Jump to content

Alpha 18 Dev Diary!!


madmole

Alpha 18 Dev Diary!!  

3 members have voted

  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
      2
    • :)
      1


Recommended Posts

@MadMole about the minecraft topic:

 

contraptions contraptions contraptions! Redstone circuitry, moving pistons, electric doors and trapdoors, automatic farming, item transportation..

In my current game I have:

  • automatic chicken farm
  • automatic wool farm
  • automatic bamboo farm
  • automatic sugar cane farm
  • automatic cactus farm
  • automatic pumpkin farm
  • automatic watermelon farm
  • automatic mobs farm
  • villager breeder and golem farm
  • enderman farm
  • automatic item elevator, that takes the items from my cave up to my house
  • automatic item sorter, that autonomously sorts my items in different chests
  • my door plays a sound every time you open or close it

 

You could build so much more... people have built flying planes, giant moving robots, working redstone cpus...

 

In 7dtd i would have the moat around my base open only at night and stay closed during the day for example. Building these things makes the game so interesting for me.

Link to comment
Share on other sites

Whats up with these raids in minecraft? I killed some noisy jerk outside, then 3 guys with a banner came, I rekt them and now I have some icon on my screen. Will they come back with their buddies now? What does it mean?

 

You have the Bad Omen effect. You get it every time you kill the pillager captain in a pillager patrol. The next time you enter a village, a raid will start. Defend the villagers because they are very valuable in the medium to end game, and you will get a small reward if you help them.

 

Also every time you defeat a raid, the next one will be stronger, there is a cap tho.

Link to comment
Share on other sites

Will there be any way to stop the demolisher zombies from exploding at all? If you kill the cops fast enough, they don't explode. I would wish something like that for the demolisher zombies because I don't want these zombies to blow all my traps away.

Link to comment
Share on other sites

Could be worst if we have a demolisher as a keeper of some sort of difficult to reach loot. One mistake or too much sound and you become a popcorn.

 

Personally I wont mind if it erases all my base, that will mean I am poor at defence.

Link to comment
Share on other sites

Could be worst if we have a demolisher as a keeper of some sort of difficult to reach loot. One mistake or too much sound and you become a popcorn.

 

Don't give them any ideas.

 

Personally I wont mind if it erases all my base, that will mean I am poor at defence.

 

You assume that there is a type of defense that allows you to kill this type of zombie before he turns half the base into a heap of rubble.

 

What if he basically explodes no matter what you do? I don't know of a single trap that would allow me to target a particular type of zombie. Let's say you have the resources to run a complete battery of auto turrets or shotgun turrets. These fire at every zombie and so the destroyer zombie can slip through and get near your base.

If it were possible to only target the demolisher zombie, you could get him to explode before he even gets near the base.

 

And even if I'm standing on the roof with the sniper rifle and try to kill the demolisher zombie by hand, it's still not guaranteed that I won't miss him.

 

Honestly, if I don't get a chance to kill this zombie before it explodes then I will remove it from the game because I don't see why I have to deal with something like that. I put a lot of work and time into my bases. Of course I don't want to see them destroyed without being able to do anything about it.

Link to comment
Share on other sites

A good idea would be to make the demolisher zombie not destroy blocks if killed by the weak point, but instead blow himself up like a Boomer in L4D2.

 

then basically he poses no threat by blowing up! no sense in having him or any type of zombie in the game if they are not a threat. :)

 

if i see the bomber heading my way like he has a deathwish... i will run in opposite direction because either way.. something isnt going to be pretty. thats the type of threat that makes the "OS" statements funny.

 

so full impact if not killed first by player and partial damage if killed... either way he made his impact.

Link to comment
Share on other sites

We haven`t seen how it looks and behaves, yet. Having the ability to kill it before explodes would be a plus, its gonna be strange if it spawns only to say hi and explode.

We gonna see.

 

very true... we need to wait and see if it ever gets added to game.

Link to comment
Share on other sites

Omg nerf demolosher before it exists. Does ANYONE here like a challenge? Madmole said block damage from zombies got nerfed in A18. You all got your way, rejoice!

 

I didn't say the demolisher should be nerfed. But there should be a possible defense against this type of zombie.

 

And the question is always what is a challenge for the individual. Standing on a roof with rapid-fire weapons and wasting tons of ammunition when shooting zombies is not a challenge for me. For me, it's a challenge to build a base so that I can take a nap while the base fights the horde on its own without taking much damage and with a minimum of wasted resources.

Link to comment
Share on other sites

Omg nerf demolosher before it exists. Does ANYONE here like a challenge? Madmole said block damage from zombies got nerfed in A18. You all got your way, rejoice!

 

At least that's one of those things that remains a simple tweak in the game settings. If you want all of them to have hammer arms, just dial up the zombie block damage. Watch that 110 lb cheerleader smash steel with her bare hands like the beast she is!

Link to comment
Share on other sites

You should work on your portfolio and build cool levels in games and get a job as a level designer. That is as close to an architect job you can find and level design pays more and you don't need much math for it.

 

Senpai noticed me :3 That actually sounds like a good idea. I will look into that! See, how 7DTD can profit people in real life? (Aside for giving people like me the chance to go completely mad and build huge mess of a base / castles etc). Thanks for that!

Link to comment
Share on other sites

And even if I'm standing on the roof with the sniper rifle and try to kill the demolisher zombie by hand, it's still not guaranteed that I won't miss him.

 

Honestly, if I don't get a chance to kill this zombie before it explodes

 

You do realize that you directly contradict yourself here? Shooting at a demolisher with a sniper rifle IS a chance to kill it, if you miss you just wasted your chance.

 

You are right though that IF this is just another zombie in the mix single players would be forced to a subset of the possible base types as they would need a method to watch all sides of the horde base ALL THROUGH THE NIGHT.

 

But there are ways around this: For example this could be one of the "boss" type zombies who only enter the fray at the end of the blood moon (so you know when it will come). And/Or that zombie could be announced by sound (heavy stomping sound for example) so you have time to go up to your lookout position to deal with this one.

Link to comment
Share on other sites

@MadMole about the minecraft topic:

 

contraptions contraptions contraptions! Redstone circuitry, moving pistons, electric doors and trapdoors, automatic farming, item transportation..

In my current game I have:

  • automatic chicken farm
  • automatic wool farm
  • automatic bamboo farm
  • automatic sugar cane farm
  • automatic cactus farm
  • automatic pumpkin farm
  • automatic watermelon farm
  • automatic mobs farm
  • villager breeder and golem farm
  • enderman farm
  • automatic item elevator, that takes the items from my cave up to my house
  • automatic item sorter, that autonomously sorts my items in different chests
  • my door plays a sound every time you open or close it

 

You could build so much more... people have built flying planes, giant moving robots, working redstone cpus...

 

In 7dtd i would have the moat around my base open only at night and stay closed during the day for example. Building these things makes the game so interesting for me.

 

Verily. A turing complete electrical system (see Factorio as another reference system) would make a whole new game out of this. I suspect a "complete" package is only possible in version 2 of this game, but what would be a minimal set of features to make the electricity system more powerful? Electric doors is the first step, what else?

 

* I think we can safely ignore item transportation and automatic farming as too big.

 

* The limitation that any electric device has only one input line seems to be one of the biggest limitations to make "interesting" circuits(?). Maybe it would be possible to make a circuit device that is two blocks wide and has two points to attach wires to. It would be an "or" circuit for power.

 

What else might be relatively easy to implement and "powerful" at the same time?

Link to comment
Share on other sites

Cralification: I'm reading this as that the mining helmet armor will be made equivalent to the scrap iron helmet armor rating? No changes will be done in terms of what armor type it is classified as right now, right. Since in A17.4 it's classified as light armor. See image.

 

https://imgur.com/tQ75bW2

 

The Plastic Plating mod which is a light armor mod can be put into it. So right now in A17.4 in helmets it goes like this:

Light armor

Padded hood = 2 armor rating + repair w/ cloth

Leather hood = 4 armor rating + repair w/ leather

Football helmet = 8 armor rating + repair w/ forged iron

Mining helmet = 8 armor rating + repair w/forged iron

Military helmet = 6 armor rating + repair w/ military fiber

 

Heavy armor

Scrap helmet = 5 armor rating + repair w/ scrap iron

Iron helmet = 7 armor rating + repair w/ forged iron

Steel helmet = 9 armor rating + repair w/ steel

SWAt helmet = 10 armor + repair w/ forged iron

 

The values listed are all base amor with no perks or armor mods installed. I hate to say it, but you're gonna have to put the balancing issue again @madmole. Sorry.

 

Edit: Two ideas I can think of, 1) remove the mining helmet as a head slot and reintroduce it as a armor mod or 2) have the mining helmet replace the model the iron helmet and keep the stats the same.

When I said its like scrap helmet, I meant to imply every single property. So it is now a tier 1 heavy armor.

 

BTW perks no longer increase armor rating, they just dictate armor crafting quality, lower stamina use and movement penalty and increase durability. Armor is better than it was in A17. This puts more emphasis on looting armor with good stats versus level up as fast as possible to get higher perks all the time.

Link to comment
Share on other sites

Its kinda like the ak-47 it has a minus to damage due to it being automatic, same casw with the smg, however, in A16 this was valid, in a17 where you have trigger groups that can make nearly any gun semi, full auto, or burst, its kinda pointless to leave tht debuff in. But think about it, if the smg did the same damage as the pistol would you ever use the pistol? I know i'd not use it. Same with ak47 and marksman rifle, if ak47 did full damage the marksman rifle would have no real use as the ak 47 is better in pretty much every way.

 

Yeah you have the rate of fire so DPS is superior. I finished my strength character and started an agility character, which governs bows, blades, pistol, magnum, and SMG is now also governed by gunslinger, so you have some kind of serious stopping power. I plan on using a magnum when I have ammo, a pistol when Im out of 44 ammo, and the SMG in oh crap situations. Bows for hunting and distance stealth shots.

Link to comment
Share on other sites

Yeah a 45 round clip with a mag extender is pretty nice, reloads can get you killed in this game, and the cheapest most common to find ammo. I think the whole spawning mechanic needs to be reworked, to be made like loot. Higher gamestage=higher chance of radiated but it should never get to the point its a 100% guarnteed chance for them to spawn for every sleeper. Kinda like loot, even on day 1 you can find a tier 6 item if your lucky, but higher loot rating you have based on Gamestage and loot bonuses the higher percent chance you'll find better things, but it never gets to the point like a16 where you'd eventually always loot tier 6 items no matter what.

 

I also hope the stats are better balanced so your not like forced to take certan stats high to be viable, like in a17 you kinda need 5-7 str, and 10 int if you wanna craft everything and not be a snail trying to carry loot. I still feel perks like miner 69'er, motherload, pack mule and such should be moved to a statless General perk pool, maybe put their unlocks being you have to have a certan amount of total stats invested across the 5 stat types. This way, you still need stats, but your not locked to only needing say Int to make vechicles and workbenches. Its less of an issue in multiplayer, but when your a single player like me, were bascally forced into certan builds if we wanna be able to be viable at all solo.

 

There are pockets you can craft for clothing to lighten the load, plus armor perks. Crafting is now governed by the governing skill not INT. The auger and chainsaw will provide ample resources for non perked characters. Anyone can craft vehicles, only grease monkeys can craft parts. Traders now deal in vehicle parts and whole vehicles. With no perks its something like 5k, 12k, 30k, 60k, 100k. If you buy the parts its cheaper to build your own.

Link to comment
Share on other sites

I am going to assume Hollow points works for almost all zombies, except a few like the football player, soldier and utility one as they have some dmg resistance. Just don't make the recipes retarded like you did with shotgun slugs, I still wanna know what you guys were on when you thought that recipe up. 5 lead bullet tips, 3 brass casings and 3+ gunpowder for 1 shot when it has the same damage as magnum rounds? Its easly fixed with mods but it makes me worry about these new bullet type recipes heh.

 

Its more about convenience of turning a shotgun into a rifle I think but it does feel excessive. I'll have a look at the damage though. It uses scrap polymer now instead of paper as more modern shells are plastic, but the regular shotty shells still use paper.

Link to comment
Share on other sites

You have the Bad Omen effect. You get it every time you kill the pillager captain in a pillager patrol. The next time you enter a village, a raid will start. Defend the villagers because they are very valuable in the medium to end game, and you will get a small reward if you help them.

 

Also every time you defeat a raid, the next one will be stronger, there is a cap tho.

 

I haven't even found a village yet. Would it be in the direction they were headed?

 

I'll look at those systems in MC, but most of it sounds a little extreme for the tone of our game and what our players would expect. I would like some kind of moving parts system that doubles as elevators and moving platforms to kind of make a mining cart.

Link to comment
Share on other sites

Don't give them any ideas.

 

 

 

You assume that there is a type of defense that allows you to kill this type of zombie before he turns half the base into a heap of rubble.

 

What if he basically explodes no matter what you do? I don't know of a single trap that would allow me to target a particular type of zombie. Let's say you have the resources to run a complete battery of auto turrets or shotgun turrets. These fire at every zombie and so the destroyer zombie can slip through and get near your base.

If it were possible to only target the demolisher zombie, you could get him to explode before he even gets near the base.

 

And even if I'm standing on the roof with the sniper rifle and try to kill the demolisher zombie by hand, it's still not guaranteed that I won't miss him.

 

Honestly, if I don't get a chance to kill this zombie before it explodes then I will remove it from the game because I don't see why I have to deal with something like that. I put a lot of work and time into my bases. Of course I don't want to see them destroyed without being able to do anything about it.

It has to be implemented and balanced yet.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...