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madmole

Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!  

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  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
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What.... Have you not ever been to the game modifications thread lol. Today.. yes right now people are modding the ♥♥♥♥ outta this game already lol

 

Of course they are they have been for a while now...

How I should have phrased it is they intend to leave the Game in the hands of the community to Mod as they please because the Game is Open Source.

What I stand by is they do not & have never wanted anyone to report BUGS if the Game is modded or altered in anyway.

That has been the Guideline from the beginning, play the Game as the Pimps intended it to be played if you are going to report BUGS...

You can use any Mod you want, just don't report a Bug if you do, always been like that...

That includes items in the inventory that are DEV ONLY BLOCKS...

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haha, I'll take that bait, thankyou very much.

 

I have been riding bikes for well over 40 years, my later years including cross country and downhill mountain biking, I have been riding motorbikes for not much less than that as well, and my statement still stands.

 

Oh then you know they have motorcycles that can drive in the snow also, it would be a nice Mod to add to the Game, so again your original statement is again debunked...

I had a Schwinn Super Le Tour 2.2, & I fast...

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Here's a couple minutes, not many, of me horde testing a base design. I did not record the whole event, since it's pretty much the same all night through, except for the demolishers showing up near the end.

 

(Had to block the 2 backup paths to force zombies into the killing machinery).

(With demolisher going boom).

 

It was test, and i didn't want to use the 2 backup paths since i hadn't loaded the dart traps nor wired the pressure plates for them.

edit: I play at warrior difficulty, 32 zombies at a time.

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Here's a couple minutes, not many, of me horde testing a base design. I did not record the whole event, since it's pretty much the same all night through, except for the demolishers showing up near the end.

 

(Had to block the 2 backup paths to force zombies into the killing machinery).

(With demolisher going boom).

 

It was test, and i didn't want to use the 2 backup paths since i hadn't loaded the dart traps nor wired the pressure plates for them.

edit: I play at warrior difficulty, 32 zombies at a time.

 

That's a sweet base, compact and efficient. I like how u have easy access to repair traps too. Still trying to figure my base out, not going too well. Probably best I don't show mine I'd probably get banned here, I use all exploits possible but I still die a lot lol.

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So... was testing a base design, adventurer vanilla with 120 min days.

Level 42, gamestage 110 +-, 2 players. Day 42.

And.... the zombies kept coming. Nonstop. All night. Anybody else seem this?

I must've killed more than 300 zs, and they never stopped coming.

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So... was testing a base design, adventurer vanilla with 120 min days.

Level 42, gamestage 110 +-, 2 players. Day 42.

And.... the zombies kept coming. Nonstop. All night. Anybody else seem this?

I must've killed more than 300 zs, and they never stopped coming.

 

thats high gs level at work and i love it... cant wait to get my next game play higher gs for the all nite bm. :)

 

my new play i am at day 23 and each bm lasts a tad longer but i like it to last all nite... i know others probably dont tho.

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I do miss the implementation of Gore

Blocks.

 

It allowed zombies to reach all manor of places given time and created a larger sense of dread no matter what type of base and how high up you was.

 

They do now but zombies need the ability to climb on top of each other easier/faster and this could then present the same fear factor.

 

Plus the fact zombies just vanish in game kind of cheapens the death somewhat.

 

I think the main reason gore blocks discontinued was that they were simply ugly or something right ?

 

Not so much ugly, but the cleanup process was tedious I think?

 

I think a zombie climbing animation would be nice. The zombies already have a kneeling down animation so maybe when they go into that animation other zombies see them as blocks and try to dog pile and climb? Would be awesome. 😎👍

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So... was testing a base design, adventurer vanilla with 120 min days.

Level 42, gamestage 110 +-, 2 players. Day 42.

And.... the zombies kept coming. Nonstop. All night. Anybody else seem this?

I must've killed more than 300 zs, and they never stopped coming.

 

I think that sounds about right. More importantly what kind of zeds were u getting? Just started getting cops in my day 28 bm horde.

 

I'm on Day 35 almost horde time, lvl 35ish gs 80. 60 min days, 7 day horde nights, 10 alive, and the zeds in my last bm horde went to 3am ish?

 

I think after the 35 day horde I may switch to 14 day horde nights so I can relax a bit until the next one. (E.g. do more POIs, deco building, etc.)

 

Edits: Vids if your curious.

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Not so much ugly, but the cleanup process was tedious I think?

 

I feel like it was a combination of things. Ugly blocks, Long tedious unfun cleanup, Hard to balance loot from them. It also made doing larger POI's extra long and tedious when you had to loot and break every goreblock in them too.

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Just found that a junk turret equipped with a semi or full auto mod will only play the firing sound on the first bullet fired in succession.

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I think that sounds about right. More importantly what kind of zeds were u getting? Just started getting cops in my day 28 bm horde.

 

I'm on Day 35 almost horde time, lvl 35ish gs 80. 60 min days, 7 day horde nights, 10 alive, and the zeds in my last bm horde went to 3am ish?

 

I think after the 35 day horde I may switch to 14 day horde nights so I can relax a bit until the next one. (E.g. do more POIs, deco building, etc.)

 

Edits: Vids if your curious.

 

At least 1/4 of them were greens... i got 30+ glowing cops, 10 glowing wights, more than 20 glowing vultures, over 50 of glowing regulars... just seems off, for a adventurer difficulty, To have this kinda onslaught....

 

Do the zombies get more hp the higher the gamestage?

 

Between them blowing up, throwing acid puke and overall bashing everything, seems that you're garanteed to die...

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At least 1/4 of them were greens... i got 30+ glowing cops, 10 glowing wights, more than 20 glowing vultures, over 50 of glowing regulars... just seems off, for a adventurer difficulty, To have this kinda onslaught....

 

Do the zombies get more hp the higher the gamestage?

 

Between them blowing up, throwing acid puke and overall bashing everything, seems that you're garanteed to die...

 

Wait until you hit HS 300 + ;p The ferals and silly glowing rads have more hp. That's the thing about this game, the game wants to kill you - adapt your tactics/base to counter it, that's the fun about it :)

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Oh then you know they have motorcycles that can drive in the snow also, it would be a nice Mod to add to the Game, so again your original statement is again debunked...

I had a Schwinn Super Le Tour 2.2, & I fast...

 

I have ridden in both snow and desert on a motorbike, my issue is not with the motorbike.

 

It's pretty clear you have overlooked the part where I mentioned gameplay balance. When a [pedal]bike is performing similar to a motorbike/car, things need to be looked at, especially when riding through sand/snow. (which clearly you have never done, sand is nigh impossible to move a pedal bike through, and certainly nowhere near as fast as what can be done in the game)

 

I have no concerns whatsoever being very safe in my assumption that you never rode your schwinn on desert sand and/or snow, so whilst I have sympathy for your predicament, I disagree knowingly and wholeheartedly, and my statement never once wavered in the face of your response.

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If you were talking about the Motoped bike though, I'd be in a very different frame of mind, (and also excited), but alas...

Survival-Black-Ops-2.jpg.e965f9935728816950080c5976558209.jpg

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At least 1/4 of them were greens... i got 30+ glowing cops, 10 glowing wights, more than 20 glowing vultures, over 50 of glowing regulars... just seems off, for a adventurer difficulty, To have this kinda onslaught....

 

Do the zombies get more hp the higher the gamestage?

 

Between them blowing up, throwing acid puke and overall bashing everything, seems that you're garanteed to die...

 

The game is angry that you didnt die on the 7th day...😂😂😂

 

- - - Updated - - -

 

Day 35, got my seeds down finally.

 

lxeeuM8.jpg

 

Whoops, 7d2d and real life sometimes blurs together....😂

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The game is angry that you didnt die on the 7th day...

 

- - - Updated - - -

 

Day 35, got my seeds down finally.

 

Whoops, 7d2d and real life sometimes blurs together....

 

That dam good graphics !... no Farm plots ???

 

:)

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That dam good graphics !... no Farm plots ???

 

:)

 

They are there, I dug down 1 cubic feet and inserted them so they are ground level. 😂

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how do I fix this bug? I have it here and there where I cant place a block in an empty space. I cant place a ramp in that spot or place anything one block above that.

7daysbug.thumb.jpg.b9da0008d5001ae334374f6f85e8baf3.jpg

I tried destroying blocks under it etc nothing worked.

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The game is angry that you didnt die on the 7th day...

 

- - - Updated - - -

 

Day 35, got my seeds down finally.

 

lxeeuM8.jpg

 

Whoops, 7d2d and real life sometimes blurs together....

 

Those arent in planters. You're doing it wrong.

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how do I fix this bug? I have it here and there where I cant place a block in an empty space. I cant place a ramp in that spot or place anything one block above that.

[ATTACH=CONFIG]30494[/ATTACH]

I tried destroying blocks under it etc nothing worked.

I “think” that is the invisible juniper tree bug that is supposed to be fixed with the next experimental release. Not sure if someone has figured out how to deal with it...happens to me every time I build a base.

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Gazz or Fataal

 

any words on the forge fps bug where if you have multiple forge going, your fps fluctuate by 5x forge number on?

 

There seem to be something wrong with the resource calculation in A18, it feel like it taking way too much computing resource just to calculate. If you have resource to craft a lot of things (e.g 2 stack of wood and making wood frame) and have something in the crafting queue, moving any item while having the woodframe recipe select will also tank your fps. The forge bug above. Max craft calculation.

 

for calculating output, maybe have the game update the crafting stations once every minute unless you open it (while it open, force live update like currently)? So the fps doesn't go crazy every seconds.

and max craft calculation, all resource / resources needed for recipe, get the resource with the lowest max craft and round down. (I think in B6, now it give max craft round up instead of round down)

and for the inventory one, remove auto select last recipe so the game doesn't need to calculate max craft of X item every time you open the backpack or move an item. (this is just a bandage fix suggestion, I feel like there something else much worse is going on, simple math calculation shouldn't be this much taxing on a computer)

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I “think” that is the invisible juniper tree bug that is supposed to be fixed with the next experimental release. Not sure if someone has figured out how to deal with it...happens to me every time I build a base.

 

I dont think thats it, I destroyed The blocks under and around it so if it was even invisible it should of disappeared.

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