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madmole

Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!  

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  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
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That is already how it woks and in fact there are wood Spears, iron spears, and steel spears all with progressively tougher recipes.

 

56f2b43be2532.image.jpg?resize=400%2C300

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what is roland a human or ai im confused lol

 

I reckon he probably is, but I haven't personally conducted a Turing test on him. Hell, I can never even tell if the person on the other end of the phone line is real, so don't ask me.

 

Thanks for the can request, though. That was one of the first items I modded in for myself.

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AAAND the last few pages go to that special place Goldfish go when they die.

 

[ATTACH=CONFIG]28872[/ATTACH]

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no im sure hes a human most definetly is im getting kinda creeped out

 

Ha, chill, he def human. The fact that you even started to believe otherwise is hilarious, like a reverse Turing Test. Trust me I have been working in robotics for 20 years, dealt with chatbots even longer, and the guy who makes the robot Sophia is a long time friend of mine. Even she has human writers, lots of them, he might be my friend but I know for a fact that robot is little more than advanced animatronics, occasional bits of AI, but by far it is still scripted and written by humans, and tons of people still believe it.

 

Thanks for the laugh though, was fun to watch you have that moment of cognitive dissonance and seriously wonder if Roland was AI.

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56f2b43be2532.image.jpg?resize=400%2C300

 

lol that's funny

 

- - - Updated - - -

 

I thought that he was human but your comment unsettled me lol

 

- - - Updated - - -

 

well its good to know that roland is definetly human he's a good guy reasonable guy infact

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I think Roland is one of the best moderators, not only on this site, but on the global Internet. I'm sinsere.

 

Also I respect Madmole a lot for his open and passionate communication, without all this PR bull♥♥♥♥. I like it how he can say 'fokk you' to me or get a hate post in return, and it will not end in ban (if the message was valid and not a troll post). We all been on those websites with 'We're working on improving the game to make it the best game for the best experience for your entertainment' PR empty phrases that say nothing and are actually a disrespect to the fans. I maybe post rare, but I come to this thread many times a day and actually it is the only site that actually gives me joy. And hope.

 

And I hate Gazz, I have a huge respect for him, but still..

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you got me that's for sure you really worked with them that long damn and sophai shes getting scary smart

 

Uh, she's not really though, that was my point. David is an artist, he's showing the world his vision of the future, he wants people to see and believe it, but it is not real yet. She has little to no active AI, especially during important interviews and stuff. The most honest way to categorize her is as a puppet. He/they are into AI, yes, and he wants it to be what you think it is, so they might get there, closer anyway. But for the most part it is pure illusion, she is a character. This same illusion could have been pulled off decades ago, he has been making robots like that for decades. His Philip K. ♥♥♥♥ android was one of my favorites, and that was over 15 years ago.

 

Anyway, we're way off topic... read quickly cause this is probably all getting flushed away... gotta keep Sophia's secret;)

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I think Roland is one of the best moderators, not only on this site, but on the global Internet. I'm sinsere.

 

Also I respect Madmole a lot for his open and passionate communication, without all this PR bull♥♥♥♥. I like it how he can say 'fokk you' to me or get a hate post in return, and it will not end in ban (if the message was valid and not a troll post). We all been on those websites with 'We're working on improving the game to make it the best game for the best experience for your entertainment' PR empty phrases that say nothing and are actually a disrespect to the fans. I maybe post rare, but I come to this thread many times a day and actually it is the only site that actually gives me joy. And hope.

 

And I hate Gazz, I have a huge respect for him, but still..

 

yeah I think roland and madmole are good moderators as well they can have a little joke and don't really complicate stuff

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... His Philip K. ♥♥♥♥ android was one of my favorites, and that was over 15 years ago.

 

Anyway, we're way off topic... read quickly cause this is probably all getting flushed away... gotta keep Sophia's secret;)

 

lol, it bleeped out that authors name... but, that's his dang name. Ha, the forum bleeper code is not even decent AI, it is AS, artificial stupidity. It's the guy who wrote Do Androids Dream of Electric Sheep, the book Bladerunner was based on. His last name is unfortunately the same word as male genitalia, but this "AI" ain't got much "I" yet.

Edited by Mechanimal (see edit history)

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More work for the same outcome?

 

What kind of question is that? :D

...following your wonderful logic, there could be an option to have all weapon mods in the beginning of the game. Whay do all that "work" to find them? :D

 

I'm just thinking option vs gameplay.

By default the option is off so it feel like a bit of cheating and making it too easy. But if you're mining when it lands, you ming never be able to find it. Having a scanner, that you can find, is a good middle ground and cool gameplay...

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What kind of question is that? :D

...following your wonderful logic, there could be an option to have all weapon mods in the beginning of the game. Whay do all that "work" to find them? :D

 

I'm just thinking option vs gameplay.

By default the option is off so it feel like a bit of cheating and making it too easy. But if you're mining when it lands, you ming never be able to find it. Having a scanner, that you can find, is a good middle ground and cool gameplay...

 

You kinda already have a radar for airdrops, they show up on the map and on your compass up top. Why would you ever need an extra device. Gonna work no matter if you are underground or not. Just turn it on dude, it's not cheating and it's always on in games I play. I sure would not want to be bothered with making yet another device for just for that. Nah, I am solidly with MM on this one, great example of him keeping a leash on feature creep.

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I think its best to have some separation between weapons and tools, so preparation is a thing. I forgot my wrench because I put all my tools away during horde night and when I didn't have it there was a consequence. But yes maybe a cordless impact wrench would be awesome for salvaging.

 

Oh hell yeah, a faster wrench-like tool like that would be amazing!

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You kinda already have a radar for airdrops, they show up on the map and on your compass up top. Why would you ever need an extra device. Gonna work no matter if you are underground or not. Just turn it on dude, it's not cheating and it's always on in games I play. I sure would not want to be bothered with making yet another device for just for that. Nah, I am solidly with MM on this one, great example of him keeping a leash on feature creep.

 

So you would not have tou turn that option on like a wuss and instead would work for the convenience of having them on your map.

 

It's not a big deal at all. I'm just pointing out that there could be cool gameplay instead of an option that toggles too easy / too hard.

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So you would not have tou turn that option on like a wuss and instead would work for the convenience of having them on your map.

 

It's not a big deal at all. I'm just pointing out that there could be cool gameplay instead of an option that toggles too easy / too hard.

 

Yeah, it is not the worst idea, I've thought about it some more. Though I think whatever that device would be should work for more than just airdrops, that might justify it. Like a scanner that can be tuned to different things in the world. I've played a few survival games that have devices like that, usually for finding ore deposits. Just don't think with the way things are now, and having that option to mark them available already, it's going to get into their to do list without some other reason for it. Def not for A18 anyway. But I am thinking about the concept more now, what else such a scanner/locater device could be used for.

 

BTW just noticed you're from Estonia, neat and interesting place. There's a cool company there that makes some sweet super-capacitors I have looked into for robotic use, mainly for boosts of power in large vehicle type robots. Thought it was an interesting place to find that tech.

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Disclaimer, I don't watch any youtube videos hardly on the games I play (mostly just dont have the patience to spend the time to watch them when I could just as easily play lol) so if this is a well know thing already then I apologize in advance.

 

A "trick" I managed to work out helps with some of the large loot POIs(hospital, pharmaceutical building, etc) . Specifically the ones with the clustered loot containers on or near the roof. I was in my SP game and was traveling to one of the traders in my Gyrocopter and noticed that there were 3-4 sky scraper type POIs that had the flat space on the roof where the loot boxes were.

 

Now normally I cruise in for an extended landing, so landing on a relatively small surface was something I wasn't sure if I could pull off. However, I practiced some landing maneuvers and discovered for myself that if you come in at a really steep angle and then pull way up right before your landing zone, that you cut out almost all of your speed and have next to zero forward momentum. Done just right the Gyro stops a few feet above the surface and then gently floats down that last few feet. Doing this properly you can pretty effectively land the vehicle on a dime.

 

After practicing this several times to improve my accuracy and timing I went back to those tall POI buildings and managed to land right beside the loot boxes I was trying to reach. Sure there were multiple zombies sleeping on the roof but I had plenty of time to hop off the Gyro and pick it up (so it was safe from random swipes) before they finished getting up and I just kited those few around the roof until they were all dead. They were mostly all irradiated as well so it was a bit touch and go for a minute but I survived and only had to deal with that small hand full of zombies.

 

I was feeling super accomplished for figuring out a quick an easy way to access the roof top loot area (without resorting to nerd poling) when I realized there was now a large POI filled with zombies between me and the ground and I could already hear them getting angry on the first floors below me. Now I decided since I was a bit reckless getting on the roof initially I should go ahead and try out a different method of escape. So I cleared the roof of obstacles and broke the railings and planted my gyro on one side of the roof. It wasn't long enough to actually take off but I was hoping the elevation would help. Sure enough I got to the end of the roof and dropped off but soon after the Gyro started climbing and I soared away feeling very satisfied with myself. I then proceeded to practice on several other POIs and got pretty good with it. Even going back to my base or the trader I now use the dive and pull up landing strategy because it makes it so much easier to land where I actually want to land at.

 

That sounds like some bad ass flying dude. I will do that for sure, just for the cool factor lol

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So you would not have tou turn that option on like a wuss and instead would work for the convenience of having them on your map.

 

It's not a big deal at all. I'm just pointing out that there could be cool gameplay instead of an option that toggles too easy / too hard.

 

And I do not think there is anything even mildly wussy about having it show though, especially since airdrop content is usually more disappointing than not. But I admit the idea is growing on me in general...

Edited by Mechanimal (see edit history)

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No, tin has the right solution... Biome the cities like they used to be so that you can increase the count only there where it actually makes sense. And no, my game isn't broken (and neither are the other people's who are saying the same thing), cities are loot fests. Zero additional zombie count from any other poi, and zero additional zombie count from any other biome.

 

Just, more pois, which means more loot boxes. And unfortunately, the same loot.

 

Game doesn't need any additional zombies from other pois. The towers im doing in my world are full of zombies. So much so I have stopped doing them. You spend 500 ammo to get back 100. Now I'm no math guy but that's a bad ratio.

 

I think the issue here is some people see killing zombies itself as the reward, i have seen it talked about here alot. I dont. I want to survive and thrive. I dont go to pois just to kill zombies, I do like the combat and killing zombies it's just not all I wanna do. I wanna build up my stockpiles and thrive. If your at a negative ammo amount after a poi that's bad. If I only wanted to kill zombies I'd go play left 4 dead 2.

 

I know you dont agree and thats fine. I guess I type all this for people reading the forums and TFP.

 

Also I'm 100% on board with any game setting added that given the player control. Like zombie count biome settings. That way everyone gets the game they want. Only thing is if the zombies are tougher in a biome the rewards should reflect that. They never have and that's an issue.

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I don't want more zombie slaying or anything. What I want is just for the game to be less predictable and more dynamic. Sleepers were "supposed" to be sprinkled among the zombies so that they can surprise the player, but what we got instead were POIs with many guaranteed sleepers, room after room. If 95% of zombies are sleepers any element of surprise is lost.

 

This is a valid point. So less sleepers and random roaming hordes that actually enter the poi your in?

 

That could be incredable.

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If I can get my coffee farm going, I think a pure brawler build might be possible. I'll find out soon. My only issue smashing is running out of stamina when in a phone booth with 3 zeds. I don't even have mods in my claws yet.

 

What's your gamestage? What zombies are you fighting?

 

I got spiked knucks in my current lp and I have been doing a brawler build, a17 of course lol. It's not really that great in a17. A18 sounds much better.

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