like cheating, that some participants simply set gamma max to get an advance and we cant control that.

 

Fuffel

 

thats a new one...gamma is cheating...with my poor eyesight, gamma correction is a must, but it screws me over when aiming a weapon, white crosshairs in a bright area is a blob of white clouds, this wont ever get fixed cuz TFP devs cant admit that a red/green reticle would be beneficial. However, one idea is if there was a way to detect game settings and report that to the server, you could ban those poor sighted cheaters because <insert trollish reason>.

Edited by Death2gnomes (see edit history)

Share this post


Link to post
Share on other sites

you could get one of those monitors that can display a reticle.. some have several choices and some a custom one..

Share this post


Link to post
Share on other sites
Hey Madmole,

 

Is this going to be largely the extent of the RNG search? So far it seems like we have...

 

Tool and Die Set

Beakers

Later Legendary Weapons (i think)

Perk Books

 

I feel like there's a massive void there. Partly due to memory and partly due to everything can be crafted.

 

Any thoughts on making the Jeep an RNG book thing or do you have more epic vehicles coming?

 

We did remove quality from vehicles. We'll be fleshing out the loot list. Players cannot craft high end guns in the new design without a schematic. So you can craft a hunting rifle, but not the sniper rifle. You can craft a pistol with the pistol perk, but not a magnum. So you'll have to find them or find a one shot schematic to craft them. This should help a lot. Pinks are uncraftable as well, so if you want pink, find or buy.

Share this post


Link to post
Share on other sites
They are sending Joel to the households that did not buy any.

 

LOL.

Share this post


Link to post
Share on other sites
Moin.

 

A question and suggestion: Is it possible to implant a server-setting, that fixes the gamma-setting on all connected clients? Or does there already exist an option to control gamma settings on connected clients?

 

We often play pvp-events with changing participants. And in pvp at night its like cheating, that some participants simply set gamma max to get an advance and we cant control that.

 

Fuffel

 

This has been a thing in most games for ages AFAIK.

Share this post


Link to post
Share on other sites
Well now I am curious what crafting quality will be tied to. Crafting quality of clubs and sledges tied to strength? Crafting quality of guns tied to perception? Crafting quality of armor tied to fortitude? Crafting quality of knives tied to agility? Something else completely different I have not contemplated?

 

Tied to the perk that governs it. F.e. Shotgun Messiah.

Share this post


Link to post
Share on other sites
We did remove quality from vehicles. We'll be fleshing out the loot list. Players cannot craft high end guns in the new design without a schematic. So you can craft a hunting rifle, but not the sniper rifle. You can craft a pistol with the pistol perk, but not a magnum. So you'll have to find them or find a one shot schematic to craft them. This should help a lot. Pinks are uncraftable as well, so if you want pink, find or buy.
What about Tools and Armor?

Share this post


Link to post
Share on other sites
This should help a lot. Pinks are uncraftable as well, so if you want pink, find or buy.

 

Pinks? What do you mean?

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×
×
  • Create New...