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madmole

Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!  

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  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
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I do like the new POI's & looting them is so much better without a ton of Sleepers chasing you out.

Real nice balance...

Now balance the Witch...

Or burn her at the Pointy Stick...

 

Fine. 50% chance to summon a demolition zombie. On death he has a 50% to summon 3 more.

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Well...we could always load up A17 again and try it out to see.

 

Guys?

 

Load up A17 and play that again to see?

 

Hello?

 

*crickets*

 

This is a violation of the forum rules. Filth. Unreasonably profane, obscene, and vulgar content.

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Day 35 no deaths was rushing to add things before blood moon . Pack still full with my top good gear ran out of time horde came they broke in I died no backpack it disappeared . Never played with out not dropping packs but after this sting I may lol.

 

Whenever something weird like that happens, check the log file. There is a lot of information we put in there. Like things falling off the world. Then you know and can tells us, so we can track it down.

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Well...we could always load up A17 again and try it out to see.

 

Guys?

 

Load up A17 and play that again to see?

 

Hello?

 

*crickets*

 

Science!! Sounds fun but I don't think anyone is brave enough to go back to that nightmare..even if its for science.. :rapture:

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Turn on god mode and clip through walls to find it.

 

Nope. If you die on a slope the backpack can dissapear forever and not even god mode can find it. Not ever. I reported this bug along with possible reproduce steps back in b139 and received no answer nor confirmation.

Maybe has something to do with the backpack dissapearing when rolling down a sloped surface like stags did back in the day.

 

Please fix.

Reproduce steps:Go to the big nordic skyrim-like POI with a big triangular highly angular roof that covers it . Die on top of the roof/ in a side of it/ close to the border.

Maybe you can die a few times and can still retrieve the backpack, but if it is not stuck to the roof and the backpack falls there's a good chance you will never find it due to

1- the backpack icon doesn't take into account the rolling and signals the first known position of said backpack upon death.

2- the backpack is nowhere to be found because we don't know the projected rolling trajectory. But I did search for it the 3 times that happened and cleared every grass and block and god mode and still didn't find it.

 

Conclusion: backpack dissapears when rolling down a slope long enough is the only logical explanation.

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Whenever something weird like that happens, check the log file. There is a lot of information we put in there. Like things falling off the world. Then you know and can tells us, so we can track it down.

 

I'll do the same thing the next time I lose all my vultures on a horde night, or if I shoot a bear and it tumbles through the world.

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Are there any server commands / command line switches like this I can try to use to lower the IDLE CPU usage? Like disable systems server side like audio ect...

 

Thanks.

 

:EDIT: Command line switches would be better if possible, as I can apply this to all the servers at once.

 

I don't know of any server commands to do that. If no player is on the server it should stop updating the world. A dedicated server already disables graphics and audio output.

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not sure how to reproduce but, huh? Preface: I had a bunch of shells sitting next to a modded shotgun, I came back some time later to that box and that was in there.

 

 

Jptt3yI.png

 

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Is there any truth to the suggestion that the AF issue popped up between the b134 (streamer build) - b139 (experimental)?

 

I'm sure you know how to track it down, but have you tried b134 on your GTX960 that's having the issue? If b134 doesn't have the AF issue on the GTX960 you can start a process of elimination as to which change to b139 caused the issue.

 

Also you mentioned that Vulkan may become usable with the next Unity Engine update. What kind of timeline is there until the next Unity update for 7DtD, would that be Alpha 19? Vulkan already runs much faster and solves texture flickering issues with 7DtD on Linux so I'm keen.

 

We already looked over the changes. Texture loading and shaders were not changed between those builds.

 

A Unity update usually requires fixing code to deal with Unity changes and lots of testing. That would be A19, but it depends how smoothing it goes. Could sneak into a A18.x release.

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Cannot find a recipe for asphalt. Also removed? I need to fix all those roads in Navezgane!

 

OMG! Are you my soul's brother??

 

There's a LOT of work to do there and I'm glad someone else is helping! :)

 

Do you cut the grass too?

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Fine. 50% chance to summon a demolition zombie. On death he has a 50% to summon 3 more.

 

Tehe, and those 3 have a 50% chance to summon another one too, right? I still haven't met one, but I just did my day 21 horde.

 

Dew it. Secretly.

 

- - - Updated - - -

 

not sure how to reproduce but, huh? Preface: I had a bunch of shells sitting next to a modded shotgun, I came back some time later to that box and that was in there.

 

 

Jptt3yI.png

 

Hmm. Your bullets seemed to have transformed into bullets with guns with mods. Borderlands 7D2D 4?

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OMG! Are you my soul's brother??

 

There's a LOT of work to do there and I'm glad someone else is helping! :)

 

Do you cut the grass too?

 

Restoring civilization 1 blade of grass at a time. All we need now is lemonade and an Adirondack chair block. 😎

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Na, I'm saying my awesome pc I have now will be a potato by 2030. Hopefully before then, I'd like for them to make more progress these next 10 years than the last.

 

Well, I don't expect much. Silicon chips are on their top level, it is the bottleneck for your PC to go potato by 2030. Unless something new replace silicon. We need a Vibranium asteroid now..

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I know the random stats thing is there, and I kinda love it. But whats up with Level 1 item is way better than level 3. I think levelling better than level 2 is good , but level 3 is little too much maybe?

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One of my crew asks if we can get parachutes for flying minibikes?

 

 

Dude, you just caught the unicorn of bugs.

 

 

I want a landmine that does that :fat:

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I know the random stats thing is there, and I kinda love it. But whats up with Level 1 item is way better than level 3. I think levelling better than level 2 is good , but level 3 is little too much maybe?

 

I love that it can swing so much, keeps looting much more interesting in long games. An old ass Henry rifle is still gonna be better than a brand new Jennings any day. Just how I look at it.

 

Too bad they don't have random/made up manufacturer names for items. Kinda like how Diablo names their loot.

Edited by Odetta (see edit history)

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Too bad they don't have random/made up manufacturer names for items. Kinda like how Diablo names their loot.

Well, TFP isn't big enough to punch out hundreds of model variations to make random parts/manufacturers look as good as in Borderlands. =)

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One of my crew asks if we can get parachutes for flying minibikes?

 

that was really funny! thanks for sharing :-)

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Well, TFP isn't big enough to punch out hundreds of model variations to make random parts/manufacturers look as good as in Borderlands. =)

 

No new models, just randomly generated names. Just like multiple gun manufactures make AR15s in real life. Only difference is the manufactures name and materials used (random stats). Legendary items could be manufactured by the Fun Pimps :fat: they would be the Rolls Royce of gun/tool makers.

Edited by Odetta (see edit history)

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Playing video typically uses the GPU to decode and some of its VRAM is used. You can see that in task manger on the Details tab, if you add the GPU columns. A18 uses more VRAM, so the competition for VRAM on your computer is higher, which is why lowering texture quality helps.

 

Lowering or turning off AF helps, since it is much slower to filter the texture if the texture is in system RAM instead of VRAM.

 

Hopefully Vulkan will not crash once we update Unity, since 2019.2+ have Vulkan fixes.

 

Sure enough...

 

vBm8Y7B.jpg

 

While playing the game and watching a video, the Video Decode area had some activity, but my 3D was only utilizing roughly 50%. As soon as the video was paused and I switched to another tab, 3D shot up to around 100%. It just bugs me that this is the only game I have this issue with. I would play games like Destiny 2 or Metro: Exodus on MAX settings while watching videos, no problems. This game, even if my video settings are all down to their lowest including texture quality, super choppy. Different games, different engines, all things I have no clue tech-wise how it all works, so not a whole lot I can guess on there.

 

I forgot to mention as well, I notice this issue as soon as I enter the main menu. I don't have to be in the game world at all, I can tell just by hovering over the main menu options that it's choppy. Not sure if that makes a difference, but it's something I noticed.

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I'm really enjoying A18 so far.

 

The only little niggles I have found so far are the wood texture for wood frames etc seems a little bit too light.I'm no sure if that is a bug or it's supposed to be like that though. Oh and the door for the trader in Navesgane, near the bear bar sometimes shows as black. Would that be worth putting in the bugs forum, or is that too small and obvious an issue?jEsddRj.jpg

 

The other one is that the laser sight pointer is really small and not bright enough IMO.

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Well, TFP isn't big enough to punch out hundreds of model variations to make random parts/manufacturers look as good as in Borderlands. =)

 

The suggestion was not to make model/parts, just random name. So instead of saying Pistol in title bar it can say, "Gazz's Pistol", or "Mole in Hole

pistol"..since they are not stacked item it can save extra few string attach to each such item. And yes, it is useless fun thing. Makes no difference in game play. But it denote the Randomize characteristics better.

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The suggestion was not to make model/parts, just random name. So instead of saying Pistol in title bar it can say, "Gazz's Pistol", or "Mole in Hole

pistol"..since they are not stacked item it can save extra few string attach to each such item. And yes, it is useless fun thing. Makes no difference in game play. But it denote the Randomize characteristics better.

 

Yup, exactly. This and being able to rename weapons/tools/items would just be dumb fun, like all good games are:tickled_pink:

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