madmole Posted October 14, 2019 Author Share Posted October 14, 2019 @madmole I started a new game last night and my post tutorial Trader was located in the wasteland. Seems a bit harsh for a newbie. Its unfortunate. We're improving that in the future. Link to comment Share on other sites More sharing options...
Ayrton Posted October 14, 2019 Share Posted October 14, 2019 I was thinking it could shoot rocket propelled bouncing impact grenades so they only explode if hitting an entity aka quake 1. great my dream fulfilled grenade launcher m79 confirmed Link to comment Share on other sites More sharing options...
Quantum Blue Posted October 14, 2019 Share Posted October 14, 2019 new legendary weapon idea! the pimp cane it could be ether a melee weapon or a shotgun! and has some caving that list the fun pimp staff! Already been done: Link to comment Share on other sites More sharing options...
Jarod_Silverstar Posted October 14, 2019 Share Posted October 14, 2019 Question - are chickens still in the game? I have the Buy The Farm quest and played 30 days but have yet to see a chicken. Link to comment Share on other sites More sharing options...
madmole Posted October 14, 2019 Author Share Posted October 14, 2019 NM: I missed the correction MM made Wait, didn't you just say that pounding things or cutting tree's didn't contribute to the heatmap just awhile ago? I mistakenly did. Link to comment Share on other sites More sharing options...
ZombieSurvivor Posted October 14, 2019 Share Posted October 14, 2019 I'm writing up the heat guide right now. When heat reaches 100 does it only spawn in a screamer if not what is the other thing it could spawn in besides screamer? Thought I read some where in A18 there are 2 possible things that happen 1 a screamer or 2....? I want to say wondering horde Link to comment Share on other sites More sharing options...
madmole Posted October 14, 2019 Author Share Posted October 14, 2019 new legendary weapon idea! the pimp cane it could be ether a melee weapon or a shotgun! and has some caving that list the fun pimp staff! Been talking about the pimp cane shotgun for years. Link to comment Share on other sites More sharing options...
Syrex Posted October 14, 2019 Share Posted October 14, 2019 Hey @Madmole, crew member says that he's doing quests tier 5 with 3 points into Daring Adventurer and is getting the same reward choices over and over. Working as intended? To clarify, its the exact same rewards including stats on weapons. Link to comment Share on other sites More sharing options...
wolfbain5 Posted October 14, 2019 Share Posted October 14, 2019 I like the seed I am on, desert town, 2 traders on opposite sides of the town, and a cliff in front of one of the traders with iron, shale, and lead. with nitrate behind the trade post World Name: Old Ganofi Valley Original Seed: MHI Link to comment Share on other sites More sharing options...
Laz Man Posted October 14, 2019 Share Posted October 14, 2019 Really? My pump action usually run out in about 10 seconds. Thats pretty good! Snow, stop corrupting the forums...this is his only 9th post and hes following in your footsteps already lol..... Link to comment Share on other sites More sharing options...
Odetta Posted October 14, 2019 Share Posted October 14, 2019 Madmole, I love the aesthetics of the torch and candle but as of right now it's counter intuitive to use a bunch of them because of heat and screamers. I'm not gonna suggest remove heat from them but make a book series or schematic to remove heat from them or recipe for "survival torches/candles" that produce no heat. The book series could be small footprint or something and each book would remove heat from small producers and slash the amount of large producers, like forges. For me it's an aesthetic choice. Some play throughs I'll go electric lighting, others I go for that Dracula castle feel. Just something to consider if you want to make more schematics or books. Link to comment Share on other sites More sharing options...
Adam the Waster Posted October 14, 2019 Share Posted October 14, 2019 Already been done: [ATTACH=CONFIG]29739[/ATTACH] NA im talking about the cane in TFP logo Link to comment Share on other sites More sharing options...
Adam the Waster Posted October 14, 2019 Share Posted October 14, 2019 well tried to play again and i didnt work so ill have to wait until experimental is done! cuz my game cant run good and i can only handle so much potato mode! but im not going any wear ill still be stalking the forums! which can be a good or bad thing - - - Updated - - - Madmole, I love the aesthetics of the torch and candle but as of right now it's counter intuitive to use a bunch of them because of heat and screamers. I'm not gonna suggest remove heat from them but make a book series or schematic to remove heat from them or recipe for "survival torches/candles" that produce no heat. The book series could be small footprint or something and each book would remove heat from small producers and slash the amount of large producers, like forges. For me it's an aesthetic choice. Some play throughs I'll go electric lighting, others I go for that Dracula castle feel. Just something to consider if you want to make more schematics or books. dont get me started! Link to comment Share on other sites More sharing options...
JamesKirk Posted October 14, 2019 Share Posted October 14, 2019 new legendary weapon idea! the pimp cane it could be ether a melee weapon or a shotgun! and has some caving that list the fun pimp staff! I bet, sometimes MadMole wants a Guppy Cure A kind of duct tape to silence some people. Just kidding. I love the conversation battle between them... Sometimes really entertaining. Link to comment Share on other sites More sharing options...
Hek Harris Posted October 14, 2019 Share Posted October 14, 2019 That is a tough one. 1) I don't want to find cans of paint in loot. 2) I don't want to use dyes, it is also limited to loot and feels weird. 3.) I wanted to make oil have more uses and chem stations. I like it how it is except for early game like you said. Seems like tossing some in the trader would solve it, or I could allow crafting it in your backpack or campfire for a more costly recipe and its slow. Crafting half a dozen to get started would be ok doing it manually in your backpack. Thanks for the answer and yes, campfires would be good for a looooong cooking of paints We just need to paint a few things... at the beginning. Dyes will scrap to paint. Or this ^^. Link to comment Share on other sites More sharing options...
fragtzack Posted October 14, 2019 Share Posted October 14, 2019 Since a few responded to me and other have posted with same issue, dug a bit deeper on missing backpack issue. To recap: After death and backpack drops on death, the backpack is not located yet backpack compass indicator is working . MM suggested using god mode, that didn't work to locate the backpack. Someone else suggested using "LE" command in console. "LE" in console (along with god mode to get there easy) does help, but the conclusion of this deeper dive into the problem is that the backpack is not recoverable at all. In fact, the backpack appears to be moving. Screen shot in link below showing LE command. EntityLootContainer must be the backpack. The first coordinate is the West-East coordinate, with negative number meaning West. When standing on the compass backpack icon location, that first coordinate number for the EntityLootContainer is about -1053 with the player pos first number around +360. So travel straight west to reach -1053, but can never get there because when the player WestEast coordinate(first number) reached about -800 the EntityLootContainer first number changes from -1053ish to the current visible number of -2031. And if I keep flying in god mode towards -2031 west, the EntityLootContainer will also change to be -3000 something. conclusion, the backpack is moving somehow based on how close the player is? Conclusion right or wrong, there is a definite bug with backpacks disappearing on single player, permanently disappears. Original death spot (1-2 squares below current spot, this is up in the air god mode: https://steamcommunity.com/sharedfiles/filedetails/?id=1889746540 Trying to reach the backpack, shows EntityLootContainer has moved if compare POS with first picture: https://steamcommunity.com/sharedfiles/filedetails/?id=1889735919 Link to comment Share on other sites More sharing options...
DaVegaNL Posted October 14, 2019 Share Posted October 14, 2019 Can one be called “Snowdogs love gun” It would be a sawed off pistol....... What's it's durability? Will it have a big spread? Are there mods for it? Link to comment Share on other sites More sharing options...
ZombieSurvivor Posted October 14, 2019 Share Posted October 14, 2019 @EVERYONE I wrote a guide for understanding what heat does. If you are having trouble with managing screamers, want a better understanding of how heat works please by all means give this guide a read, its short and simple. Everyone should be able to understand it. I hope this helps anyone that needs it. Heat The Complete Guide (A18) https://7daystodie.com/forums/showthread.php?129149-Heat-The-Complete-Guide-(A18)&p=1036372#post1036372 Link to comment Share on other sites More sharing options...
Jay_ombie Posted October 14, 2019 Share Posted October 14, 2019 Some little touches I love in A18 that set the mood. Flies at certain Dumpsters, small thing but highlight the decay in the world. (need more flies) Zombies emerging from the water (sounds fx as well) kind of a scene from a zombie film I forget the name.... This game needs more gore set about the world, like hanged zombies or heads on pikes etc.... Also as there lots of easy ways to get fresh meat, you should make it that we have to store it in coolers, (thats behind a perk or book) else it becomes rotten meat.... Link to comment Share on other sites More sharing options...
rdunham3 Posted October 14, 2019 Share Posted October 14, 2019 Madmole, I love the aesthetics of the torch and candle but as of right now it's counter intuitive to use a bunch of them because of heat and screamers. I'm not gonna suggest remove heat from them but make a book series or schematic to remove heat from them or recipe for "survival torches/candles" that produce no heat. The book series could be small footprint or something and each book would remove heat from small producers and slash the amount of large producers, like forges. For me it's an aesthetic choice. Some play throughs I'll go electric lighting, others I go for that Dracula castle feel. Just something to consider if you want to make more schematics or books. I'd be happy if the torches/candles in enclosed areas (cave, interior of windowless structure...) don't add to the heatmap since they can't be seen from where the zombies are. Now you can put dozens of torches in a retired mine and it's a crazy screamer magnet, no ongoing firewood cost. Build yourself a sniper perch a little ways away and farm the free xp as fast as you can reload. (disclaimer: I haven't, just theorizing...) Link to comment Share on other sites More sharing options...
Guppycur Posted October 14, 2019 Share Posted October 14, 2019 I think RAT has the same issue..maybe they are using it? drop the setting down by one numeric value is the setting fix, I think. 2 is tool belt only. They changed the numbers in a18. Link to comment Share on other sites More sharing options...
Laz Man Posted October 14, 2019 Share Posted October 14, 2019 Madmole, I love the aesthetics of the torch and candle but as of right now it's counter intuitive to use a bunch of them because of heat and screamers. I'm not gonna suggest remove heat from them but make a book series or schematic to remove heat from them or recipe for "survival torches/candles" that produce no heat. The book series could be small footprint or something and each book would remove heat from small producers and slash the amount of large producers, like forges. For me it's an aesthetic choice. Some play throughs I'll go electric lighting, others I go for that Dracula castle feel. Just something to consider if you want to make more schematics or books. I like how you think. The whole fire vs electric light heat explanation is not intuitive. Maybe it's time to change it. Link to comment Share on other sites More sharing options...
agrastiOs Posted October 14, 2019 Share Posted October 14, 2019 Must have missed it, link? Here you go. https://7daystodie.com/forums/showthread.php?111778-Alpha-18-Dev-Diary!!&p=1035447&viewfull=1#post1035447 Link to comment Share on other sites More sharing options...
Lonestarcanuck Posted October 14, 2019 Share Posted October 14, 2019 is there a way to force spawn a max tiered/dmg item? Link to comment Share on other sites More sharing options...
Laz Man Posted October 14, 2019 Share Posted October 14, 2019 Thanks for the answer and yes, campfires would be good for a looooong cooking of paints We just need to paint a few things... at the beginning. Or this ^^. Gazz to the rescue, I love it! Link to comment Share on other sites More sharing options...
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