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madmole

Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!  

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  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
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Loving A18 , not had much time to play more than a couple of hours on an evening after work BUT we are really enjoying the changes.

 

Only minor gripes are

 

1) It's annoying that we de-party every time we log out.

2) Animal quest progress is lost on shared quests, as unless we complete on one play session. Only the owner of the quest keeps the kills.

 

Also noticed last night Dog day challenge quest, I killed 3 he killed 2 dogs (3 needed for quest) 5 spawned. On all the zombies ones the kills are shared to hit count but on that dog one I completed but he needed to wait till we found another dog to kill.

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So anyone else now only finding level one stuff?

 

Sometimes sometimes not. But I do keep finding you, Moldy Bread, no thank you I don't need any more Antibiotics ;)

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So anyone else now only finding level one stuff?

 

This is normal for some time. RNGesus giveth and taketh away.

 

In the perception tree, Lucky Looter, will give you a bit of a boost to your loot level to help with loot itself.

 

1-2 items will be fairly normal for the first few days, in my experience. If you're wanting to get to level 3-4 early, you can hope for stroke of luck, but eh, the grind is what makes it for me.

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EDIT: I meant to quote someone but whatever.

 

I also happened to take inspiration from some of the photos posted, it has never occurred to me that I could make a space for the 4x4 inside. Usually I just park it outside, out of the way of potential zombies, and hope for the best. I actually had an even bigger design in mind, but I realized it was going to be too time consuming. Originally, it was supposed to have an L-shaped tunnel. The inside corner would've been its own room (eventually a tower) and would make a nice cube. If you ever played Halo 3, there is a map called Rat's Nest, in the end it was supposed to be reminiscent of that.

 

I settled on a "garage" type of look, which I think came out rather decent. I still need to decorate the interior and roof areas some more, but the outside perimeter will probably stay mostly the same flat cube. I usually don't like flat, but its hard to work on the walls when your ten blocks in the air with spikes directly below you lol. Also, no lighting because I haven't found the schematics for them yet.

 

Will try to upload some screenshots, just gotta take them first.

20191026000644_1.thumb.jpg.78a4a9dab369abbd606df92c84da227c.jpg

20191026000722_1.thumb.jpg.bc0ecb3e6dabeaae96337ef6df9cc78d.jpg

20191026000747_1.thumb.jpg.619ff1310980501a86dcbfcf49829bbd.jpg

20191026001117_1.thumb.jpg.75793ae988c8e60c9ec62b0094253367.jpg

20191026000815_1.thumb.jpg.e22b7b715bc20d9b7623cb64468964cb.jpg

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Better make double of the stripper. Just telling you now.

 

Why not combine the stripper zombie with the hungry momma zombie??

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I'd say this or that, but then if we don't ship by x or y, I get called a big fat liar. I'll just show stuff "when its done" and release stuff "when its done" and we'll see what happens from here.

 

And that would be perfect! It shows you guys are moving forward, not just going dark. Many people only look at steam press announcements, and don't see what's going on here.

 

Just do what you guys have been doing, and when you have something new, drop a new experimental. We'll be overjoyed at the new prezzie to unwrap!

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Maybe one of the devs or some of the attentive readers of the diary can answer my question:

Are A18 servers able to upload prefab files to clients?

 

It is unfortunate that the clients have to install all non-vanilla prefabs manually before joining servers that use them.

 

i'm 3 weeks late but i plus 1 this, prefabs should not require client side install to work correctly:smile-new:

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You could just play with 200% XP, so you level up twice as fast. It will be harder, since your game stage will also go up faster, but many settings can be changed to compensate (lower game difficulty, lower AI block damage, lower AI move speeds, lower max alive, higher loot percent).

 

I know but getting 2 or even three skill points per level makes for people to get through content faster the XP to gain per level curve is crazy high now. way i see it more options the better

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You could just play with 200% XP, so you level up twice as fast. It will be harder, since your game stage will also go up faster, but many settings can be changed to compensate (lower game difficulty, lower AI block damage, lower AI move speeds, lower max alive, higher loot percent).

 

I'm not trying to bring up modded anything here, but there is a modlet on the official 7D2D mod launcher (if the modlet is working right now, that is) that decreases the rate of which your gamestage increases by half. So this combined with 200% XP balances it out. Just an FYI to anyone reading this.

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Madmole I have to say that this is the best alpha by far. I've been a fan of zombies for as long as I can remember which is a long time and you do the zombie genre a great justice. I am so pumped to see what you guys have planned. Any chance of selling something autographed? Maybe a t-shirt, an art print, or anything really? I like collecting autographs of things I enjoy and would love to add yours to the collection!

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Or be like me, 200% XP with increased difficulty/jog/nightmare Lol. Fast and hard baby

 

the new 10 second sanders.

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Depth isn't cheap, it's what made this game uh, have depth.

 

Like I said, if this mechanic doesn't just add cheap RNG and instead gives depth to the game that increases fun, I'm all for it.

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[ATTACH=CONFIG]30142[/ATTACH]

 

Well camisoles at least because we have tank-tops already.

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EDIT: I meant to quote someone but whatever.

 

I also happened to take inspiration from some of the photos posted, it has never occurred to me that I could make a space for the 4x4 inside. Usually I just park it outside, out of the way of potential zombies, and hope for the best. I actually had an even bigger design in mind, but I realized it was going to be too time consuming. Originally, it was supposed to have an L-shaped tunnel. The inside corner would've been its own room (eventually a tower) and would make a nice cube. If you ever played Halo 3, there is a map called Rat's Nest, in the end it was supposed to be reminiscent of that.

 

I settled on a "garage" type of look, which I think came out rather decent. I still need to decorate the interior and roof areas some more, but the outside perimeter will probably stay mostly the same flat cube. I usually don't like flat, but its hard to work on the walls when your ten blocks in the air with spikes directly below you lol. Also, no lighting because I haven't found the schematics for them yet.

 

Will try to upload some screenshots, just gotta take them first.

 

I wonder why I cannot view any of your screenshots. Anyones screenshot for that matter.

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I had no idea they were charging to host a private server. Wow. The sad thing its probably Zenimax. Bethesda just makes games.

 

Yeah, that's sad. They keep messing up with Fallout 76. They just released that subscription, which costs $100 a year and includes some long-requested gameplay features which could have been released as free updates as they promised to only monetize cosmetic content. And, half of the subscription features are broken, and private servers aren't really private (they're not hosted on your hardware, instead a server gets hosted by Bethesda, which might have already been played and looted/etc., friends can just join your private server and you have no way to stop them)

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I wonder why I cannot view any of your screenshots. Anyones screenshot for that matter.

Go to your profile and link your steam account (it stays confidential). Enjoy all those beautiful (or not) screenshots ;)

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Madmole I have to say that this is the best alpha by far. I've been a fan of zombies for as long as I can remember which is a long time and you do the zombie genre a great justice. I am so pumped to see what you guys have planned. Any chance of selling something autographed? Maybe a t-shirt, an art print, or anything really? I like collecting autographs of things I enjoy and would love to add yours to the collection!

 

+1 about being the best alpha so far!

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I wonder why I cannot view any of your screenshots. Anyones screenshot for that matter.

 

Completely new here, go easy on me if i'm wrong, but have you linked your Steam account? You don't get full privileges (like seeing attachments I believe) unless you do.

 

On another note, am I the only one who feels like we should just do away with paint? I feel like it would be a nice QOL change for the brush. I didn't realize what an inconvenience it was until now since I just used it for the first time a couple days ago. I had around 300ish buckets from scraping dyes, which I thought would be enough to cover my base. Turns out I would paint a texture, decide I didn't like it, and repeat a dozen times until I got something that look decent enough. Before I knew it I was out of paint, and had a half textured base without the resources to craft more. Bothered me so much I just spawned me in a full stack of paint.

 

Might entirely be my fault, maybe i'm just too picky, or maybe I should build smaller bases...

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Steam reviews are getting better and better. I'm so happy for devs team. It was a huge move to change so many things but the reward justify the awesome work. Congrats !

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Can we please fix the Ground Texture

 

It's toooooooo good,

I keep turning my head left or right to pick up a Damn Rock...

It's tooooooo good...

Please Nerf It...

 

This is a joke of course...

Good Job Artist's

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ARGHHHHH !!!

 

I just had a fetch quest for the POI I had stashed all my gear in and the entire POI reset, undoing everything I had done to it including removing all the containers I had stuffed full of loot.

 

Where is that damn undo button...

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