Jump to content
Sign in to follow this  
madmole

Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!  

1 member has voted

  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
      0
    • :)
      1


Recommended Posts

I've already posted how players can check out exactly how heat works. Why do so many keep commenting on heat, take 10 minutes and go learn exactly how heat works then come and make comments. I'm jumping on 7d2d now to test out heat and then i'll open a thread explaining in detail with pictures showing how it all works. This heat discussion is honestly annoying af but it is motivating me to write up this guide so I guess I cannot hate lol. :)

Share this post


Link to post
Share on other sites
Ah, didn't know about the +2 pocket book, that does help a bit. Forgot about cloth armor. Is there a skill that allows for crafting higher quality cloth armor (for more mods) or is quality 1 it?

 

I'm just thinking out loud anyway and you pointed out the things I'd overlooked. Thanks!

 

Next time the kids want to start a new game I'm going Strength/Fortitude and going to see how many teeth I can knock out while eating any old thing I find lying around in unrefrigerated places, lol. This mostly-Int character I have now is serious work.

 

I never do a pure build, I dabble in other attributes a bit. Hell I have a strength build now but I still only bought 1 rank of pack mule and used pockets to take care of the rest, so I could use those perks on blacksmith, one rank of scavenging and 1 rank of barter and 1 rank of lucky looter.

Share this post


Link to post
Share on other sites
So, ferals on day 4 at gamestage 6 is a real thing. Intended?

 

In a POI or in the wild? Ferals of weak zeds have a low chance to spawn in the wild at night.

 

EDIT: The wastland spawns nasty ferals at night.

Share this post


Link to post
Share on other sites

I do all I can in lucky looter before I bother with any other skills tbh. Seeing as how loot is such a big part of the game now. Also since yoou have to invest heavily in a tree to get Q5 stuff its easier to just loot all of it instead.

Share this post


Link to post
Share on other sites

@Madmole post about finding workstation specific schematic in broken workstations (and forgot to check the quote text option)

 

Love that idea! Or even the ability to repair a world gen workstation to get it working (though not be pick-up-able).

Share this post


Link to post
Share on other sites

 

I've seen the occasional feral at day 2 so yeah it's a thing. Random thing, unusual thing, but a thing nonetheless.

 

I'm tempted to say what I think here, but its useless and I'm fed up with promises and shortcomings on deliverys.. So I'll just say goodbye and thanks for my time with the game. All good things must come to an end. It has surely been a pleasure.

Share this post


Link to post
Share on other sites
@madmole Is the blunderbuss affected by the Boomstick perk under the Strength tree, or is the blunderbuss its own thing? Just wondering. (:

 

Yes its governed by boomstick, but its one of those things you don't bother with now if you go looting. I've been thinking about what to do with it.

Share this post


Link to post
Share on other sites
huh I did not know this changed, nothing in patch notes talking about it. Well this is good to know.

 

I was wrong, sounds still affect the heat map.

Share this post


Link to post
Share on other sites
I've already posted how players can check out exactly how heat works. Why do so many keep commenting on heat, take 10 minutes and go learn exactly how heat works then come and make comments. I'm jumping on 7d2d now to test out heat and then i'll open a thread explaining in detail with pictures showing how it all works. This heat discussion is honestly annoying af but it is motivating me to write up this guide so I guess I cannot hate lol. :)

 

Look at blocks and sound.xml for all the details.

Share this post


Link to post
Share on other sites
Yes its governed by boomstick, but its one of those things you don't bother with now if you go looting. I've been thinking about what to do with it.

 

Could always buff it, to see if that entices players to use it early game. Increased stun chance (maybe also slows down dogs/wolves/coyotes), maybe a moderate chance to knock down multiple foes that are clustered together, maybe even buff the damage? After all, it's the reload sequence (and possibly missing) that is going to kill you.

Edited by MechanicalLens (see edit history)

Share this post


Link to post
Share on other sites

I find myself mostly going for quality of life perks and ignoring weapon crap. I mean, I am more likely to find something than craft it, and who knows what weapon type it is going to be before I start spending points.

 

My lucky looter builds, ironically, are the ones that have not been finding any guns lol. Then when I do a low level fetch quest on them, in the first few days, a black feral wolf spawns on me inside the house, or a mountain lion spawns outside, running straight for me lel.

 

Sure, I have been finding lots of rare books and crap on the lucky looter build, but hardly any weapons lol. I will do more testing.

Share this post


Link to post
Share on other sites
There is. It's called the blunderbuss..😅

 

Pretty sure they took the blunderbuss out with A18

Share this post


Link to post
Share on other sites
I'm tempted to say what I think here, but its useless and I'm fed up with promises and shortcomings on deliverys.. So I'll just say goodbye and thanks for my time with the game. All good things must come to an end. It has surely been a pleasure.

 

So long, and thanks for all the fish...

Share this post


Link to post
Share on other sites
Could always buff it, to see if that entices players to use it early game. Increased stun chance (maybe also slows down dogs/wolves/coyotes), maybe a moderate chance to knock down multiple foes that are clustered together, maybe even buff the damage? After all, it's the reload sequence (and possibly missing) that is going to kill you.

 

I was thinking it could shoot rocket propelled bouncing impact grenades so they only explode if hitting an entity aka quake 1.

Share this post


Link to post
Share on other sites
Just in time for Halloween

 

That is the goal, we're implementing seasonal stuff that will just flip on during the season.

Share this post


Link to post
Share on other sites
I find myself mostly going for quality of life perks and ignoring weapon crap. I mean, I am more likely to find something than craft it, and who knows what weapon type it is going to be before I start spending points.

 

My lucky looter builds, ironically, are the ones that have not been finding any guns lol. Then when I do a low level fetch quest on them, in the first few days, a black feral wolf spawns on me inside the house, or a mountain lion spawns outside, running straight for me lel.

 

Sure, I have been finding lots of rare books and crap on the lucky looter build, but hardly any weapons lol. I will do more testing.

 

I decide what I'm going to be before I enter the world and no matter what I find it doesn't matter, I'm going to be X.

Share this post


Link to post
Share on other sites
Pretty sure they took the blunderbuss out with A18

 

Nope, its just not in loot.

Share this post


Link to post
Share on other sites
I was thinking it could shoot rocket propelled bouncing impact grenades so they only explode if hitting an entity aka quake 1.

 

Okay, now that would be awesome. :D

 

Plus, with coal being fairly scarce in the forest biome in A18, getting the gunpowder to craft the blunderbuss ammo is going to prove to be somewhat challenging, I'd imagine.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×
×
  • Create New...