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madmole

Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!  

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  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
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Talked about them, but in a game where you can break any block fairly easily, it just doesn't make much sense.

 

But for stealth lockpicks it is mast have )

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Joel, would it be possible to change campfires and forges so that people can use your station, but can't steal your tools?

 

Seems like its your job to police your friends not ours. Either don't let them in your base, or lock your doors, but adding control like that seems like too much hand holding and takes away from interesting dynamics in a social game.

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M60! The Rambo Gun. Yeah!!

 

Any chance of see lockpicks?

 

 

Talked about them, but in a game where you can break any block fairly easily, it just doesn't make much sense.

 

For most of us its not about what makes sense, but ....

Edited by Death2gnomes (see edit history)

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So probably no chance of bandits on this one?

 

I do like the new guns you're adding. All it needs now is a flame thrower and maybe a grenade launcher.

 

The plan is no bandits until Gold or some very close to gold final beta or something like that, so that gold has a nice impact.

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Great news! Question: I saw an old screen cap of an earlier version that had curbs and sidewalks... could those be added to the rwg road generation in cities? They add a LOT of atmosphere and should be pretty easy to add to road generation. (For that matter, treelawns might be worth considering as well.)

 

Also, any hope of perlin caves and/or underground pois even if they are in a19 or a20? We loved discovering the smaller caves on the playstation when it was released, and miss them on the pc version. Finding caves with nitrate stalactite and stalagmites would also be nice.

 

As long as my wife n myself have 6-8 weeks between versions that need restarts we are fine with them... thats usually the point where a playthrough has everything pretty much done, and we are just looking for things to do in it.

 

Oh, and no one ever did look at ALL at the controller issues in a17. toggle to run on vehicles was never added, the bank down for the gyro was never added, you still can't select the spotlight target preview with a controller, and the same issues I reported in a17.0 exp still persist in the last release. Those DID work in a16.

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Seems like its your job to police your friends not ours. Either don't let them in your base, or lock your doors, but adding control like that seems like too much hand holding and takes away from interesting dynamics in a social game.

 

...yet traders are invincible and there is such a mechanic called a "land claim block" that feeds the laziness of players...

 

Look, I'm not saying don't lock tools in campfires (in fact I think that would be dumb too) but let's go ahead and remove invincible traders and LCB's as well. =)

 

Make this game REALLY socially dynamic.

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But for stealth lockpicks it is mast have )

 

Yeh Madmole we need lockpicks. Some people don't want to break down doors they like full stealth. It fits perfect but in the end there is ready a lockpicks mod so I guess you don't have to

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Yeh Madmole we need lockpicks. Some people don't want to break down doors they like full stealth. It fits perfect but in the end there is ready a lockpicks mod so I guess you don't have to

 

We still want to add a lockpick modlet...it just makes sense with stealth working to be able to pick doors and safes so as not to awake the sleepers.

 

Stallion: have you looked several of them over to find a "best" lockpick modlet?

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Mcgregor has no chance vs khabib.

 

I missed his post, and yes, before they even fought the first time I knew Bragger had no chance against Khabib. He even executed his defense perfectly but it wasn't enough to stop Khabib from imposing his will on him. Bragger had a free ride to the top and was always overrated as hell. He avoided wrestlers and jitsu guys like the plague for good reason, Nate Diaz broke him and submitted him exposing him further (Joe Duffy submitted him back in the day, I knew all along he was a paper champion). He's an expert at getting under people's skin and hits hard, but guys like Khabib grew up fighting on the streets at 3 years old nothing you can say to a Russian will change his fighting in a negative way.

 

But yes, Bragger has no chance of beating Khabib in a rematch and secondly, doesn't deserve a rematch. He's never beat a top guy at 155, Alvarez had a free ride to the top as well, he sucks so bad they fired him. Porier is a joke too. He has no wrestling or jitsu. The UFC isn't boxing. If you don't have all the tools and a chin from hell and genetics you won't ever be a champion, or won't be for very long.

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Lockpicking would be cool and good. Why wouldn't it fit?

 

 

Your stealthy guy in the group unlocks the door so your enforcers can go in with suppressed weapons and take out most of the sleepers. That's emergent team based gameplay. Beating a safe down isn't fun and is the most basic approach to a locked container. Your team can do better than that. Acid bombs can't be easier to implement than that.

 

There are mods that hack in lockpicking but with vanilla support it could be an amazing system.

 

come on be real here. "its too difficult for MM to implement it in time for a18 and its schedule"

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What I would like to see is the return of the ammo clips/magazines from 1 thru a6ish

 

- - - Updated - - -

 

We still want to add a lockpick modlet...it just makes sense with stealth working to be able to pick doors and safes so as not to awake the sleepers.

 

Stallion: have you looked several of them over to find a "best" lockpick modlet?

 

I use khaines it works

Edited by stallionsden (see edit history)

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come on be real here. "its too difficult for MM to implement it in time for a18 and its schedule"

 

I've pushed for lockpicking but at the end of the day it doesn't really matter in a fully destroyable world. Most the times its faster to mine through a wall than a door. THe poi's have a mining free path to use, so again, not really needed. IF I make an acid that is quiet to destroy doors then the stealth guy can win without lockpicks.

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@MM

 

Crosshairs/reticles still need some color for people with eye/vision problems, heaven forbid you should care about that. Dont suggest some 3rd party mod to fix that, thats effin lame. There should be a simple option that can be added to settings. red for aiming and green for shooting from the hip.

 

paint textures need expanding too. Plus the ability to add custom textures/colors to the paint palette is still needed too.

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Blocks should have tags similar to items. Would add some great interactions if you could, say set fire to wooden blocks but not stone/metal. Or have lockpick items only work on blocks with the 'locked' tag, etc.

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Talked about them, but in a game where you can break any block fairly easily, it just doesn't make much sense.

 

Khaine and I have added lockpicks to our mods and we find that introduces an interesting mechanic to stealth, especially in the bigger pois. Hacking at a door can wake the entire home. But with some perks to make lockpicks more silent and get better at them I can see them being a nice compliment to a stealth build.

 

Gratz on the 18 Dev Diary. I have had mixed feeling on 17 but as always remain a huge supporter and fan and would never deter anyone from getting immersed in this world. There is simply no other game like it. I'm loving everything you have listed so far. I'm very excited for the road ahead :)

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I've pushed for lockpicking but at the end of the day it doesn't really matter in a fully destroyable world. Most the times its faster to mine through a wall than a door. THe poi's have a mining free path to use, so again, not really needed. IF I make an acid that is quiet to destroy doors then the stealth guy can win without lockpicks.

 

it does matter, sure its "faster" to destroy, but not everyone wants to just destroy everything. Some of us want lockpicks for the immersion, some want to it as a diversion from the so call norm of this game. But since you are set on this issue, guess its up to the modders to make it happen, again and again.

 

Some want lockpicks because its common sense in their style of gameplay.

Edited by Death2gnomes (see edit history)

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I've pushed for lockpicking but at the end of the day it doesn't really matter in a fully destroyable world. Most the times its faster to mine through a wall than a door. THe poi's have a mining free path to use, so again, not really needed. IF I make an acid that is quiet to destroy doors then the stealth guy can win without lockpicks.

 

So you would be replacing lockpicks with an acid bomb because...? It would literally be the same thing just a different icon. What exactly is the issue?

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So you would be replacing lockpicks with an acid bomb because...? It would literally be the same thing just a different icon. What exactly is the issue?

 

Yeh I agree.

 

Who the hell knows how to make a acid bomb lol. Grab a bit of metal stick it in a key hole that seems far more fitting.

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Yeh I agree.

 

Who the hell knows how to make a acid bomb lol. Grab a bit of metal stick it in a key hole that seems far more fitting.

 

Or a screwdriver and a hammer, will break the lock but not the door. I doubt many people would actually tear down doors all day. And we are not even talking doors, but actual safes, would be way more efficient to crack the lock than to actually pound on the door, cracking the lock should have more options than just the pickaxe. Variety is the spice of life right, even if underwater is uses the exact same mechanics.

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Lol day 1 mods probably. I want CBBE support for 7 days lol.

 

I hope I'm not the only one who knows what that is.

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Or a screwdriver and a hammer, will break the lock but not the door. I doubt many people would actually tear down doors all day. And we are not even talking doors, but actual safes, would be way more efficient to crack the lock than to actually pound on the door, cracking the lock should have more options than just the pickaxe. Variety is the spice of life right, even if underwater is uses the exact same mechanics.

 

Definitely esp on safes.

 

- - - Updated - - -

 

I hope I'm not the only one who knows what that is.

 

Yep jiggly female parts lol

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It's a slippery slope from CBBE to LoversLab. Pun semi-intended.

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About stelth and diversion gameplay.

I would really like to see this fixed.

 

O2vJFyg.gif

 

Beeing able to use decoys should be an option.

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Let's be honest here. Lockpicking will break the dungeon aspect of POIs because the only way to get in without taking the predefined path is to make a bunch of noise and wake up all the zombies. Obviously, that's the real issue the devs have with adding lockpicking. Right? Except the acid bomb, unless that ends up making noise and/or waking up zombies. Still though, a lot of doors are barricaded and boarded up. Can't pick those, BUT some are not boarded up, and some doors are even already unlocked.

 

Personally I don't see an issue other than it is a low priority. Many times though, playing with zombies on nightmare speed all day long, I yearned for a way to open doors without waking up all the zombies. It would be nice to have that option when the situation arises. Seems fitting, especially if there is a whole line of skills/perks just for stealth play.

 

Really though. I feel like there is probably some sentiment among the devs with the POIs. The POIs are cool guys, but this whole dungeon crawl on every single building is immersion breaking. We liked this game before there were dungeon crawls. The POIs seem like they are pushing a lot of fun parts of the game out of the picture by hogging up all the real estate. And for some reason they are SOOO important that even new features can't be introduced because they threaten the precious dungeon crawl POIs.

 

Lay off on the dungeon crawl RPG stuff, and get back to survival. Lockpicks yo.

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Seems like its your job to police your friends not ours. Either don't let them in your base, or lock your doors, but adding control like that seems like too much hand holding and takes away from interesting dynamics in a social game.

 

EVE has interesting social dynamics like what you allude to - and they had the foresight to implement a permissions system for shared resources.

 

It just makes sense to be able to prevent certain team members from doing Something Really Stupid .

 

-A

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