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Alpha 18 Dev Diary!!


madmole

Alpha 18 Dev Diary!!  

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  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
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    • :)
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Sounds really good! How often you get a weapon from containers, etc? Please make guns a pretty rare drop! In A17 you find guns everywhere! Make buying from a trader a viable option (I have to say, A17 is freaking cool anyway, I'm always trying to find Dukes to buy things, so you're on the right way IMO) :)

 

Those long dungeon crawls have to be worth it, so they need to always drop guns, armor, books, mods, meds, etc. Now that there are probably 50 billion variations possible, its ok to drop guns semi frequently because it will take a long to find the best stuff IMO, and it won't be the absolute best. I'm closing in on day 21 and I have mostly orange and yellow, some brown gear with one blue pickaxe, and mostly tier 2 stuff, and only a couple of tier 3 items. Leveling is slowed so everything just feels better, you have time to gather the things you need to craft the stuff you've unlocked.

 

The pacing is so much better now.

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Actually madmole,

how about generating first the random stats for an item, and then assigning a color to said item, based on its stats?

 

This would make the colors more meaningful IMO.

 

No. The color dictates the random ranges. You are making something out of nothing, its great as is. Its not all that common a lower quality one is truly better in every stat. I found about 4 oranges that were better than the previous orange, then the first yellow I found was better than the best of the best 4 oranges. Its a general indicator but just remember to check every items stats, just in case.

 

Its very interesting IMO.

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Those long dungeon crawls have to be worth it, so they need to always drop guns, armor, books, mods, meds, etc. Now that there are probably 50 billion variations possible, its ok to drop guns semi frequently because it will take a long to find the best stuff IMO, and it won't be the absolute best. I'm closing in on day 21 and I have mostly orange and yellow, some brown gear with one blue pickaxe, and mostly tier 2 stuff, and only a couple of tier 3 items. Leveling is slowed so everything just feels better, you have time to gather the things you need to craft the stuff you've unlocked.

 

The pacing is so much better now.

 

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@madmole, so with resource gathering like chopping down trees and hitting rocks, are strength perks still be going to be one of those things that I will need to invest in? Or will it be an optional thing, like say for example I decided to perk into intellect. Will I be able to assuming, strength perks are still a necessity, will I be able to chop down trees on par with someone that perks into strength; or will I be at a disadvantage in someway? Such as gathering less resources compared to a strength build.

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Those long dungeon crawls have to be worth it, so they need to always drop guns, armor, books, mods, meds, etc. Now that there are probably 50 billion variations possible, its ok to drop guns semi frequently because it will take a long to find the best stuff IMO, and it won't be the absolute best. I'm closing in on day 21 and I have mostly orange and yellow, some brown gear with one blue pickaxe, and mostly tier 2 stuff, and only a couple of tier 3 items. Leveling is slowed so everything just feels better, you have time to gather the things you need to craft the stuff you've unlocked.

 

The pacing is so much better now.

 

Well, i'm glad to hear it's coming along. Can't wait for trying it myself!

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Please adjust throwing distance for molotovs and (now) grenades. Currently, you can barely throw them 4 blocks away.

 

Yesterday i was throwing pipe bombs and molotovs like crazy (4th horde night). I threw them a lot farther than 4 blocks, it would be cool to see a green line that shows approximately where the grenade is going to fall, but I think throwing distance is pretty realistic.

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Yesterday i was throwing pipe bombs and molotovs like crazy (4th horde night). I threw them a lot farther than 4 blocks, it would be cool to see a green line that shows approximately where the grenade is going to fall, but I think throwing distance is pretty realistic.

 

That would be a nice indicator, as the current indicator doesn't show much in terms of throwing. Compared to the current indicator that a full green bar = throw far, but a short green bar = throw short.

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Please adjust throwing distance for molotovs and (now) grenades. Currently, you can barely throw them 4 blocks away.

 

Do you hold it and charge it? You can throw it 30-40 meters.

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Those long dungeon crawls have to be worth it, so they need to always drop guns, armor, books, mods, meds, etc. Now that there are probably 50 billion variations possible, its ok to drop guns semi frequently because it will take a long to find the best stuff IMO, and it won't be the absolute best. I'm closing in on day 21 and I have mostly orange and yellow, some brown gear with one blue pickaxe, and mostly tier 2 stuff, and only a couple of tier 3 items. Leveling is slowed so everything just feels better, you have time to gather the things you need to craft the stuff you've unlocked.

 

The pacing is so much better now.

 

Will you have a much better chance of finding a higher stats weapon at the end of the dungeon crawl than say a shotgun messiah?

 

Will mods no longer increase the damage of a weapon?

 

Lastly, how does the game determine when to drop high tier weapons and tools? Is it base on your level, gamestage?...etc

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@madmole, so with resource gathering like chopping down trees and hitting rocks, are strength perks still be going to be one of those things that I will need to invest in? Or will it be an optional thing, like say for example I decided to perk into intellect. Will I be able to assuming, strength perks are still a necessity, will I be able to chop down trees on par with someone that perks into strength; or will I be at a disadvantage in someway? Such as gathering less resources compared to a strength build.

 

Of course you are disadvantaged. Should the stupid guy be as good as the INT character at INT's prospective things?

 

It now feels less required. A high quality modded auger can you you decent resources with no perks, as well as a sharp tongue in barter skill, so IMO mining perks aren't needed unless you are really into mining and want the harvest bonuses. My agility character has 3 strength and 3 ranks of miner and lode, and I'm pretty happy with that, so its trivial to get a few ranks.

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Its a game, without progression it sucks. The game is crack now random stats is the best feature in years. I'm usually bored three weeks into the game and quit by the 4th week for sure. I'm super engaged right now with over 200 books/schematics to find and specialization working nice, and random stat gear to give me micro-progression every session I'm addicted and all my free time is playing 7 days. RIP Skyrim and Minecraft lol.

 

Ha Ha, you were bored after 3 weeks and I'm still playing Lol.

I spend more time in this game than any other by far :)

PS - hoping we can get the lakes and rivers back into A18 in random gen. Had to switch back to Navezgame as I missed the visual effect of the water.

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Please adjust throwing distance for molotovs and (now) grenades. Currently, you can barely throw them 4 blocks away.

 

no issue for me in my a17.4b4 test.. uploading a video to show this does work. hope it helps :)

 

 

 

not showing a video, but they are throwing a bit better in a18... (so far) :) remember after lighting fuse you do have to throw the dang thing :(

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no issue for me in my a17.4b4 test.. uploading a video to show this does work. hope it helps :)

 

 

 

not showing a video, but they are throwing a bit better in a18... (so far) :) remember after lighting fuse you do have to throw the dang thing :(

 

Maybe Madmole can do that video... #ReleaseTheVideoKraken

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Generally speaking guys with beards have higher DHT levels than beardless guys, and DHT causes male pattern baldness. Its rare to see a bald guy who can't grow a decent beard. On the flip side if you can't grow a beard you probably won't go bald. Some people are not susceptible to DHT , it depends if your hair follicles are receptive to it.

 

Yeah doesn't effect me! I have long hair down past the middle of my back , not going bald whatsoever and have a full beard...at 45 I do not think my hair is going anywhere! I still look like The Undertaker , Rob Zombie and Hagrid had a love child...

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Generally speaking guys with beards have higher DHT levels than beardless guys, and DHT causes male pattern baldness. Its rare to see a bald guy who can't grow a decent beard. On the flip side if you can't grow a beard you probably won't go bald. Some people are not susceptible to DHT , it depends if your hair follicles are receptive to it.

 

I am that rarity. Bald head, crap beard.

 

Since we're on the subject... can we have some bald options for character creation? :-)

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Of course you are disadvantaged. Should the stupid guy be as good as the INT character at INT's prospective things?

 

It now feels less required. A high quality modded auger can you you decent resources with no perks, as well as a sharp tongue in barter skill, so IMO mining perks aren't needed unless you are really into mining and want the harvest bonuses. My agility character has 3 strength and 3 ranks of miner and lode, and I'm pretty happy with that, so its trivial to get a few ranks.

 

No, the stupid guy should not. HOWEVER, mining should not be connected with strength either but be in another category. For those of us that are builders, it is asininely annoying to feel like building requires strength which then means my character is going to be stuck with strength combat styles.

 

IMHO, that was the single worst problem with the a17 tree - right ahead of intellect craft everything. Sad to see that you are still keeping building tied to other perks.

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No, the stupid guy should not. HOWEVER, mining should not be connected with strength either but be in another category. For those of us that are builders, it is asininely annoying to feel like building requires strength which then means my character is going to be stuck with strength combat styles.

 

IMHO, that was the single worst problem with the a17 tree - right ahead of intellect craft everything. Sad to see that you are still keeping building tied to other perks.

 

So be a strength guy. The fire axe is now under mining so you can do it, clubs, sledges and shotguns. If not strength where would it go? Strength is the most fitting attribute, mining is hard labor and swinging a pickaxe requires strength.

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I thought we did?

 

Not as such. The character has a full head of short-cropped hair as a base, the hairstyles are on top of that. Even if the hairstyle has a bald patch the base hair still shows.

 

There's also no hair that's bald on top. You can't make a Gurney Halleck.

 

 

 

latest?cb=20060824040423

 

 

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Not as such. The character has a full head of short-cropped hair as a base, the hairstyles are on top of that. Even if the hairstyle has a bald patch the base hair still shows.

 

There's also no hair that's bald on top. You can't make a Gurney Halleck.

 

 

 

latest?cb=20060824040423

 

 

Ah yes, I did it for the telltale character packs but our default character comes with a stubble hair overlay that is built in, it looks good under hair so all the players don't look balding. There is no way to turn that on or off easily in the default character editing menu.

 

What you could do is edit archtypes.xml to bypass that and just edit one of the presets to look how you want.

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So be a strength guy. The fire axe is now under mining so you can do it, clubs, sledges and shotguns. If not strength where would it go? Strength is the most fitting attribute, mining is hard labor and swinging a pickaxe requires strength.

 

I think that it is important to remember also what you've stated in other posts. Strength perks will help with mining but they aren't the only way. Having a T3 or T4 tool at highest quality and with mining mods installed is going to get a non-strength character into the zone of easy mining. The whole point of the new design is that you have an option of buying perks for bonuses, finding or crafting mods for bonuses, finding books for bonuses, and finding or crafting higher tier and higher quality tools for bonuses. That way I can focus on being an intelligence guy with my perks but hit the trader up for a Purple quality steel pickaxe and then install some mods that further increase damage or harvest amounts.

 

If someone wants to be a fast miner/builder from the beginning of the game every time they play then they WILL want to perk into strength every time. But that is them wanting to play the same way and doesn't mean that the game is forcing anyone to play the same way. Specialization is ALWAYS going to cause heartache amongst those who want to be gods in everything as soon as possible. Those people should just give themselves 50 skillpoints at the beginning of the game and have done. That lets the rest of us have strengths and weaknesses and then look for the loot that will help us mitigate our weaknesses. That make for fun gameplay. I'm boss with a bow but I suck at mining. I better get off my ass and find/buy the gear that will make mining better for me if I want to keep focusing my points on archery.

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I am that rarity. Bald head, crap beard.

 

Since we're on the subject... can we have some bald options for character creation? :-)

 

Hah! I'm the other way around. No beard, and crap hair...

 

One of the most powerful men in the world has crap hair... So theres that :)

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