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madmole

Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!  

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  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
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The boar seems a bit overpowering.

I thought I was shooting at a deer but was a boar. I hit it with my rifle twice but it kept coming.

 

The next time I found one, I wanted to see what it took to kill it. I hit it with the rifle again and then switched to my double barrel shotgun.

I ended up dropping it after four more shots. Meanwhile I felt like that thing was hitting me like a machine gun.

 

You might want to work on your aim, I one shot them on Nomad if I crouch and hit the head with a crappy rifle.

 

I have a hunting rifle and can one shot them if I shoot them in the head while crouching.

 

EDIT - I don't have any of the stealth kill perks so all I get is the normal 2x damage.

Edited by LionsDen (see edit history)

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I have a hunting rifle and can one shot them if I shoot them in the head while crouching.

 

i uses a bow. less chance of something sneaking behind me and trying to eat me! due to the sound!

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She isn't a scout or a witch, she is a loud annoying zombie, like some of the forum members :D

 

What you say simply is impossible. Opening a chest makes zero heat. The only things that attract her are running workstations and torches. Pounding doesn't even do anything nor does trees falling any more like I thought they did. You are either placing boatloads of torches or running multiple workstations day and night.

 

You can build an off site forging base and watch the screamers go over there and poke around but probably do nothing, or put your torches out during the day and stuff, and limit your cooking. It cools down every second so you have to out work it to trigger the event and the only way to out work it is to have more than one workstation going unless you have a jillion torches.

 

I'll be honest, this sounds to me a LOT like the old Wi Flag from Asheron's Call. There was this one guy named Wi, that no matter who was around or what he did or did not do, mobs would aggro on him and ignore everyone else. If you attacked a mob and Wi was nearby, it would ignore you and attack him.

 

Took Turbine literally years to find the thing, but I'd bet there's something funky going on where something about his account is causing Screamer spawns. When someone insists this hard that they're not doing anything and they're getting constant screamers, something's off.

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Same for me. I haven't had any issues with boars except where I miss and then it gets pissed and charges.

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The boar seems a bit overpowering.

I thought I was shooting at a deer but was a boar. I hit it with my rifle twice but it kept coming.

 

The next time I found one, I wanted to see what it took to kill it. I hit it with the rifle again and then switched to my double barrel shotgun.

I ended up dropping it after four more shots. Meanwhile I felt like that thing was hitting me like a machine gun.

 

have you even seen a boar?

 

those bastards are violent and dont give AF

------------------------------------------------------------

plus l like that the wildlife is very dangerous. i think that the danger would go

 

People , zombies and wildlife

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I've been calling it an exploit for at least three years :-)

 

How are you not exploiting a deficiency in the game engine by only producing heat where zombies are unable to spawn?

 

I think heat accumulates, but no screamers spawn until the chunk is loaded. Not 100% sure though.

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The screamers in A18 seem a lot better then 17 so far. Used to be a few torches would call em but now I have 4 forges and a lot of torches and only get em periodically. A lot better imo.

 

That being said I am not at my base often. I am looting or mining or exploring, even at night so idk. I only go to drop stuff off and build there. I have a separate horde base.

 

No changes, just a reason to loot so you aren't as home as much IMO.

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No changes, just a reason to loot so you aren't as home as much IMO.

 

Yeah that is def most likely the case lol. I love the new loot in 18. Did a good job on that.

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It converts others form of energy into heat and light, not producing energy. We've yet to find a useable way to produce energy. Theoreticly possible by looping a laser light around a black hole, but that is not very practical at the moment. The wind is just another form of converting energy into the activity of leaves and loose objects.

 

Besides, MM stated the heatmap was not about heat, at least not in terms of temperature nor dogs. So in my view, torches and candles should add nothing to the ingame heatmap.

 

On the topic though, i put up a base in creative mode. It have no torches, no forges, no workbench. But it do have 2 battery boxes, each hooked up to 2 switches, and 2 turrets on each switch. And even with the switches all off, that base attracts screamers. Not a lot, like 1 every 20 minute or so. Perhaps there are something going on with the heatmap which we do not yet now, or something beeing out of whack.

 

Sound, smell, and MOVING lights all contribute to the heat map. A zombie sees a flickering campfire and it draws his eye, but a stable electric light doesn't.

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Maybe there is a bug with the combined game stages, but I doubt it. Can you post a picture of the POI?

 

I found that same yellow trailer and in the kitchen were military and hazmat zombies. It's the POI. That's not particularly awful really...odd and out of place for that POI but not that hard to dispatch. My 2 quality stun baton did the trick and I'm not that good at melee. The furniture helped a little.

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do u guys know the source of that cpu usage bug (idle server) already or still no expectations of an improvement any time soon?

 

loving spears btw, exploding a head with a thrown one was such a good feeling

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I'm just curious, does a special sound play when you've read all the books in a set?

 

Yes.

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Actually, padded armor doesn't have any drain. I use that and the pockets I have found and really help as they have quality so can handle more mods.

 

Beat me to the punch. Cloth armor is a must craft asap IMO.

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There is a book that unlocks +2 clothing pockets, so you would be at 6. Cloth armor has zero movement or stamina penalties so you can load up armor pockets into that and have 0 encumbrance with full inventory.

 

EDIT: You can put in the mods that remove movement penalties from light armor as well, and get rid of a ton of the penalty, and offset with a special jacket that boost run speed to negate the penalty.

 

Ah, didn't know about the +2 pocket book, that does help a bit. Forgot about cloth armor. Is there a skill that allows for crafting higher quality cloth armor (for more mods) or is quality 1 it?

 

I'm just thinking out loud anyway and you pointed out the things I'd overlooked. Thanks!

 

Next time the kids want to start a new game I'm going Strength/Fortitude and going to see how many teeth I can knock out while eating any old thing I find lying around in unrefrigerated places, lol. This mostly-Int character I have now is serious work.

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Not sure if its been addressed or not but I was wondering if smell was coming back at some point? I loved the risk/reward with that.

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I'll be honest, this sounds to me a LOT like the old Wi Flag from Asheron's Call. There was this one guy named Wi, that no matter who was around or what he did or did not do, mobs would aggro on him and ignore everyone else. If you attacked a mob and Wi was nearby, it would ignore you and attack him.

 

Took Turbine literally years to find the thing, but I'd bet there's something funky going on where something about his account is causing Screamer spawns. When someone insists this hard that they're not doing anything and they're getting constant screamers, something's off.

He probably has a mine under his fort or left out some important details like 50 torches surrounding his base. Tree falling is huge on the heat map, maybe he is gathering his tree farm.

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have you even seen a boar?

 

those bastards are violent and dont give AF

------------------------------------------------------------

plus l like that the wildlife is very dangerous. i think that the danger would go

 

People , zombies and wildlife

 

We're not nerfing boars they are how they are IRL.

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So, ferals on day 4 at gamestage 6 is a real thing. Intended?

 

Yes, ferals and spider zombies can spawn at night, even on night 1. Keeps you on your toes.

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I found that same yellow trailer and in the kitchen were military and hazmat zombies. It's the POI. That's not particularly awful really...odd and out of place for that POI but not that hard to dispatch. My 2 quality stun baton did the trick and I'm not that good at melee. The furniture helped a little.

 

I thought he said they were feral, I don't think they were feral. I see military zeds all the time, depends on the POI you go to. He probably shot one and it went into rage, mistaking it for a feral.

 

People need to remember who the alpha is early game, its not YOU. RUN DUDE RUN. No shame in a strategic retreat.

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We're not nerfing boars they are how they are IRL.

 

Good to know. As the saying goes, "Boars never act in self-defense, they just want you dead." :p

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Ah, didn't know about the +2 pocket book, that does help a bit. Forgot about cloth armor. Is there a skill that allows for crafting higher quality cloth armor (for more mods) or is quality 1 it?

 

I'm just thinking out loud anyway and you pointed out the things I'd overlooked. Thanks!

 

Next time the kids want to start a new game I'm going Strength/Fortitude and going to see how many teeth I can knock out while eating any old thing I find lying around in unrefrigerated places, lol. This mostly-Int character I have now is serious work.

 

Cloth armor is governed by light armor, so spec into that to craft better versions of it, or shop the trader, I see purple cloth all the time.

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<snip>The only things that attract her are running workstations and torches. Pounding doesn't even do anything nor does trees falling any more like I thought they did.

 

huh I did not know this changed, nothing in patch notes talking about it. Well this is good to know.

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Sound, smell, and MOVING lights all contribute to the heat map. A zombie sees a flickering campfire and it draws his eye, but a stable electric light doesn't.

 

In a18 mining (and possibly tree-cutting, not sure, that involves more movement) seem to draw more attention than previously, and the campfires/forges less than previously. Either that or I'm roaming just far enough from the forge/campfire area that they're not loaded...hard to tell. I've been harvesting at night a city block or so away from them. How far does stuff remain loaded in a18?

 

- - - Updated - - -

 

I thought he said they were feral, I don't think they were feral. I see military zeds all the time, depends on the POI you go to. He probably shot one and it went into rage, mistaking it for a feral.

 

People need to remember who the alpha is early game, its not YOU. RUN DUDE RUN. No shame in a strategic retreat.

 

I think he said wight and military. I've seen wights with military and hazmat before so I am guessing the game classes them similarly. I got military and hazmat, he and his wife got military and wight. /shrug

 

- - - Updated - - -

 

So, ferals on day 4 at gamestage 6 is a real thing. Intended?

 

I've seen the occasional feral at day 2 so yeah it's a thing. Random thing, unusual thing, but a thing nonetheless.

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