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madmole

Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!  

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  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
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I know the last patch made some fixes to the way heat works. Is anyone experiencing screamers every 1 real time minute with two or three forges on (not using torches either, only 4 candles or so)? I'm wondering if it's an intentional change, or a bug introduced, or an issue with keeping a save from before 18.1 exp.

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I know the last patch made some fixes to the way heat works. Is anyone experiencing screamers every 1 real time minute with two or three forges on (not using torches either, only 4 candles or so)? I'm wondering if it's an intentional change, or a bug introduced, or an issue with keeping a save from before 18.1 exp.

 

I think the torches are giving off an insane amount of heat. its a known issue that faatal is working on for the next update. My horde night is coming up and i use torches in my build. Have not placed them yet but this should be interesting lol

 

EDIT - Ah i see you said no torches. Interesting as most of that convo was geared to torches. Perhaps all heat is broken?

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Oh yeah on my 1st fort build I used one m60 with AP and rad reducer for the tougher zeds and the other used HP for normal zeds and it was shred-tastic.

 

Especially helpful on weapons with long reload times I would expect.😎👍

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Regarding that AP ammo, and that perk. How do both work? I read somewhere that AP ammo pierces multiple targets while the perk further augments that? Maybe I have that confused.

Both the ammo stats and the perk description differentiate between penetration and armor reduction.

These do not overlap.

 

 

That might be more work than anything, then you forget and its not crafting. I'd rather cancel everything and do my repair then re-add whatever I was crafting. 99% of the time its cobblestone rocks or flagstone shift click to max craft and go

Nah, can be done even simpler and misclick-proof.

 

Click on crafting queue slot 2-4 and it puts this one in the first slot.

Only the first / active slot can be canceled with a click.

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I'd just do a stripped down chunk build once a minute or two when cpu is good, and generate any changed chunks in a queue. ONly render the opaque blocks, skip railings, model entities etc. Save this mesh to disk until its changed again, and load it at a distance instead of the pre baked imposters we have now. It doesn't need to update in real time or have collision since its only seen in the distance, it can change once an hour or whatever is reasonable for performance.

 

Since the distant terrain is the main LODed mesh at a distance, and the POI imposters are placed ontop,

your new chunk mesh method (replacing imposters) would have to cut out any block at and below the terrain level.

(so you dont have two terrain meshes at the same spot z-fighting).

 

Maybe also a simple global bit mask that flags any chunks that have either a POI or any player changed block.

Something like: if the player changed more than 5 blocks, mark this chunk to have a distant mesh.

 

The current imposters look great for medium distance. I barely ever notice a transition to the local voxels. But I think they are still overkill (too detailed) at really long distances.

Maybe some method that can detect larger volumes, and replaces them with simple grey boxes would help.

A skyscraper would then just be a single high box for example.

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Indeed. Question: How small would a piece of quartz, SiO2, have to be before we no longer call it rock/sand?

 

That would be when it reached the size of silt; which is usually <0.075 mm.

 

- - - Updated - - -

 

I think you and the rest of the team did VERY good with the last patch. Definitely seeing a big difference in loot and while its still a bit easier in MP we aren't swimming in gear. Where as before we had almost all blue/purple gear now we might have 1-2 pieces of blue/green mixed with quality 1 and 2 pieces or yellows.

 

I might have a blue AK and a green baseball bat (thank you trader) but 4/5 pieces of my armor are Quality 1 or Quality 2.

 

Yeah I have the same thing. Started a game on A18.1 b2, and after ~10 hours in-game I've only found a single purple item (which wasn't useful anyway).

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First t6 drop for me. *sheds a tear of joy* :)

 

Default loot%, Day 25 (LL level 2? GS ~50), 60 minute days. Still running my save game from A18e b139.

 

YEqUO1c.jpg

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First t6 drop for me. *sheds a tear of joy* :)

 

Default loot%, Day 25 (LL level 2? GS ~50), 60 minute days. Still running my save game from A18e b139.

 

Oof nice, the hunt for purple and mods makes late game enjoyable.

 

Started a new map, day 2 found Joey's Cars, 1 car had a Q2 iron sledge, next car had a Q3 isledge, inside the workbench had a Q3 steel sledge lol.

 

But I was playing agility build, put some points in that tree, day 3 found a College jacket +10% run speed and High Performance running shoes lol, wicked combo, thx rng.

 

Day 4, 5 and 6 were all blood moons.

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That's the only kind of luck I get. I want IRL luck.

 

cuz - you is after RNG luck, not IRL luck.

 

you know the difference dont you? IRL is much worse as it is real. but the rewards are better :-)

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"♥♥♥♥s" next to a "Munchez Carpets"? You guys going down a dangerous path.

 

What's next, 'Hancock Tools'?, 'Get Stuffed Funerals?', 'Floater's Plumbing?', 'Heywood Jablomi Farm Animals?'

 

well, we also have Undie Takers. so panty thieves. I blame Snowdog's influence on MM for some of these.

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Anistropic Filtering. We're optimizing defaults and adding a slider.

 

Thank you sir! Really enjoying Alpha 18 so far and the group I play with seem to be enjoying it as well.

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So how are Stable Updates being introduced now;

Will we get a new Build?

Are we backwards compatible yet?

Are we going to get a new Stable Build as the XP gets updated to the next XP?

Are we going to get a Halloween Update Version?

Am I asking too many questions?

Is it Halloween Yet?

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Same here. I started a new world and haven't had to craft anything except for a sniper rifle for my perception build. Everything else I've found or bought.

 

Same here, not once I crafted armor or weapons and only stone tools, it is al loot, quest and trader supply.

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Traders have a range restriction that will be adjusted.

 

Underground already occludes above ground stuff, occluding it isn't the problem, its generating all those vertices while driving fast and weighting the game down for very little return. On top of that it has to be engineered to look good and be interesting and worth doing. Given that roads are still a mess, towns and biomes need work and 1% of players would go oh cool for 5 minutes then find out they are just the same thing over and over with very little loot or game play so its not worth investing into. We can do anything, but not everything. We have man made caves in the game, they work fine.

 

Bandits need done, rgw needs improved, we can't keep adding more features that are lowest priority at best when we can clearly smash the market with the right choices moving forward: Fix bugs, polish, performance, usability, bandits and main quest, improved graphics. Please add this to the FAQ!

 

Sad, but makes sense. I'd much rather see proper weather (we need a thunderstorm with lightening), rivers, bridges, the return of the multi height towns and cities and the oft mentioned event system more than random caves.

 

I would like to see a few national park cave pois with stalactites and stalagmites since they are already in game, and maybe a mine or two. (Come to think about it, I don't think I've seen any of the mine pois in a18 at all.)

 

Are some pois missing in the rwg code? If so, it would be nice to see those restored to a18 vefoe moving on to a19.

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I don't consider a gun jamming a cheap mechanic. You just have to plan for the possibility and have a way out of trouble. It's a video game. EVERY death method, when looked at in isolation, could be considered a "cheap death". I would submit that having ways to plan ahead to avoid all the "cheap" deaths is the hallmark of the whole genre.

 

I would love to see this mechanic implemented. Imagine you enter a POI with a machinegun with lots of Z's, and after your first few shots they are all awake and it jams and you have to reload :D

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I would love to see this mechanic implemented. Imagine you enter a POI with a machinegun with lots of Z's, and after your first few shots they are all awake and it jams and you have to reload :D

All this leads to is the "requirement" to have multiple weapons of that type on your hotbar and more inventory Tetris switching tool type items in and out. I don't think this would be a lot of fun.

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All this leads to is the "requirement" to have multiple weapons of that type on your hotbar and more inventory Tetris switching tool type items in and out. I don't think this would be a lot of fun.

 

*shrugs* I always found Tetris to be really fun. :) lol just joking.

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All this leads to is the "requirement" to have multiple weapons of that type on your hotbar and more inventory Tetris switching tool type items in and out. I don't think this would be a lot of fun.

 

Not jamming as in not working at all but jamming as having to reload. Nothing complicated just some of those oh sh*t moments.

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I'm not exactly sure where I should post this since there is no thread for A18 stable bug reporting I'll post here in hopes a tester sees this.

 

 

 

Summary: Duplication Torches/Candles (possibly other items)

 

Version: A18 Stable

Platform: PC

OS/Version: Windows 10 Professional Version 1903

Game mode: all game modes

 

Did you wipe old saves? Yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC? On

 

Status: NEW

 

Bug Description: Duplicate torches/candles and possibly other items. If placing a torch/candle down and immediately dropping it from toolbelt will place a torch and drop a duplicate of said item at the same time.

 

Reproduce steps: Equip a torch/candle (Might be possible with other items that can be placed and dropped, I have not tested other items yet) Place the torch/candle down and quickly press G to drop it from toolbelt. Might take a few attempts, must be timed perfectly.

 

Log: N/A

Dbs Screenshot:

 

251570-20191029074142-1.png

1.jpg

 

Youtube Summary: N/A

 

https://7daystodie.com/forums/showthread.php?131396-A18-b155-bug-reporting-thread&p=1047947#post1047947

 

Oops there it is.

 

Cheers

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Isn't that only for EAC related bugs? I'm so confused by the new layout.

 

If you open the announcement thead of 155 stable (or any experimental after it) it contains the link to the official bug reporting thread.

 

For 155 its the one i posted.

 

Cheers

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If you open the announcement thead of 155 stable (or any experimental after it) it contains the link to the official bug reporting thread.

 

For 155 its the one i posted.

 

Cheers

 

OOOhhhhh..... I see now. Wow that really needs to be fixed. The way its written out when just clicking on the bug reporting part of the forum is so confusing. Thank you so much.

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UMMMMMM

 

A18.1 B4 EXP

Fixed

 

Tapping "Alt" makes upgrading blocks crazy fast

Typo in perkAdvancedEngineeringRank4LongDesc

Player unable to craft blood draw kit with all required perks

Cleaned up stats, cost, naming, description, recipe for various garage doors

BlockTorchHeatMap heat inaccuracy by scaling heat by world time speed

Silenced M60 is as quiet as a pistol. Better noise scaling on silenced gunfire.

RWG preview tool localization

NRE when trying to reload a flashlight.

 

HOW do you reload a flashlight lol.

 

WHAT ammo does it take.

 

DO zombies die from beams of light now :-(

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UMMMMMM

 

A18.1 B4 EXP

Fixed

 

Tapping "Alt" makes upgrading blocks crazy fast

Typo in perkAdvancedEngineeringRank4LongDesc

Player unable to craft blood draw kit with all required perks

Cleaned up stats, cost, naming, description, recipe for various garage doors

BlockTorchHeatMap heat inaccuracy by scaling heat by world time speed

Silenced M60 is as quiet as a pistol. Better noise scaling on silenced gunfire.

RWG preview tool localization

NRE when trying to reload a flashlight.

 

HOW do you reload a flashlight lol.

 

WHAT ammo does it take.

 

DO zombies die from beams of light now :-(

 

What that means is the NRE that used to pop up from pressing the reload button on a flashlight has been fixed.

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