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Alpha 18 Dev Diary!!


madmole

Alpha 18 Dev Diary!!  

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  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
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    • :)
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Just found the fireman's almanac book that gives the fireman's helmet schematic, damn that thing is nice! 5% damage reduction.

 

Also just did my day 28 horde on 16 spawning, I thought I had enough ammo for 2 horde nights. I'm a careful shot, but I now have exactly 19 7.62 ammo left.

 

Guess where my Duke tokens are going now?

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You might want to rethink that statement. Season 10 episode 2 had 3.48 million viewers lol

Yeah, it wasn't literal. I was just taking a stab at that it's not doing so well.

 

We used to watch each show when it aired (well recorded and watched right after), now we record the whole season and watch it whenever, just not a priority because the show degraded the last couple of years. Fear is almost better now.

 

I still have to get caught up on Fear. I don't like the characters as much, but in my opinion, the survival or at least the attempt to survive is smarter. It's also nice to see things happening in a few different locations. TWD is like stuck in the forest biome on a 16k map.

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We used to watch each show when it aired (well recorded and watched right after), now we record the whole season and watch it whenever, just not a priority because the show degraded the last couple of years. Fear is almost better now.

 

Ugh, no.... Fear was excellent in season 4. It really regressed, IMO, in season 5.

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Glad your liking it, guy with 800 posts I've never seen before lol. Are you a letterkenny fan?

 

He's one of the bigger server owners; has umpteen billion servers it seems. :)

 

I'd guess 799 of his posts are in multiplayer/servers. I don't think I've ever seen him outside of that thread. :)

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Lol weirdos. :)

 

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....I don't care which one of you does it, but one of you mechani-xxx's has to change your name. Or stop talking to one another.

 

Avatar or not it's still confusing.

 

- - - Updated - - -

 

 

 

Yeh that guy has a lot of prefabs to make, so cut him some slack.

 

...let's give him until Monday. :)

 

Still? Even with the avatars.., lol, funny cause we both in a game now and each have totally dif names, ha.

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He's one of the bigger server owners; has umpteen billion servers it seems. :)

 

I'd guess 799 of his posts are in multiplayer/servers. I don't think I've ever seen him outside of that thread. :)

 

he posts about pretzels outside that thread frequently. learn the forums. I bet the word pretzel is in 400 of his posts. I think you should try to meet people in the forums if your posts are very high. I thought you were part of this community, but maybe it's rather fun to be one of us.

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The meat slicing is so fast!

Knives in general seem like a fun way to go.

It's gonna take me a few game days to adjust to the melee speed. Not so much with regular attack, but the power attacks.

 

Did the rage and super rage get a tweak? I don't see anything about it in the notes, but I swear something is slightly different. Seems just a tad faster and overall seems to last longer. Then again it might just be the game running better and better.

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Been a while since I played this game. A18 is pretty good, really enjoying it.

 

Not sure I like the melee speed change on some of the weapons though, the knife in particular. It was quite fun for the power attack and wasn't that bad a weapon. The knife felt right earlier and yesterday now it seems that bit too fast now and overly weak.

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One thing that I would love to see is more visibility for the Blunderbuss. I have never found one in game and I didn't even think of it till I happened to read about it on the forums.

It is the only firearm that you can make as soon as you get the pars. But a player may toss it once they get another firearm.

 

I think that it would be great if you could find it in a nearby stash like that old house the player always starts near at.

Or maybe as a reward to finishing the starter quest.

Maybe an optional quest to make one so players know that they have that option.

 

Did you try the new update? Day 2 and thats all I have is 2 lvl 2 blunderbuss, I think I got them both out of backpacks

 

There was ammo with them and everything (I dont remember ever looting one before this except maybe many many alphas ago.)

 

To be fair I did run around for a whole day chasing honey in stumps because I got infected immediately

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The meat slicing is so fast!

Knives in general seem like a fun way to go.

It's gonna take me a few game days to adjust to the melee speed. Not so much with regular attack, but the power attacks.

 

Did the rage and super rage get a tweak? I don't see anything about it in the notes, but I swear something is slightly different. Seems just a tad faster and overall seems to last longer. Then again it might just be the game running better and better.

 

Ya, I thought the same. I started up a Survivalist playthrough and fighting was a bit more dangerous than all my other a18 playthroughs.

 

They do seem like they are either hitting better or up in your face faster. or both, cant put my finger on it

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Well, B155 exp has sorted out all my performance issues.

 

I was formerly quite CPU limited, but it's flowing smoothly in b155, without having to resort to any of the tweaks previously mentioned (of which, "gfx st forceload" was by far the most effective in my case).

 

I suspect knives will need a bit more tweaking. The anim is very fast, but the damage done is feeble... altho I am using a tier 1 knife with zero perks.

 

Next step may be to try lifting my gfx settings to see how much more my system can cope with. Even if I can't lift things, it looks pretty sweet as it is now.

 

Thanks Pimps!

 

As an aside comment, prior to b155 I allowed a screamer to summon a horde that eventually numbered 60 Zs alive.

The dogs were struggling to complete their pathing to me, but it was otherwise a good bit of fun, more reminiscent of A13 action... and I smacked them all to death. Sweet!

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The problem is everything is too bright.

-snip-

 

When we remaster zombies we could add extra pieces to the model that can be disabled when building the prefab to make someone look a bit different. Hair, missing limb, etc.

 

welp. I see what you mean, I tries to have a go at it on photoshop, tinting it and tries to darkening it. I was expecting it look a bit more washout colour like the current zombies clothes pallete, but it end up looking like I'm making a children book :biggrin-new:.

 

hoping the zombies rework making it feel like there a lot more zombies and good luck on that.

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