Jump to content
Sign in to follow this  
madmole

Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!  

1 member has voted

  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
      0
    • :)
      1


Recommended Posts

What did Madmole say that he was going to do with biomes in Alpha 19?

 

He didn't. He merely stated that for now we have the biome configuration that we have with random rotation and that they would be further developing RWG and biomes in A19. No details. I'm sure he'll elaborate when that thread opens.

  • Like 1

Share this post


Link to post
Share on other sites
Turning off physics worked. Thank you so much. :D

 

You're welcome, glad something worked! I have a knack for breaking games, figured that would break the broken to fix it there lol

Share this post


Link to post
Share on other sites
Madmole already said they will be looking at biomes for A19.

 

Awesome, but and easy fix for now is just replace the biome.raw with one that has smaller biomes. Including creating it, it can be done in about 20 minutes.

Share this post


Link to post
Share on other sites
Madmole already said they will be looking at biomes for A19.

 

Madmole also said he likes the large biomes and dislikes the small ones...

 

Personally I think they're far too large now. Not enough variety.

Share this post


Link to post
Share on other sites
Secondly....are we talking African or European swallows?

Are you suggesting that coconuts migrate ???

 

So what happened to the storage and horn for the bicycle anyway?

If it's true, I guess devs want storage and horn to be mods.

Share this post


Link to post
Share on other sites

Rendering problems, all my configuration is in Ultra and looks blurry and ugly, textures do not load at least 3 blocks and the stone ax of the hand does not load the texture, all very ugly, does anyone else have this problem?

Share this post


Link to post
Share on other sites
I tried that. (And it's 5 blocks tall.) Everything just floats around it.

 

Sounds like an invisible tree

Share this post


Link to post
Share on other sites
I totally agree with that, I hate too the XP counter. But it's necessary for now. Without it you would have a thousend posts to explain how mining or building is worthless. XP counter stops the whinning. It's good for now. IF - note the caps - it's still there when the game goes gold, I'll join your team. Hope you've beers.

 

Nothing stops the whining. :). But yeh hoping it goes away in gold too, just not as optimistic as you.

Share this post


Link to post
Share on other sites
Madmole also said he likes the large biomes and dislikes the small ones...

 

Personally I think they're far too large now. Not enough variety.

 

Personally I think that the snow, forest and desert biomes should be the default ones with the map started off being divided between the 3. Then the roads and cities/towns are generated with 2 or 3 of the largest cities being 'bomb targets' meaning the area around the city is changed to wasteland, maybe 1 to 1.5Km across with another 1KM of burnt forest around that. Then a couple other towns would be also in the burnt forest to add a few more pockets of ruin.

 

If I knew anything about writing terrain generation code, I would probably try and put something together but alas...

Share this post


Link to post
Share on other sites
i would but im not at home! BUT I GOT A 4 DAY WEEKEND!!

 

you can guess what im going to do that whole weekend!

 

I’m sure it will go off with a bang!

Share this post


Link to post
Share on other sites
Rendering problems, all my configuration is in Ultra and looks blurry and ugly, textures do not load at least 3 blocks and the stone ax of the hand does not load the texture, all very ugly, does anyone else have this problem?

 

Try disabling texture streaming in video options.

  • Like 1

Share this post


Link to post
Share on other sites
I like them larger because they make more sense... but variety is still needed.

 

In my 66 hour playthrough, I never saw snow, desert, wasteland, lumberjacks, coyotes, snakes or mountain lions.

 

That's why I said it needs smaller ones. New players might not see half the biomes, like I didn't.

 

- - - Updated - - -

 

So what happened to the storage and horn for the bicycle anyway?

 

The bicycle is basic transportation improvement, and additional storage is the carrot to get the minibike.

Share this post


Link to post
Share on other sites
In my 66 hour playthrough, I never saw snow, desert, wasteland, lumberjacks, coyotes, snakes or mountain lions.

 

That's why I said it needs smaller ones. New players might not see half the biomes, like I didn't.

 

- - - Updated - - -

 

 

 

The bicycle is basic transportation improvement, and additional storage is the carrot to get the minibike.

 

I bet it was removed in preparation for vehicle mods. There will probably be a storage mod for vehicles.

Share this post


Link to post
Share on other sites
Try disabling texture streaming in video options.

 

Sorry for my English, but this is my configuration, which one should I disable?95308470_Sinttulo.jpg.0c61fc6b29ca890bdc93e9412f2c854d.jpg

Share this post


Link to post
Share on other sites
But if you're planning on using iron bars as somewhat of a wall as I am, then I request one small thing for A19: Steel bars. Iron bars are great, don't get me wrong, but once you start getting to later gamestage hordes, if you wish to still use iron bars as a wall of sorts (or to attract the zombies to a certain location, even)... even multiple rows are just wet tissue paper at that point. So yeah, steel bars (3500-4000 HP)... That would be nice. :)

 

Yeah we've talked about it, its a bit tricky because the player has such an advantage.

Share this post


Link to post
Share on other sites
'Nightmare run faster than player' is that a game stage thing?

 

I'm still running away from zombies as normal.

 

Its a zombie run speed setting.

Share this post


Link to post
Share on other sites

 

It is not a bug. It is how the texture budget is setup, so people don't run out of VRAM and their FPS start tanking. Using Unity, we have no control if a texture is in VRAM or not, so we are using conservative settings to try to keep them in VRAM. We are still tweaking settings and making changes. Low res icons and trying compressed splat maps are in the works to further reduce VRAM use, meaning more space for textures. Streaming max level reduction is probably high right now and could be brought down.

 

These values are going to change from build to build. That is what experimental is for. Sorting it out, so it works on as much hardware as it can.

Share this post


Link to post
Share on other sites
Try disabling texture streaming in video options.

 

muestra.thumb.jpg.b855f10d7d48b36ab98178c4a994855b.jpg

 

 

texture streaming is off

 

all in ultra, in the previous experimental did not tube these problems

Share this post


Link to post
Share on other sites
How about a "no guns at all" build? Just to see if the game allows you to get along with no guns at all.

 

In earlier alphas this was still possible. Close combat and traditional weapons like the bow and the crossbow were equal and with a clever base design you could compensate the lack of DPS.

 

I think it would be doable with a fortitude brawler on fortbites IMO. I would keep horde size to 8 probably to feel it out. Maybe specialize into physician to maximize health gains from meds. You might need something for stamina and some sex rex for sure.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×
×
  • Create New...