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Alpha 18 Dev Diary!!


madmole

Alpha 18 Dev Diary!!  

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  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
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    • :)
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"Steel knuckles are useful for gutting animals"

 

Would that make them bladed weapons and affected by Deep Cuts perk?

 

Na, its a convenience feature for the steel knuckles. Its got knives on it, so yeah it should be able to gut an animal.

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Maybe the setting was just right as it was at streamer weekend - since then the rate of fire was reduced very much cause much people complained that it was OP. Maybe the setting was correct and it should not have been adjusted.

 

Lets see if MadMole and Roland and the other guys do a test like you did. Much appreciated !

 

We only nerfed unperked turrets, the perked ones are as good as always. The thing people forget is you can lay down two turrets and still use any firearm you find and out DPS a guy with just a firearm even if he's perked. All ammo you find during normal game play is just pure bonus for horde night since 99% of the time you are shooting scrap.

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I use the bow almost exclusively, and have so since Alpha 5. I'm pretty aware of a crappy shot, we all have those, but they aren't the ones I'm taking about.

 

It's the arrows that fly directly through the head.

 

If you don't believe me, I'm more than happy to record you a video and show you any number of times in excruciatingly slow motion exactly what I'm talking about.

 

Edit: it's single player as well, so network is not the issue. Perhaps it's the box not in synch with the animation, not sure exactly, I'm no programmer.

 

Is it a particular zombie? That might narrow it down.

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@Madmole I see pumpkin seeds are in! I planted one... Should I be on for a surprise, or won't it grow yet?

 

(Also I see its not only your backpack items needing repair, it's everything in all your containers... So I have like 200 things needing repair kits.

 

I'll just spawn some in and repair everything, and then toss the extras out.

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Did my Day 21 horde with my strength build. I had 152 shotgun rounds, 250 for my ak and probably 80 for my pistol and 6 grenades, and a junk turret. My base was reinforced concrete 1 thick with 2 high iron spikes 1 row deep. I ran out of shotgun ammo and went for my Ak while using grenades on the big clusters. Then that ran out and they got into my base to the basement and were punching holes in my floor or their ceiling. I lured them back outside and was using my pistol until it ran out. I had no ammo so I ran to my forge and started scraping iron to make junk turret ammo, and got about 50 rounds in it and then used my club to finish off the rest with cover fire from the turret, and the horde ended about 3:45. I had 16 alive on Nomad, it was intense :)

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I feel it necessary to mention, it used to be way easier to get head blows with melee weapons. Now it feels like more often than not, I'm getting that AoE shaving damage instead of a full-on head shot. It happens often where I hit the enemy in the head with a sledge, but it doesn't knock them over, so I hit them again, and it doesn't knock them over... Then they enter rage mode and hit me. There needs to be a bigger hitbox on their heads for direct hits, there also needs to be an option to toggle rage mode. I think among all the changes to alpha 18, those two are the only ones that I'd actually deem unwelcome. The rest is spectacular. But it should also be addressed, strength attribute currently has 4 perks that require minimal point investment, perception has 2; IE, the perks that only require level 3 in the given attribute to reach rank 3 in that perk, like Lucky Looter. The rest of the attributes don't have ANY minimal investment perks, which makes it seem like anybody who chooses anything but strength is being punished for it in early game. Just food for thought ^_^\m/ Loving the game, just don't like rage mode or the tiny headshot hitboxes, and the perk lists for different attributes could just use a few minimal-investment tweaks; More in agility, intellect, and fortitude. Or even just rewarding 10 points instead of 4 after the "Basics of survival" quest would pretty much fix it. Right now I play on 100% loot abundance because it's currently broken at anything less, and I use 300% exp because it's way too grindy to get anywhere with your character otherwise. Not knocking the game, I love it to death 7 days a week, but these are just perceived issues that I'd like to make sure you're notified of. If they're issues for me they're probably issues for others as well

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@Madmole I see pumpkin seeds are in! I planted one... Should I be on for a surprise, or won't it grow yet?

 

(Also I see its not only your backpack items needing repair, it's everything in all your containers... So I have like 200 things needing repair kits.

 

I'll just spawn some in and repair everything, and then toss the extras out.

 

They aren't done so you should delete them from your game unless you want a broke save on the next update. I know you cheated them in.

 

EDIT: I see we're on b149 so they might be ok.

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Did my Day 21 horde with my strength build. I had 152 shotgun rounds, 250 for my ak and probably 80 for my pistol and 6 grenades, and a junk turret. My base was reinforced concrete 1 thick with 2 high iron spikes 1 row deep. I ran out of shotgun ammo and went for my Ak while using grenades on the big clusters. Then that ran out and they got into my base to the basement and were punching holes in my floor or their ceiling. I lured them back outside and was using my pistol until it ran out. I had no ammo so I ran to my forge and started scraping iron to make junk turret ammo, and got about 50 rounds in it and then used my club to finish off the rest with cover fire from the turret, and the horde ended about 3:45. I had 16 alive on Nomad, it was intense :)

 

Sounds like it was very intense! :) Speaking of which, I've gotta prepare for night 35; it's only hours away

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They aren't done so you should delete them from your game unless you want a broke save on the next update. I know you cheated them in.

 

EDIT: I see we're on b149 so they might be ok.

 

I just searched up "Pumpkin" in the crafting interface. Several recipes came up, including the seeds, but the actual pumpkins and some of the recipes show up as question marks, so I still wouldn't take the chance, @Gareee

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We only nerfed unperked turrets, the perked ones are as good as always. The thing people forget is you can lay down two turrets and still use any firearm you find and out DPS a guy with just a firearm even if he's perked. All ammo you find during normal game play is just pure bonus for horde night since 99% of the time you are shooting scrap.

 

Yup yup, only unperked turrets.

 

I actually did think about the combined arms DPS though and I tested this a good number of times. When I ran my tests on this I did not get that result UNLESS I also skilled into the other weapon significantly. Baseline AK + 2 turrets for instance took me longer to kill 25 feral bikers (there with AI turned off just to be a wall of meat) than fully spec'd AK. Same T6 AK with same mods. Weapons get massive damage, headshot, and reload bonuses with their skill ups so when you're using the baseline weapon and then losing half your firing time due to reloading turrets you end up losing alot of DPS.

 

This DPS loss from the reload placement downtime and turret placement time was so significant that Fully spec'd AK DPS + 2 fully spec'd turrets only ended up killing the grouping about 20% faster. So the "2 turrets + AK" sounds more effective on paper than it is in practice. But without dedicated testing there is so much going on it's really difficult to understand how well you're doing. Especially with all the differing variables in the normal game outside of controlled testing scenarios.

 

It should be noted that I did not use AP ammo in these tests either, AP ammo would have further benefited specialist AK over baseline AK + turrets.

 

 

*Edit: I should note that all ammo found is bonus for horde night but that scrap is not free. Doing my current full int play through for power curve testing purposes I just finished Day 26 horde and I used 3,000 junk turret ammo, 300 shotgun ammo, 500 AK ammo, burnt through my electric fences and finally ended up killing the last 50 with stun baton while tanking the damage via fortbites and healing (to prevent them from breaking through my last block).

 

Iron is cheaper, but not free and 3,000 junk turret ammo is 9,000 iron. I still spent 500 7.62 and 300 shotgun shells on top of that. Instead of mining for lead I'm mining for iron instead lol. I have more brass than I know what to do with but I can barely keep enough iron on hand by mining at night to keep those turrets fed for normal use + horde night :p. I'm going to have to sacrifice a full day to mining soon to get the shotgun ammo I need to fuel my shotgun turrets because the night mining is all desperately trying to get the 15,000 iron I'm going to need for my next horde night's junk turret ammo even as I spend some of that ammo via POI scavenging.

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How does this update run for you? One of our testers has a potato and she went from 10 fps on lowest to 30 with middle texture quality.

 

I'm back to A16 smooth frame rates running at 45-60 fps on 1900x1200 on my Nvidia 960. For A17 and early A18 I had to run much lower resolution just to run it at 30 fps. So, I'm happy.

 

We only nerfed unperked turrets, the perked ones are as good as always. The thing people forget is you can lay down two turrets and still use any firearm you find and out DPS a guy with just a firearm even if he's perked. All ammo you find during normal game play is just pure bonus for horde night since 99% of the time you are shooting scrap.

 

I dont know why anyone is hating on the junk turret. Its saves my ass so many times. I only have rank 2 so far in turrets syndrome, and a lvl 4 turret and I cleared multiple military bases at night no problem.

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I also have trouble with sledgehammer, I suspect headshots with it don't always register, so now I just aim for the body hits.

 

I usually do too, but I find that they enter rage mode way more often when I do =( There's no winning atm, I find myself enduring "wtf" moments pretty often so far in this alpha. A slightly larger hitbox on the head would pretty much fix it, or at least the removal of that AoE shaving damage upon a miss. The problem is, if you get that shaving hit by slightly missing the head, it can trigger rage mode and make them start running at you. In a close-quarters poi this can present quite a problem lol

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Btw guys, if you're having framerate issues, this worked for me: The default resolution for me was 1920 x 1080, I switched it down to 1280 x 720. That boosted my common fps from about 20 to about 60 on the regular ^_^\m/

 

I'm the only one getting ridiculous mouse input lag on 720p? Or its just my monitor + graphic card despising this certain resolution?

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Maybe the setting was just right as it was at streamer weekend - since then the rate of fire was reduced very much cause much people complained that it was OP. Maybe the setting was correct and it should not have been adjusted.

 

Lets see if MadMole and Roland and the other guys do a test like you did. Much appreciated !

 

Yeh the issue wasn't that the weapon was op, it was that finding so many early on was. I'm all for random no gs loot when it comes to quality, but it makes no sense to me to have 3 by day 3.

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What does a perk have to go with how fast an automated turret shoots, or how powerful it is?

 

... crafting better ones, sure... But... ??

 

- - - Updated - - -

 

Yes. The Micro Splat terrain shader. I can reduce the artifacts on an old AMD GPU, by turning off some of the shader features, but still have noise where biome edges meet. This is a 2300 line shader, so finding the problems is not trivial.

 

Are y'all hopefully considering removing microsplat?

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I just searched up "Pumpkin" in the crafting interface. Several recipes came up, including the seeds, but the actual pumpkins and some of the recipes show up as question marks, so I still wouldn't take the chance, @Gareee

 

It's still a WIP I haven't set up calories or anything properly yet.

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Hey guys, if you're having trouble getting headshots with the sledgehammer like I am, just aim for the legs. Get sexual tyrannasaurus, open every fight with a power attack to the legs. I find as long as I keep power attacking the legs, I can juggle zombies until they're dead. But honestly this isn't a 100% thing, because sometimes you miss the legs and end up getting splash damage again. Even just slightly having the cursor between their legs instead of directly facing a leg does a splash damage proc which gives them a chance to enter rage mode. I suppose using knife-based bleed stacks would be the best recourse? Slash them once or twice with a power attack then run like hell, that type of thing.

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Hmmm...that's not how Madmole explained it the new horde night death functionality.

 

He said that if you die on a horde night, gps is turned off until you attack a zombie.

 

Which is what it is actually supposed to be?

 

Hmm. Who are you going to believe? I wonder who wrote the code?

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