Aldranon Posted March 14, 2019 Share Posted March 14, 2019 And of course, in the last safe, you will find... a lockpicking kit. Or a lever, once pulled, reveals the next series of safes. Link to comment Share on other sites More sharing options...
Aldranon Posted March 14, 2019 Share Posted March 14, 2019 And not every player must have all the mods. As we all are: not every player… Link to comment Share on other sites More sharing options...
Odetta Posted March 14, 2019 Share Posted March 14, 2019 I wonder if this diary will go past 500 pages before A18 exp releases. Link to comment Share on other sites More sharing options...
madmole Posted March 14, 2019 Author Share Posted March 14, 2019 That's immersive breaking as hell... ...now we have to carry special safes around with us when we want to lock pick something? Yes its a little robotic safe cracker that only takes up 5x5 slots in your bag. Link to comment Share on other sites More sharing options...
madmole Posted March 14, 2019 Author Share Posted March 14, 2019 @MadMole: When you add the ambient music, can you also add xml cals to it, so modders can replace or add new music? I have no idea how its implemented. Link to comment Share on other sites More sharing options...
madmole Posted March 14, 2019 Author Share Posted March 14, 2019 yes and each vault door would require a higher level lock picking... so there is their LBD game. Each one blows up causing the player more damage, and LBD: Learn by dying Link to comment Share on other sites More sharing options...
madmole Posted March 14, 2019 Author Share Posted March 14, 2019 - - - Updated - - - ...pfft so we can expect a18 by late 2020 At least you won't be disappointed if that is what you are expecting. Link to comment Share on other sites More sharing options...
madmole Posted March 14, 2019 Author Share Posted March 14, 2019 Any chance wearing heavy armor will mitigate the chance for bleeding a bit? It's so weird bleeding every ten seconds wearing full level 6 steel armor with plate reinforcements, even with non-ferals. Even a mod would be nice. All these new features sound AMAZE-BALLS, can't wait. Seems broken, getting paper cuts shouldn't even be a thing at that point. Link to comment Share on other sites More sharing options...
Jackelmyer Posted March 14, 2019 Share Posted March 14, 2019 Any chance wearing heavy armor will mitigate the chance for bleeding a bit? It's so weird bleeding every ten seconds wearing full level 6 steel armor with plate reinforcements, even with non-ferals. Even a mod would be nice. All these new features sound AMAZE-BALLS, can't wait. I think I'm actually going to shelve 7 Days till A18. I think it's fairly clear, as Madmole said, A17 was just huge. Not everything got done that TFP wanted. On top of that, no design is flawless. And with so much redesigned, the player feedback was bound to be large and passionate. TFP seems to have heard much of this loud and clear. Though strongly positioned on some points, as usual, they tend to listen to the player base and... Flex... Some. Which, is a positive thing. A17 hasn't sat right with me. Love some changes and adds. Some changes just squashed my interest. It's a good time for a break. :-D A18 is sounding like a much better game than A17. So definitely looking forward to it. My biggest hope is a reason to leave my base and explore returns to 7 Days. Fingers crossed. :-) P.S. and maybe an option to disable diggers. O:-p Link to comment Share on other sites More sharing options...
SxR Posted March 14, 2019 Share Posted March 14, 2019 each one blows up causing the player more damage, and lbd: Learn by dying LITTLE BLACK DRESS pls!!! - - - Updated - - - Any chance wearing heavy armor will mitigate the chance for bleeding a bit? It's so weird bleeding every ten seconds wearing full level 6 steel armor with plate reinforcements, even with non-ferals. Even a mod would be nice. All these new features sound AMAZE-BALLS, can't wait. That's game stage stuff.. it's basically the game doing nearly everything in its power 'within reason' to kill you. Game Stage 500+ etc, nearly every Zombie hit will inflict a bleed. ;x If you want it to stop I guess best course of action is to suicide over and over and over again. Setup an Auto Turret, put your bed infront of it and flag yourself as an enemy. Load it with 100 or so bullets then go AFK. wew. Link to comment Share on other sites More sharing options...
DaVegaNL Posted March 14, 2019 Share Posted March 14, 2019 No new arts for hump day? That's one way to describe Valentine's... - - - Updated - - - You have to admit that throwing one safe against another probably works in 1 out of something cases... Yeah that's a.. safe bet. Link to comment Share on other sites More sharing options...
beerfly Posted March 14, 2019 Share Posted March 14, 2019 I wonder if this diary will go past 500 pages before A18 exp releases. I hope you are not challanging us Link to comment Share on other sites More sharing options...
beerfly Posted March 14, 2019 Share Posted March 14, 2019 New RWG https://twitter.com/joelhuenink Hell of a look, keep kicking boys. Link to comment Share on other sites More sharing options...
Menace312 Posted March 14, 2019 Share Posted March 14, 2019 LITTLE BLACK DRESS pls!!! Mmm, giving me pictures... Not so much on the little dress though Link to comment Share on other sites More sharing options...
Hek Harris Posted March 14, 2019 Share Posted March 14, 2019 Would it be possible to make random hordes gamestage related ? It's a little boring to see ordinary zombies popping when you're lvl 200 Link to comment Share on other sites More sharing options...
Demonoid74 Posted March 14, 2019 Share Posted March 14, 2019 LITTLE BLACK DRESS pls!!! Um , you want to see Madmole in one!?!? Now THAT might just be the stuff of nightmares! Link to comment Share on other sites More sharing options...
SwineDK Posted March 14, 2019 Share Posted March 14, 2019 Um , you want to see Madmole in one!?!? Now THAT might just be the stuff of nightmares! I'm sure somebody will make a mod for giving Trader Joel a dress.. then you can pretend it's like the real world Joel.. Link to comment Share on other sites More sharing options...
Hek Harris Posted March 14, 2019 Share Posted March 14, 2019 I'm sure somebody will make a mod for giving Trader Joel a dress.. then you can pretend it's like the real world Joel.. And now guess who's knoking on the door a spiked club in the hand ? Link to comment Share on other sites More sharing options...
The Gronk Posted March 14, 2019 Share Posted March 14, 2019 And now guess who's knoking on the door a spiked club in the hand ? "Have you got any..." <unscrews bottom of club> "...triple A batteries?" Link to comment Share on other sites More sharing options...
beerfly Posted March 14, 2019 Share Posted March 14, 2019 "Have you got any..." .."salt, so I can put it in the wounds you gonna get" Link to comment Share on other sites More sharing options...
SwineDK Posted March 14, 2019 Share Posted March 14, 2019 "Have you got any..." "...Zombie fingers to put over these spikes? I like it soft.." Link to comment Share on other sites More sharing options...
Death2gnomes Posted March 14, 2019 Share Posted March 14, 2019 Um , you want to see Madmole in one!?!? Now THAT might just be the stuff of nightmares! I've seen the results.... Link to comment Share on other sites More sharing options...
Dante-26 Posted March 14, 2019 Share Posted March 14, 2019 Hopefully soon, we're seeing some incredible gains with occlusion culling, its just a matter of solving the artifacts. So should we expect a patch with occlusion culling in A17 or will it be in A18? Link to comment Share on other sites More sharing options...
Trankitas Posted March 14, 2019 Share Posted March 14, 2019 I just want a Silenced M4 Link to comment Share on other sites More sharing options...
madmole Posted March 14, 2019 Author Share Posted March 14, 2019 So should we expect a patch with occlusion culling in A17 or will it be in A18? I can't promise, but I have a feeling you guys will see it in some regard for an A17 patch. It can occlude a lot of different things, some things occlude easily without any noticeable bugs, others take more effort to get it shippable. We're pretty optimistic though. Its death from a thousand paper cuts so it takes time going through everything and optimizing but we're picking up gains left and right as we go. Shawn has a new character controller that is significantly faster than unity's so zombies won't eat near as much CPU pretty soon. Link to comment Share on other sites More sharing options...
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